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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-21 12:49:10 +00:00

Convert many of the now-deprecated plString::Format calls to plFormat

This commit is contained in:
2014-05-24 23:46:54 -07:00
parent 89a9bbb3c4
commit 1debf8180b
98 changed files with 404 additions and 413 deletions

View File

@ -1616,7 +1616,7 @@ plMipmap* plWaveSet7::ICreateBiasNoiseMap()
plMipmap::kUncompressed,
plMipmap::UncompressedInfo::kRGB8888);
plString buff = plString::Format("%s_BiasBitPS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_BiasBitPS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, mipMap, GetKey()->GetUoid().GetLocation());
int i;
@ -1661,7 +1661,7 @@ plMipmap* plWaveSet7::ICreateBumpMipmapPS()
plMipmap::kUncompressed,
plMipmap::UncompressedInfo::kRGB8888);
plString buff = plString::Format("%s_BumpBitPS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_BumpBitPS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, mipMap, GetKey()->GetUoid().GetLocation());
hsgResMgr::ResMgr()->SendRef(mipMap->GetKey(), new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, kRefCosineLUT), plRefFlags::kActiveRef);
@ -1713,7 +1713,7 @@ void plWaveSet7::IAddBumpBiasLayer(hsGMaterial* mat)
for( i = 0; i < 2; i++ )
{
plLayer* layer = new plLayer;
plString buff = plString::Format("%s_Bias_%d", GetKey()->GetName().c_str(), i);
plString buff = plFormat("{}_Bias_{}", GetKey()->GetName(), i);
hsgResMgr::ResMgr()->NewKey(buff, layer, GetKey()->GetUoid().GetLocation());
layer->SetBlendFlags(hsGMatState::kBlendAdd);
@ -1748,7 +1748,7 @@ void plWaveSet7::IAddBumpBiasLayer(hsGMaterial* mat)
plLayer* plWaveSet7::ICreateBumpLayerPS(plMipmap* mipMap, hsGMaterial* bumpMat, int which)
{
plLayer* layer = new plLayer;
plString buff = plString::Format("%s_BumpLayerPS_%d", GetKey()->GetName().c_str(), which);
plString buff = plFormat("{}_BumpLayerPS_{}", GetKey()->GetName(), which);
hsgResMgr::ResMgr()->NewKey(buff, layer, GetKey()->GetUoid().GetLocation());
layer->SetBlendFlags(which ? hsGMatState::kBlendAdd : 0);
@ -1805,7 +1805,7 @@ hsGMaterial* plWaveSet7::ICreateBumpLayersPS()
// Create a blank material
hsGMaterial* bumpMat = new hsGMaterial;
plString buff = plString::Format("%s_BumpMatPS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_BumpMatPS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, bumpMat, GetKey()->GetUoid().GetLocation());
plMipmap* mipMap = ICreateBumpMipmapPS();
@ -1846,7 +1846,7 @@ void plWaveSet7::IAddBumpBiasShaders(plLayer* layer)
{
plShader* vShader = new plShader;
plString buff = plString::Format("%s_BiasVS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_BiasVS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -1909,7 +1909,7 @@ void plWaveSet7::IAddBumpBiasShaders(plLayer* layer)
{
plShader* pShader = new plShader;
plString buff = plString::Format("%s_BiasPS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_BiasPS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -1942,7 +1942,7 @@ void plWaveSet7::IAddBumpVertexShader(hsGMaterial* mat, int iShader, int iFirst,
int iShader = iBase / kBumpPerPass;
plShader* vShader = new plShader;
plString buff = plString::Format("%s_BumpVS_%d", GetKey()->GetName().c_str(), iShader);
plString buff = plFormat("{}_BumpVS_{}", GetKey()->GetName(), iShader);
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -1987,7 +1987,7 @@ void plWaveSet7::IAddBumpPixelShader(hsGMaterial* mat, int iShader, int iFirst,
int iShader = iBase / kBumpPerPass;
plShader* pShader = new plShader;
plString buff = plString::Format("%s_BumpPS_%d", GetKey()->GetName().c_str(), iShader);
plString buff = plFormat("{}_BumpPS_{}", GetKey()->GetName(), iShader);
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -2029,7 +2029,7 @@ void plWaveSet7::IAddBumpPixelShader(hsGMaterial* mat, int iShader, int iFirst,
