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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 10:52:46 +00:00

Refactor avatar movement code

plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
This commit is contained in:
Skoader
2012-06-16 13:35:59 +10:00
parent 367c3df020
commit 383346c1aa
35 changed files with 1015 additions and 2454 deletions

View File

@ -39,7 +39,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "../plAvatar/plAvCallbackAction.h"
#include "hsTypes.h"
#include "plCollisionDetector.h"
@ -65,6 +64,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plAvBrainHuman.h"
#include "../plAvatar/plAvBrainDrive.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plModifier/plDetectorLog.h"
@ -770,7 +770,7 @@ void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
// And are we walking towards it?
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
movingForward = true;
}
else
@ -940,11 +940,11 @@ hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
if (avMod)
{
hsPoint3 kinPos;
hsPoint3 pos;
if (avMod->GetController())
{
avMod->GetController()->GetKinematicPosition(kinPos);
DetectorLogSpecial("Avatar is panic linking. KinPos at %f,%f,%f and is %s",kinPos.fX,kinPos.fY,kinPos.fZ,avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
avMod->GetController()->GetPositionSim(pos);
DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
}
avMod->PanicLink(fPlayLinkOutAnim);
}
@ -1168,4 +1168,4 @@ hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
return true;
}
return plSimpleRegionSensor::MsgReceive(msg);
}
}

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@ -72,25 +72,6 @@ namespace plSimDefs
kGroupMax,
};
/** A taxonomy of action types. Crucial for doing things like making sure you don't
do things like attach duplicate actions. */
enum ActionType
{
kUnknownAction = 0x01, // don't know the type (probably forgot to override GetType())
kUnknownZAction = 0x02, // unknown type of z-order action
kAntiGravityAction = 0x03, // an action that counters gravity exactly
kUprightAction = 0x04, // an action that keeps an object upright by apply force
kPhysAnimAction = 0x05, // an action that parses keyframed animation into physical information
kConstraint = 0x06, // a general constraint.
kCallbackAction = 0x07, // an action that just hands us the physics "tick"
kPseudoPhysAction = 0x08, // replacement for the physAnim
kAntiGravAction = 0x09, // makes things float in the air
kBasicGroundAction = 0x0a, // for your basic walkAroundOnGround corrections
kHorizontalFreeze = 0x0b, // Let's you fall vertically, but otherwise keeps you in place (generic brains)
kMaxAction = 0xffff // force 16-bit
};
/** Different types of line-of-sight requests. */
enum LOSReqType
{