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Naïve fix for draw-loop starving.
Herp derp, it helps to fire off the update callback once an object is read...
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@ -190,6 +190,8 @@ void plNCAgeJoiner::IResMgrProgressBarCallback (plKey key) {
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if (s_instance)
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if (s_instance)
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s_instance->progressBar->SetStatusText(key->GetName());
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s_instance->progressBar->SetStatusText(key->GetName());
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#endif
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#endif
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if (s_instance)
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s_instance->progressBar->Increment(1);
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}
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}
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//============================================================================
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//============================================================================
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