mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
@ -356,6 +356,69 @@ void cyAvatar::RunBehaviorAndReply(pyKey& behKey, pyKey& replyKey, bool netForce
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : RunCoopAnim
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// PARAMETERS : targetKey - target avatar pyKey
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// activeAvatarAnim - animation name
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// targetAvatarAnim - animation name
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// range - how far away are we allowed to be? (default in glue: 6)
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// dist - how close shall the avatar move? (default in glue: 3)
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// move - shall he move at all? (default in glue: true)
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//
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// PURPOSE : Seek near another avatar and run animations on both
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//
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bool cyAvatar::RunCoopAnim(pyKey& targetKey, plString activeAvatarAnim, plString targetAvatarAnim, float range, float dist, bool move)
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{
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if (fRecvr.Count() > 0 && fRecvr[0]) {
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// get the participating avatars
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plArmatureMod* activeAv = plAvatarMgr::FindAvatar(fRecvr[0]);
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plArmatureMod* targetAv = plAvatarMgr::FindAvatar(targetKey.getKey());
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activeAvatarAnim = activeAv->MakeAnimationName(activeAvatarAnim);
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targetAvatarAnim = targetAv->MakeAnimationName(targetAvatarAnim);
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if (activeAv && targetAv) {
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// set seek position and rotation of the avatars
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hsPoint3 avPos, targetPos;
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activeAv->GetPositionAndRotationSim(&avPos, nullptr);
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targetAv->GetPositionAndRotationSim(&targetPos, nullptr);
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hsVector3 av2target(&targetPos, &avPos); //targetPos - avPos
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if (av2target.Magnitude() > range)
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return false;
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av2target.Normalize();
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if (move)
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avPos = targetPos - dist * av2target;
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// create the messages and let one task queue the next
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const int bcastToNetMods = plMessage::kNetPropagate | plMessage::kNetForce | plMessage::kPropagateToModifiers;
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plAvOneShotMsg *avAnim = new plAvOneShotMsg(nullptr, fRecvr[0], fRecvr[0], 0.f, true, activeAvatarAnim, false, false);
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avAnim->SetBCastFlag(bcastToNetMods);
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plAvOneShotMsg *targetAnim = new plAvOneShotMsg(nullptr, targetKey.getKey(), targetKey.getKey(), 0.f, true, targetAvatarAnim, false, false);
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targetAnim->SetBCastFlag(bcastToNetMods);
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targetAnim->fFinishMsg = avAnim;
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plAvSeekMsg *targetSeek = new plAvSeekMsg(nullptr, targetKey.getKey(), nullptr, 0.f, true);
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targetSeek->SetBCastFlag(bcastToNetMods);
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targetSeek->fTargetPos = targetPos;
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targetSeek->fTargetLookAt = avPos;
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targetSeek->fFinishMsg = targetAnim;
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plAvSeekMsg *avSeek = new plAvSeekMsg(nullptr, fRecvr[0], nullptr, 0.f, true);
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avSeek->SetBCastFlag(bcastToNetMods);
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avSeek->fTargetPos = avPos;
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avSeek->fTargetLookAt = targetPos;
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avSeek->fFinishMsg = targetSeek;
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// start the circus, messages are processed "backwards"
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avSeek->Send();
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return true;
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}
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}
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return false;
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : NextStage
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@ -1761,6 +1824,19 @@ bool cyAvatar::ExitPBMode()
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return IExitTopmostGenericMode();
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : EnterAnimMode
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// PARAMETERS : animName - string
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//
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// PURPOSE : Makes the avatar enter a custom anim loop.
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//
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bool cyAvatar::EnterAnimMode(const plString& animName)
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{
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plArmatureMod* fAvMod = plAvatarMgr::GetInstance()->GetLocalAvatar();
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return PushRepeatEmote(fAvMod, animName);
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}
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int cyAvatar::GetCurrentMode()
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{
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@ -105,6 +105,7 @@ public:
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// oneShot Avatar
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virtual void RunBehavior(pyKey &behKey, bool netForce, bool netProp);
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virtual void RunBehaviorAndReply(pyKey& behKey, pyKey& replyKey, bool netForce, bool netProp);
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virtual bool RunCoopAnim(pyKey& targetKey, plString activeAvatarAnim, plString targetAvatarAnim, float range, float dist, bool move);
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// for the multistage behaviors
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virtual void NextStage(pyKey &behKey, float transTime, bool setTime, float newTime,
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@ -511,7 +512,16 @@ public:
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// : more specific in future version
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//
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static bool ExitPBMode();
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : EnterAnimMode
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// PARAMETERS : animName - string
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//
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// PURPOSE : Makes the avatar enter a custom anim loop.