plDrawableSpans* plWaveSet7::ICreateBumpDrawable()
{
fBumpDraw = new plDrawableSpans;
plString buff = plString::Format("%s_BumpDraw", GetKey()->GetName().c_str());
plString buff = plFormat("{}_BumpDraw", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, fBumpDraw, GetKey()->GetUoid().GetLocation());
ICreateClearDrawable(fBumpDraw, fBumpMat);
@ -2144,7 +2144,7 @@ plRenderTarget* plWaveSet7::ICreateTransferRenderTarget(const char* name, int si
plRenderTarget* rt = new plRenderTarget(flags, size, size, bitDepth, zDepth, stencilDepth);
plString buff = plString::Format("%s_%s", GetKey()->GetName().c_str(), name);
plString buff = plFormat("{}_{}", GetKey()->GetName(), name);
hsgResMgr::ResMgr()->NewKey(buff, rt, GetKey()->GetUoid().GetLocation());
return rt;
@ -2156,7 +2156,7 @@ plLayer* plWaveSet7::ICreateTotalLayer(plBitmap* bm, hsGMaterial* mat, int which
if( !layer )
{
layer = new plLayer;
plString buff = plString::Format("%s_%sLayerPS_%d", GetKey()->GetName().c_str(), suff, which);
plString buff = plFormat("{}_{}LayerPS_{}", GetKey()->GetName(), suff, which);
hsgResMgr::ResMgr()->NewKey(buff, layer, GetKey()->GetUoid().GetLocation());
layer->SetAmbientColor(hsColorRGBA().Set(0.f, 0.f, 0.f, 1.f));
@ -2190,7 +2190,7 @@ plLayer* plWaveSet7::ICreateTotalLayer(plBitmap* bm, hsGMaterial* mat, int which
plLayer* plWaveSet7::ICreateTotalEnvLayer(plBitmap* envMap, hsGMaterial* mat, int which, const char* pref)
{
plLayer* layer = new plLayer;
plString buff = plString::Format("%s_%s_EnvLayerPS_%d", GetKey()->GetName().c_str(), pref, which);
plString buff = plFormat("{}_{}_EnvLayerPS_{}", GetKey()->GetName(), pref, which);
hsgResMgr::ResMgr()->NewKey(buff, layer, GetKey()->GetUoid().GetLocation());
layer->SetBlendFlags(which ? hsGMatState::kBlendAddSigned : 0);
@ -2290,7 +2290,7 @@ void plWaveSet7::IAddShoreVertexShader(hsGMaterial* mat)
plShader* vShader = new plShader;
plString buff = plString::Format("%s_ShoreVS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_ShoreVS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -2343,7 +2343,7 @@ void plWaveSet7::IAddShorePixelShader(hsGMaterial* mat)
{
plShader* pShader = new plShader;
plString buff = plString::Format("%s_ShorePS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_ShorePS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -2366,7 +2366,7 @@ void plWaveSet7::IAddFixedVertexShader(hsGMaterial* mat, const int numUVWs)
plShader* vShader = new plShader;
plString buff = plString::Format("%s_FixedVS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_FixedVS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -2435,7 +2435,7 @@ void plWaveSet7::IAddFixedPixelShader(hsGMaterial* mat)
if( !fFixedPShader )
{
plShader* pShader = new plShader;
plString buff = plString::Format("%s_FixedPS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_FixedPS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -2463,7 +2463,7 @@ void plWaveSet7::IAddRipVertexShader(hsGMaterial* mat, const plRipVSConsts& ripC
if( !fRipVShader )
{
plShader* vShader = new plShader;
plString buff = plString::Format("%s_RipVS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_RipVS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -2548,7 +2548,7 @@ void plWaveSet7::IAddRipPixelShader(hsGMaterial* mat, const plRipVSConsts& ripCo
if( !fRipPShader )
{
plShader* pShader = new plShader;
plString buff = plString::Format("%s_RipPS", GetKey()->GetName().c_str());
plString buff = plFormat("{}_RipPS", GetKey()->GetName());
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -2607,7 +2607,7 @@ plShader* plWaveSet7::ICreateDecalVShader(DecalVType t)
plShader* vShader = new plShader;
plString buff = plString::Format("%s_%s", GetKey()->GetName().c_str(), fname[t]);
