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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-17 10:52:46 +00:00
Convert many of the now-deprecated plString::Format calls to plFormat
This commit is contained in:
@ -411,7 +411,7 @@ plVoiceSound::plVoiceSound()
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fEAXSettings.SetRoomParams(-1200, -100, 0, 0);
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fLastUpdate = 0;
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plString keyName = plString::Format("VoiceSound_%d", fCount);
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plString keyName = plFormat("VoiceSound_{}", fCount);
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fCount++;
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hsgResMgr::ResMgr()->NewKey(keyName, this, plLocation::kGlobalFixedLoc);
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}
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@ -160,7 +160,7 @@ bool plWin32GroupedSound::LoadSound( bool is3D )
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// We need it to be resident to read in
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if( retVal == plSoundBuffer::kError)
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{
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plString str = plString::Format("Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName().c_str() : "nil");
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plString str = plFormat("Unable to open .wav file {}", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
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IPrintDbgMessage( str.c_str(), true );
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fFailed = true;
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return false;
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@ -211,9 +211,10 @@ bool plWin32GroupedSound::LoadSound( bool is3D )
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fDSoundBuffer = new plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), true );
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if( !fDSoundBuffer->IsValid() )
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{
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char str[256];
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sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName().AsString().c_str());
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IPrintDbgMessage( str, true );
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plString str = plFormat("Can't create sound buffer for {}.wav. This could happen if the wav file is a stereo file."
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" Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.",
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GetFileName());
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IPrintDbgMessage(str.c_str(), true);
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fFailed = true;
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delete fDSoundBuffer;
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@ -228,14 +229,14 @@ bool plWin32GroupedSound::LoadSound( bool is3D )
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IFillCurrentSound( 0 );
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// Logging
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plString str = plString::Format(" Grouped %s %s allocated (%d msec).", buffer->GetFileName().IsValid() ? "file" : "buffer",
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buffer->GetFileName().IsValid() ? buffer->GetFileName().AsString().c_str() : buffer->GetKey()->GetUoid().GetObjectName().c_str(),
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//fDSoundBuffer->IsHardwareAccelerated() ? "hardware" : "software",
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//fDSoundBuffer->IsStaticVoice() ? "static" : "dynamic",
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plString str = plFormat(" Grouped {} {} allocated ({} msec).", buffer->GetFileName().IsValid() ? "file" : "buffer",
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buffer->GetFileName().IsValid() ? buffer->GetFileName() : buffer->GetKeyName(),
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//fDSoundBuffer->IsHardwareAccelerated() ? "hardware" : "software",
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//fDSoundBuffer->IsStaticVoice() ? "static" : "dynamic",
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#ifdef PL_PROFILE_ENABLED
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gProfileVarStaticSndShoveTime.GetValue() );
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gProfileVarStaticSndShoveTime.GetValue());
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#else
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0 );
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0);
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#endif
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IPrintDbgMessage( str.c_str() );
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if( GetKey() != nil && GetKeyName().Find( "Footstep" ) >= 0 )
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@ -115,7 +115,7 @@ bool plWin32StaticSound::LoadSound( bool is3D )
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if( retVal == plSoundBuffer::kError )
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{
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plString str = plString::Format( "Unable to open .wav file %s", fDataBufferKey ? fDataBufferKey->GetName().c_str() : "nil");
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plString str = plFormat("Unable to open .wav file {}", fDataBufferKey ? fDataBufferKey->GetName() : "nil");
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IPrintDbgMessage( str.c_str(), true );
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fFailed = true;
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return false;
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@ -143,9 +143,10 @@ bool plWin32StaticSound::LoadSound( bool is3D )
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fDSoundBuffer = new plDSoundBuffer( bufferSize, header, is3D, IsPropertySet( kPropLooping ), tryStatic );
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if( !fDSoundBuffer->IsValid() )
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{
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char str[256];
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sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName().AsString().c_str());
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IPrintDbgMessage( str, true );
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plString str = plFormat("Can't create sound buffer for {}.wav. This could happen if the wav file is a stereo file."
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" Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.",
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GetFileName());
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IPrintDbgMessage(str.c_str(), true);
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fFailed = true;
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delete fDSoundBuffer;
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@ -195,7 +195,7 @@ plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( bool playWh
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return plSoundBuffer::kError;
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}
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IPrintDbgMessage(plString::Format(" Readied file %s for streaming", fSrcFilename.AsString().c_str()).c_str());
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IPrintDbgMessage(plFormat(" Readied file {} for streaming", fSrcFilename).c_str());
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// dont free sound data until we have a chance to use it in load sound
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@ -251,8 +251,8 @@ bool plWin32StreamingSound::LoadSound( bool is3D )
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if( retVal == plSoundBuffer::kError )
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{
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plString str = plString::Format( "Unable to open streaming source %s",
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fDataBufferKey->GetName().c_str() );
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plString str = plFormat("Unable to open streaming source {}",
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fDataBufferKey->GetName());
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IPrintDbgMessage( str.c_str(), true );
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fFailed = true;
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return false;
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@ -282,9 +282,9 @@ bool plWin32StreamingSound::LoadSound( bool is3D )
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delete fDSoundBuffer;
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fDSoundBuffer = nil;
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plString str = plString::Format("Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file."
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" Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.",
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GetFileName().AsString().c_str());
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plString str = plFormat("Can't create sound buffer for {}.wav. This could happen if the wav file is a stereo file."
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" Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.",
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GetFileName());
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IPrintDbgMessage(str.c_str(), true);
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fFailed = true;
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return false;
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@ -337,7 +337,7 @@ bool plWin32StreamingSound::LoadSound( bool is3D )
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IRefreshEAXSettings( true );
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// Debug info
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plString dbg = plString::Format(" Streaming %s.", fSrcFilename.AsString().c_str());
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plString dbg = plFormat(" Streaming {}.", fSrcFilename);
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IPrintDbgMessage(dbg.c_str());
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plStatusLog::AddLineS( "audioTimes.log", 0xffffffff, "Streaming %4.2f secs of %s",
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