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//
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static bool EnterAnimMode(const plString& animName);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetCurrentMode()
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@ -139,6 +139,27 @@ PYTHON_METHOD_DEFINITION(ptAvatar, runBehaviorSetNotify, args)
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION(ptAvatar, runCoopAnim, args)
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{
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PyObject* keyObj;
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PyObject* animAv1;
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PyObject* animAv2;
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float range = 6;
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float dist = 3;
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bool move = true;
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if (!PyArg_ParseTuple(args, "OOO|ffb", &keyObj, &animAv1, &animAv2, &range, &dist, &move) || !pyKey::Check(keyObj) ||
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!PyString_CheckEx(animAv1) || !PyString_CheckEx(animAv2))
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{
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PyErr_SetString(PyExc_TypeError, "runCoopAnim expects a ptkey and two strings and an optional float and boolean");
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PYTHON_RETURN_ERROR;
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}
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pyKey* key = pyKey::ConvertFrom(keyObj);
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const plString& animName1 = PyString_AsStringEx(animAv1);
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const plString& animName2 = PyString_AsStringEx(animAv2);
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PYTHON_RETURN_BOOL(self->fThis->RunCoopAnim(*key, animName1, animName2, range, dist, move));
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}
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PYTHON_METHOD_DEFINITION(ptAvatar, nextStage, args)
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{
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PyObject* keyObj = NULL;
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@ -629,6 +650,7 @@ PYTHON_START_METHODS_TABLE(ptAvatar)
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PYTHON_METHOD(ptAvatar, oneShot, "Params: seekKey,duration,usePhysicsFlag,animationName,drivableFlag,reversibleFlag\nPlays a one-shot animation on the avatar"),
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PYTHON_METHOD(ptAvatar, runBehavior, "Params: behaviorKey,netForceFlag\nRuns a behavior on the avatar. Can be a single or multi-stage behavior."),
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PYTHON_METHOD(ptAvatar, runBehaviorSetNotify, "Params: behaviorKey,replyKey,netForceFlag\nSame as runBehavior, except send notifications to specified keyed object"),
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PYTHON_METHOD(ptAvatar, runCoopAnim, "Params: targetKey,activeAvatarAnim,targetAvatarAnim,dist,move\nSeek near another avatar and run animations on both."),
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PYTHON_METHOD(ptAvatar, nextStage, "Params: behaviorKey,transitionTime,setTimeFlag,newTime,SetDirectionFlag,isForward,netForce\nTells a multistage behavior to go to the next stage (Why does Matt like so many parameters?)"),
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PYTHON_METHOD(ptAvatar, previousStage, "Params: behaviorKey,transitionTime,setTimeFlag,newTime,SetDirectionFlag,isForward,netForce\nTells a multistage behavior to go to the previous stage"),
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PYTHON_METHOD(ptAvatar, gotoStage, "Params: behaviorKey,stage,transitionTime,setTimeFlag,newTime,SetDirectionFlag,isForward,netForce\nTells a multistage behavior to go to a particular stage"),
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@ -777,6 +799,19 @@ PYTHON_GLOBAL_METHOD_DEFINITION_NOARGS(PtAvatarExitAFK, "Tells the local avatar
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PYTHON_RETURN_BOOL(cyAvatar::ExitAFKMode());
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}
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PYTHON_GLOBAL_METHOD_DEFINITION(PtAvatarEnterAnimMode, args, "Params: animName\nEnter a custom anim loop (netpropagated)")
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{
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PyObject* animNameObj;
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if (!PyArg_ParseTuple(args, "O", &animNameObj) || !PyString_CheckEx(animNameObj))
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{
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PyErr_SetString(PyExc_TypeError, "PtAvatarEnterAnimMode expects a string");
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PYTHON_RETURN_ERROR;
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}
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plString animName = PyString_AsStringEx(animNameObj);
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PYTHON_RETURN_BOOL(cyAvatar::EnterAnimMode(animName));
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}
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PYTHON_BASIC_GLOBAL_METHOD_DEFINITION(PtDisableMovementKeys, cyAvatar::DisableMovementControls, "Disable avatar movement input")
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PYTHON_BASIC_GLOBAL_METHOD_DEFINITION(PtEnableMovementKeys, cyAvatar::EnableMovementControls, "Enable avatar movement input")
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PYTHON_BASIC_GLOBAL_METHOD_DEFINITION(PtDisableMouseMovement, cyAvatar::DisableMouseMovement, "Disable avatar mouse movement input")
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@ -870,6 +905,7 @@ void cyAvatar::AddPlasmaMethods(std::vector<PyMethodDef> &methods)
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PYTHON_GLOBAL_METHOD_NOARGS(methods, PtAvatarExitUsePersBook);
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PYTHON_GLOBAL_METHOD_NOARGS(methods, PtAvatarEnterAFK);
