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Convert hsConfig defines to cmake -- fixes #93
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@ -43,7 +43,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#ifndef hsGDDrawDllLoad_inc
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#define hsGDDrawDllLoad_inc
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#include "hsConfig.h"
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#include "HeadSpin.h"
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#if HS_BUILD_FOR_WIN32
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class hsGDDrawDllLoad
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@ -41,7 +41,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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*==LICENSE==*/
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#ifndef hsGDirect3DTnLEnumerate_h
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#define hsGDirect3DTnLEnumerate_h
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#include "hsConfig.h"
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#include "HeadSpin.h"
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#include "hsTemplates.h"
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//#include "plMemTrackerOff.h"
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@ -51,8 +51,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// //
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///////////////////////////////////////////////////////////////////////////////
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "HeadSpin.h"
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#include <d3d9.h>
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#include <ddraw.h>
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@ -39,14 +39,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "HeadSpin.h"
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#include <D3d9.h>
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#include <D3dx9core.h>
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#include "hsTypes.h"
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#include "plDXPixelShader.h"
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#include "plSurface/plShader.h"
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@ -39,8 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "HeadSpin.h"
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#include <D3d9.h>
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#include <D3dx9core.h>
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@ -50,8 +50,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// //
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///////////////////////////////////////////////////////////////////////////////
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "HeadSpin.h"
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#include <d3d9.h>
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#include <ddraw.h>
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@ -39,8 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsConfig.h"
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#include "hsWindows.h"
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#include "HeadSpin.h"
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#include <D3d9.h>
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#include <D3dx9core.h>
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