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Merge open source re-licensing into added files
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@ -16,6 +16,22 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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or by snail mail at:
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Cyan Worlds, Inc.
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Cyan Worlds, Inc.
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@ -16,6 +16,22 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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|
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Additional permissions under GNU GPL version 3 section 7
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|
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||||||
|
If you modify this Program, or any covered work, by linking or
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|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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|
(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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|
licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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||||||
|
non-source form of such a combination shall include the source code for
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|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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or by snail mail at:
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Cyan Worlds, Inc.
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Cyan Worlds, Inc.
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@ -16,6 +16,22 @@ GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
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|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
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|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
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|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
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||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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|
work.
|
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|
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
|
or by snail mail at:
|
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Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
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|
@ -16,6 +16,22 @@ GNU General Public License for more details.
|
|||||||
You should have received a copy of the GNU General Public License
|
You should have received a copy of the GNU General Public License
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Additional permissions under GNU GPL version 3 section 7
|
||||||
|
|
||||||
|
If you modify this Program, or any covered work, by linking or
|
||||||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||||
|
(or a modified version of those libraries),
|
||||||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||||
|
licensors of this Program grant you additional
|
||||||
|
permission to convey the resulting work. Corresponding Source for a
|
||||||
|
non-source form of such a combination shall include the source code for
|
||||||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||||
|
work.
|
||||||
|
|
||||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||||
or by snail mail at:
|
or by snail mail at:
|
||||||
Cyan Worlds, Inc.
|
Cyan Worlds, Inc.
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