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PYTHON_GLOBAL_METHOD_NOARGS(methods, PtAvatarExitAFK);
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PYTHON_GLOBAL_METHOD(methods, PtAvatarEnterAnimMode);
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// Suspend avatar input
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PYTHON_BASIC_GLOBAL_METHOD(methods, PtDisableMovementKeys);
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@ -1358,13 +1358,11 @@ bool PushWalk::PreCondition(double time, float elapsed)
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const char *idleAnim, const char *exitAnim,
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bool netPropagate, bool autoExit, plAGAnim::BodyUsage bodyUsage, plAvBrainGeneric::BrainType type /* = kGeneric */)
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static bool CanPushGenericBrain(plArmatureMod* avatar, const char** anims, size_t numAnims, plAvBrainGeneric::BrainType type)
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{
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plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(avatar->FindBrainByClass(plAvBrainHuman::Index()));
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const char *names[3] = {enterAnim, idleAnim, exitAnim};
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if (!huBrain || !huBrain->fWalkingStrategy->IsOnGround() || !huBrain->fWalkingStrategy->HitGroundInThisAge() || huBrain->IsRunningTask() ||
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!avatar->IsPhysicsEnabled() || avatar->FindMatchingGenericBrain(names, 3))
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!avatar->IsPhysicsEnabled() || avatar->FindMatchingGenericBrain(anims, numAnims))
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return false;
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// XXX
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@ -1375,6 +1373,17 @@ bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const ch
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return false;
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}
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// still here??? W00T!
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return true;
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}
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bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const char *idleAnim, const char *exitAnim,
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bool netPropagate, bool autoExit, plAGAnim::BodyUsage bodyUsage, plAvBrainGeneric::BrainType type /* = kGeneric */)
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{
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const char* names[3] = {enterAnim, idleAnim, exitAnim};
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if (!CanPushGenericBrain(avatar, names, arrsize(names), type))
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return false;
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// if autoExit is true, then we will immediately exit the idle loop when the user hits a move
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// key. otherwise, we'll loop until someone sends a message telling us explicitly to advance
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plAnimStage::AdvanceType idleAdvance = autoExit ? plAnimStage::kAdvanceOnMove : plAnimStage::kAdvanceNone;
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@ -1412,6 +1421,33 @@ bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const ch
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return true;
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}
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bool PushRepeatEmote(plArmatureMod* avatar, const plString& anim)
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{
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const char* names[1] = { anim.c_str() };
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if (!CanPushGenericBrain(avatar, names, arrsize(names), plAvBrainGeneric::kGeneric))
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return false;
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plAnimStageVec* v = new plAnimStageVec;
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plAnimStage* theStage = new plAnimStage(anim, 0,
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plAnimStage::kForwardAuto, plAnimStage::kBackNone,
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plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone,
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-1);
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v->push_back(theStage);
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plAvBrainGeneric* b = new plAvBrainGeneric(v, nullptr, nullptr, nullptr, plAvBrainGeneric::kExitAnyTask | plAvBrainGeneric::kExitNewBrain,
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2.0f, 2.0f, plAvBrainGeneric::kMoveStandstill);
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b->SetBodyUsage(plAGAnim::kBodyFull);
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b->SetType(plAvBrainGeneric::kGeneric);
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plAvTaskBrain* bt = new plAvTaskBrain(b);
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plAvTaskMsg* btm = new plAvTaskMsg(plAvatarMgr::GetInstance()->GetKey(), avatar->GetKey(), bt);
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btm->SetBCastFlag(plMessage::kNetPropagate, true);
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btm->Send();
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return true;
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}
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bool AvatarEmote(plArmatureMod *avatar, const char *emoteName)
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{
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bool result = false;
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@ -402,7 +402,7 @@ public:
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bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const char *idleAnim,
