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Get rid of clang warnings in plAvatar.
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@ -249,7 +249,7 @@ plAvSeekMsg::plAvSeekMsg()
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// CTOR(sender, receiver, seekKey, time)
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plAvSeekMsg::plAvSeekMsg(const plKey& sender, const plKey& receiver,
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const plKey &seekKey, float duration, bool smartSeek,
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plAvAlignment alignType, char *animName, bool noSeek,
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plAvAlignment alignType, const plString& animName, bool noSeek,
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uint8_t flags, plKey finishKey)
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: plAvTaskMsg(sender, receiver),
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fSeekPoint(seekKey),
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@ -359,7 +359,7 @@ plAvOneShotMsg::plAvOneShotMsg()
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plAvOneShotMsg::plAvOneShotMsg(const plKey &sender, const plKey& receiver,
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const plKey& seekKey, float duration, bool smartSeek,
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const plString &animName, bool drivable, bool reversible)
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: plAvSeekMsg(sender, receiver, seekKey, duration, smartSeek), fAnimName(animName),
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: plAvSeekMsg(sender, receiver, seekKey, duration, smartSeek, kAlignHandle, animName),
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fDrivable(drivable), fReversible(reversible), fCallbacks(nil)
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{
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}
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@ -189,7 +189,7 @@ public:
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// tors
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plAvSeekMsg();
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plAvSeekMsg(const plKey& sender, const plKey& receiver, const plKey &seekKey, float duration, bool smartSeek,
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plAvAlignment align = kAlignHandle, char *animName = nil, bool noSeek = false,
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plAvAlignment align = kAlignHandle, const plString& animName = "", bool noSeek = false,
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uint8_t flags = kSeekFlagForce3rdPersonOnStart, plKey finishKey = nil);
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// plasma protocol
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@ -212,7 +212,7 @@ public:
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float fDuration; // take this much time to do the move (only if smartSeek is false)
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bool fSmartSeek; // seek by walking rather than floating
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bool fNoSeek;
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char *fAnimName;
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plString fAnimName;
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plAvAlignment fAlignType;
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uint8_t fFlags;
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plKey fFinishKey;
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@ -257,7 +257,6 @@ public:
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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// public members
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plString fAnimName; // the name of the animation we're going to use
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bool fDrivable; // are we animated by time or by mouse movement?
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bool fReversible; // can we play backwards?
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plOneShotCallbacks *fCallbacks; // Callbacks given to us by a one-shot modifier
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