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Remove hsFiles in favor of plFilesystem stuff
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@ -279,8 +279,6 @@ void SceneSync::IClearDirtyRecur(plMaxNode *node)
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IClearDirtyRecur((plMaxNode*)node->GetChildNode(i));
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}
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#include "../plFile/hsFiles.h"
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void SceneSync::IDeletePath(const char *path)
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{
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// Remove any files in the dat directory
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