|
|
@ -966,7 +966,7 @@ void UruStartProc (void * param) { |
|
|
|
//fprintf(stderr, "URUPlayer StartProc gamePath is:%ws\n", workDir);
|
|
|
|
//fprintf(stderr, "URUPlayer StartProc gamePath is:%ws\n", workDir);
|
|
|
|
|
|
|
|
|
|
|
|
wchar_t cmdLine[MAX_PATH]; |
|
|
|
wchar_t cmdLine[MAX_PATH]; |
|
|
|
StrPrintf(cmdLine, arrsize(cmdLine), L"%s%s %s", workDir, s_clientExeName, info->cmdLine); |
|
|
|
StrPrintf(cmdLine, arrsize(cmdLine), L"%s\\%s %s", workDir, s_clientExeName, info->cmdLine); |
|
|
|
|
|
|
|
|
|
|
|
// Create the named event so the client won't restart us (Windows will clean it up when we exit)
|
|
|
|
// Create the named event so the client won't restart us (Windows will clean it up when we exit)
|
|
|
|
HANDLE hPatcherEvent = CreateEventW(nil, TRUE, FALSE, L"UruPatcherEvent"); |
|
|
|
HANDLE hPatcherEvent = CreateEventW(nil, TRUE, FALSE, L"UruPatcherEvent"); |
|
|
|