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Lots of relative path fixes for the max plugin
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@ -2027,12 +2027,12 @@ hsBool hsControlConverter::IGetSubAnimByName( Animatable *anim, TSTR &name, Ani
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// bad craziness, isolated here.
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#include "plConvert.h"
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#include "plgDispatch.h"
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#include "../MaxComponent/plAnimComponent.h"
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#include "../MaxComponent/plCameraComponents.h"
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#include "../../../Sources/Plasma/NucleusLib/pnMessage/plCameraMsg.h"
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#include "../../../Sources/Plasma/PubUtilLib/plMessage/plAnimCmdMsg.h"
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#include "../../../Sources/Plasma/FeatureLib/pfCamera/plCameraModifier.h"
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#include "../../../Sources/Plasma/NucleusLib/pnSceneObject/plSceneObject.h"
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#include "MaxComponent/plAnimComponent.h"
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#include "MaxComponent/plCameraComponents.h"
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#include "pnMessage/plCameraMsg.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "pfCamera/plCameraModifier.h"
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#include "pnSceneObject/plSceneObject.h"
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void hsControlConverter::IExportAnimatedCameraFOV(plMaxNode* node, hsTArray <hsG3DSMaxKeyFrame>* kfArray)
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{
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@ -1112,7 +1112,7 @@ hsGMaterial *hsMaterialConverter::ICreateMaterial(Mtl *mtl, plMaxNode *node, con
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hsGuardEnd;
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}
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#include "../MaxPlasmaMtls/Materials/plMultipassMtl.h"
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#include "MaxPlasmaMtls/Materials/plMultipassMtl.h"
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//
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// Handle materials for normal non-light, non-particle nodes.
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@ -2618,7 +2618,7 @@ void hsMaterialConverter::IAddLayerToMaterial(hsGMaterial *mat, plLayerInterface
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//
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// Functions called by the converters up above...
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//
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#include "../MaxPlasmaMtls/Layers/plLayerTex.h"
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#include "MaxPlasmaMtls/Layers/plLayerTex.h"
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//// IMustBeUniqueMaterial ////////////////////////////////////////////////////
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// Fun stuff here. If one of the layers of the material is a dynamic EnvMap,
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@ -248,7 +248,7 @@ hsBool plConvert::Convert()
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#endif
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}
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//#include "../MaxMain/plMaxNodeData.h"
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//#include "MaxMain/plMaxNodeData.h"
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//#include <set>
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hsBool ConvertList(hsTArray<plMaxNode*>& nodes, PMaxNodeFunc p, plErrorMsg *errMsg, plConvertSettings *settings)
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