plString buff = plFormat("{}_{}", GetKey()->GetName(), fname[t]);
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -2735,7 +2735,7 @@ plShader* plWaveSet7::ICreateDecalPShader(DecalPType t)
plShader* pShader = new plShader;
plString buff = plString::Format("%s_%s", GetKey()->GetName().c_str(), fname[t]);
plString buff = plFormat("{}_{}", GetKey()->GetName(), fname[t]);
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -3676,7 +3676,7 @@ plDrawableSpans* plWaveSet7::ICreateGraphDrawable(plDrawableSpans* drawable, hsG
plDrawableSpans* plWaveSet7::ICreateEmptyGraphDrawable(const char* name, uint32_t ref, int which)
{
plDrawableSpans* drawable = new plDrawableSpans;
plString buff = plString::Format("%s_%s_%d", GetKey()->GetName().c_str(), name, which);
plString buff = plFormat("{}_{}_{}", GetKey()->GetName(), name, which);
hsgResMgr::ResMgr()->NewKey(buff, drawable, GetKey()->GetUoid().GetLocation());
hsgResMgr::ResMgr()->SendRef(drawable->GetKey(), new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, which, (int8_t)ref), plRefFlags::kActiveRef);
@ -3688,7 +3688,7 @@ hsGMaterial* plWaveSet7::ICreateEmptyMaterial(const char* name, uint32_t ref, in
{
hsGMaterial* mat = new hsGMaterial;
plString buff = plString::Format("%s_%s_%d", GetKey()->GetName().c_str(), name, which);
plString buff = plFormat("{}_{}_{}", GetKey()->GetName(), name, which);
hsgResMgr::ResMgr()->NewKey(buff, mat, GetKey()->GetUoid().GetLocation());
hsgResMgr::ResMgr()->SendRef(mat->GetKey(), new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, which, (int8_t)ref), plRefFlags::kActiveRef);
@ -3699,7 +3699,7 @@ hsGMaterial* plWaveSet7::ICreateEmptyMaterial(const char* name, uint32_t ref, in
plLayer* plWaveSet7::ICreateBlankLayer(const char* name, int suff)
{
plLayer* lay = new plLayer;
plString buff = plString::Format("%s_%s_%d", GetKey()->GetName().c_str(), name, suff);
plString buff = plFormat("{}_{}_{}", GetKey()->GetName(), name, suff);
hsgResMgr::ResMgr()->NewKey(buff, lay, GetKey()->GetUoid().GetLocation());
return lay;
@ -3714,7 +3714,7 @@ plMipmap* plWaveSet7::ICreateBlankTex(const char* name, int width, int height, u
plMipmap::kUncompressed,
plMipmap::UncompressedInfo::kRGB8888);
plString buff = plString::Format("%s_%s", GetKey()->GetName().c_str(), name);
plString buff = plFormat("{}_{}", GetKey()->GetName(), name);
hsgResMgr::ResMgr()->NewKey(buff, mipMap, GetKey()->GetUoid().GetLocation());
hsgResMgr::ResMgr()->SendRef(mipMap->GetKey(), new plGenRefMsg(GetKey(), plRefMsg::kOnRequest, 0, (int8_t)ref), plRefFlags::kActiveRef);
@ -4120,7 +4120,7 @@ void plWaveSet7::IAddGraphVShader(hsGMaterial* mat, int iPass)
if( !fGraphVShader[iPass] )
{
plShader* vShader = new plShader;
plString buff = plString::Format("%s_GraphVS_%d", GetKey()->GetName().c_str(), iPass);
plString buff = plFormat("{}_GraphVS_{}", GetKey()->GetName(), iPass);
hsgResMgr::ResMgr()->NewKey(buff, vShader, GetKey()->GetUoid().GetLocation());
vShader->SetIsPixelShader(false);
@ -4154,7 +4154,7 @@ void plWaveSet7::IAddGraphPShader(hsGMaterial* mat, int iPass)
if( !fGraphPShader[iPass] )
{
plShader* pShader = new plShader;
plString buff = plString::Format("%s_GraphPS_%d", GetKey()->GetName().c_str(), iPass);
plString buff = plFormat("{}_GraphPS_{}", GetKey()->GetName(), iPass);
hsgResMgr::ResMgr()->NewKey(buff, pShader, GetKey()->GetUoid().GetLocation());
pShader->SetIsPixelShader(true);
@ -4228,7 +4228,7 @@ void plWaveSet7::IMakeShoreLayer(hsGMaterial* mat, int which)
if( which >= mat->GetNumLayers() )
{
plLayer* lay = new plLayer;
name = plString::Format("%s_lay_%d", mat->GetKey()->GetName().c_str(), which);
name = plFormat("{}_lay_{}", mat->GetKey()->GetName(), which);
hsgResMgr::ResMgr()->NewKey(name, lay, GetKey()->GetUoid().GetLocation());
lay->SetAmbientColor(hsColorRGBA().Set(0.f, 0.f, 0.f, 1.f));