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Fix compiling plScene.
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@ -185,7 +185,8 @@ plSpaceTree* plSceneNode::IBuildSpaceTree()
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maker.Reset();
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hsBounds3Ext bnd;
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bnd.Reset(&hsPoint3(0,0,0));
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hsPoint3 zero(0, 0, 0);
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bnd.Reset(&zero);
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int i;
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for( i = 0; i < fDrawPool.GetCount(); i++ )
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