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const char *exitAnim, bool netPropagate, bool autoExit, plAGAnim::BodyUsage bodyUsage,
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plAvBrainGeneric::BrainType type = plAvBrainGeneric::kGeneric);
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bool PushRepeatEmote(plArmatureMod* avatar, const plString& anim);
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bool AvatarEmote(plArmatureMod *avatar, const char *emoteName);
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@ -101,7 +101,7 @@ bool plAvTaskSeek::fLogProcess = false;
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void plAvTaskSeek::IInitDefaults()
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{
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fSeekObject = nil;
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fSeekObject = nullptr;
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fMovingTarget = false;
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fAlign = kAlignHandle;
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fAnimName = "";
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@ -114,7 +114,8 @@ void plAvTaskSeek::IInitDefaults()
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fMaxSidleAngle = kDefaultMaxSidleAngle;
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fFlags = kSeekFlagForce3rdPersonOnStart;
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fState = kSeekRunNormal;
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fNotifyFinishedKey = nil;
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fNotifyFinishedKey = nullptr;
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fFinishMsg = nullptr;
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}
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// plAvTaskSeek ------------
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// -------------
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@ -158,6 +159,7 @@ plAvTaskSeek::plAvTaskSeek(plAvSeekMsg *msg)
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fFlags &= ~kSeekFlagRotationOnly;
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fNotifyFinishedKey = msg->fFinishKey;
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fFinishMsg = msg->fFinishMsg;
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}
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// plAvTaskSeek ------------------------
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@ -303,6 +305,9 @@ void plAvTaskSeek::Finish(plArmatureMod *avatar, plArmatureBrain *brain, double
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//inform controller we are done seeking
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if (avatar->GetController())
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avatar->GetController()->SetSeek(false);
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if (fFinishMsg)
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fFinishMsg->Send();
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}
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void plAvTaskSeek::LeaveAge(plArmatureMod *avatar)
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@ -156,6 +156,7 @@ protected:
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plString fAnimName; // an (optional) anim to use to line up our target
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// so you can say "seek to a place where your hand
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// will be here after you play animation foo"
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plMessage* fFinishMsg;
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hsPoint3 fPosition; // our current position
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hsQuat fRotation; // our current rotation
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@ -174,12 +174,13 @@ void plAvTaskMsg::Write(hsStream *stream, hsResMgr *mgr)
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// CTOR()
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plAvSeekMsg::plAvSeekMsg()
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: plAvTaskMsg(),
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fSeekPoint(nil),
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fSeekPoint(nullptr),
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fDuration(0),
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fSmartSeek(true),
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fAlignType(kAlignHandle),
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fNoSeek(false),
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fFlags(kSeekFlagForce3rdPersonOnStart)
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fFlags(kSeekFlagForce3rdPersonOnStart),
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fFinishMsg(nullptr)
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{
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}
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@ -198,7 +199,8 @@ plAvSeekMsg::plAvSeekMsg(const plKey& sender, const plKey& receiver,
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fAlignType(alignType),
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fNoSeek(noSeek),
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fFlags(flags),
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fFinishKey(finishKey)
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fFinishKey(finishKey),
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fFinishMsg(nullptr)
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{
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}
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|
@ -218,6 +218,7 @@ public:
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plAvAlignment fAlignType;
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uint8_t fFlags;
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plKey fFinishKey;
|
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plMessage* fFinishMsg;
|
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};
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class plAvTaskSeekDoneMsg : public plAvatarMsg
|
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|
Reference in New Issue
Block a user