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Update the FOV when using plCaptureRender
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@ -54,6 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "hsResMgr.h"
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#include "pnKeyedObject/plUoid.h"
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#include "pfCamera/plVirtualCamNeu.h"
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#include "pfGameGUIMgr/pfGameGUIMgr.h"
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#else // MF_FRONTBUFF_CAPTURE
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@ -89,12 +90,14 @@ void plCaptureRenderRequest::Render(plPipeline* pipe, plPageTreeMgr* pageMgr)
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// Clear our render target
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// Render the scene
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pipe->PushRenderRequest(this);
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plVirtualCam1::Refresh();
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pipe->ClearRenderTarget();
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pageMgr->Render(pipe);
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pipe->PopRenderRequest(this);
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plVirtualCam1::Refresh();
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// set up state so we can clear the z-buffer for every gui dialog (and therefore not have it
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// be obscured by other geometry)
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