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Update StartUp in initial batch
ONE PATCH! This commit brings us to half of the patching goal: on launch of the client, we only show ONE "Updating..." message before we enter the game proper. Go us!
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@ -224,13 +224,18 @@ void plNCAgeJoiner::Start () {
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// if we're linking to startup then set the OfflineAge flag
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// so we by-pass the game server
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if (StrLen(age.ageDatasetName) == 0 || StrCmpI(age.ageDatasetName, "StartUp") == 0)
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if (StrLen(age.ageDatasetName) == 0 || StrCmpI(age.ageDatasetName, "StartUp") == 0) {
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nc->SetFlagsBit(plNetClientApp::kLinkingToOfflineAge);
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else
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// no need to update if we're not using a GameSrv
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plgDispatch::MsgSend(new plResPatcherMsg());
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} else {
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nc->SetFlagsBit(plNetClientApp::kLinkingToOfflineAge, false);
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plAgeLoader* al = plAgeLoader::GetInstance();
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al->UpdateAge(age.ageDatasetName);
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// we only need to update the age if we're using a GameSrv
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plAgeLoader* al = plAgeLoader::GetInstance();
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al->UpdateAge(age.ageDatasetName);
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}
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}
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//============================================================================
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