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Fix crash when enabling Controller Debug display.
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@ -872,7 +872,7 @@ void plPXPhysicalControllerCore::IDrawDebugDisplay()
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char *overlapStr = fDbgCollisionInfo[i].fOverlap ? "yes" : "no";
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char *overlapStr = fDbgCollisionInfo[i].fOverlap ? "yes" : "no";
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float angle = hsRadiansToDegrees(acos(normal * hsVector3(0, 0, 1)));
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float angle = hsRadiansToDegrees(acos(normal * hsVector3(0, 0, 1)));
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sprintf(strBuf, " Obj: %s, Normal: (%.2f, %.2f, %.2f), Angle(%.1f), Overlap(%3s)",
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sprintf(strBuf, " Obj: %s, Normal: (%.2f, %.2f, %.2f), Angle(%.1f), Overlap(%3s)",
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fDbgCollisionInfo[i].fSO->GetKeyName(),
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fDbgCollisionInfo[i].fSO->GetKeyName().c_str(),
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normal.fX, normal.fY, normal.fZ, angle, overlapStr);
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normal.fX, normal.fY, normal.fZ, angle, overlapStr);
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debugTxt.DrawString(x, y, strBuf);
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debugTxt.DrawString(x, y, strBuf);
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y += lineHeight;
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y += lineHeight;
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