mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
Get rid of pnUtSync and CLock.
This commit is contained in:
@ -54,6 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "pnProduct/pnProduct.h"
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#include "pnNetBase/pnNetBase.h"
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#include "pnAsyncCore/pnAsyncCore.h"
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#include "hsThread.h"
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#include "Private/pnAceInt.h"
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#include "Private/W9x/pnAceW9x.h"
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|
@ -83,7 +83,7 @@ struct ISocketConnType : ISocketConnHash {
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};
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static CLock s_notifyProcLock;
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static hsReaderWriterLock s_notifyProcLock;
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static HASHTABLEDECL(
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ISocketConnType,
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ISocketConnHash,
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@ -340,11 +340,11 @@ void AsyncSocketRegisterNotifyProc (
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ct->productId = productId;
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ct->flags = kConnHashFlagsIgnore;
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s_notifyProcLock.EnterWrite();
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s_notifyProcLock.LockForWriting();
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{
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s_notifyProcs.Add(ct);
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}
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s_notifyProcLock.LeaveWrite();
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s_notifyProcLock.UnlockForWriting();
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}
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//===========================================================================
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@ -365,7 +365,7 @@ void AsyncSocketUnregisterNotifyProc (
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hash.flags = kConnHashFlagsExactMatch;
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ISocketConnType * scan;
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s_notifyProcLock.EnterWrite();
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s_notifyProcLock.LockForWriting();
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{
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scan = s_notifyProcs.Find(hash);
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for (; scan; scan = s_notifyProcs.FindNext(hash, scan)) {
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@ -377,7 +377,7 @@ void AsyncSocketUnregisterNotifyProc (
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break;
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}
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}
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s_notifyProcLock.LeaveWrite();
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s_notifyProcLock.UnlockForWriting();
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// perform memory deallocation outside the lock
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delete scan;
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@ -403,12 +403,12 @@ FAsyncNotifySocketProc AsyncSocketFindNotifyProc (
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// Lookup notifyProc based on connType
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FAsyncNotifySocketProc proc;
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s_notifyProcLock.EnterRead();
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s_notifyProcLock.LockForReading();
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if (const ISocketConnType * scan = s_notifyProcs.Find(hash))
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proc = scan->notifyProc;
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else
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proc = nil;
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s_notifyProcLock.LeaveRead();
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s_notifyProcLock.UnlockForReading();
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if (!proc)
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break;
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|
@ -18,7 +18,6 @@ set(pnUtils_HEADERS
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pnUtRef.h
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pnUtSort.h
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pnUtStr.h
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pnUtSync.h
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pnUtTime.h
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pnUtUuid.h
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)
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@ -41,14 +40,12 @@ if(WIN32)
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Win32/pnUtW32Misc.cpp
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Win32/pnUtW32Path.cpp
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Win32/pnUtW32Str.cpp
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Win32/pnUtW32Sync.cpp
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Win32/pnUtW32Time.cpp
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Win32/pnUtW32Uuid.cpp
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)
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else()
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set(pnUtils_UNIX
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Unix/pnUtUxStr.cpp
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#Unix/pnUtUxSync.cpp
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Unix/pnUtUxUuid.cpp
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)
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endif()
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|
@ -1,60 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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|
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This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Unix/pnUtUxSync.cpp
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*
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***/
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#include "../pnUtSync.h"
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#ifdef HS_BUILD_FOR_UNIX
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#else
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// Dummy function to prevent a linker warning complaining about no public symbols if the
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// contents of the file get compiled out via pre-processor
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void UxSyncPreventLNK4221Warning () {
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}
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#endif
|
@ -1,316 +0,0 @@
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/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/Win32/pnUtW32Sync.cpp
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*
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***/
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#include "../pnUtils.h"
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/****************************************************************************
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*
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* Spin lock functions
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*
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***/
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//===========================================================================
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static inline void EnterSpinLock (long * spinLock) {
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for (;;)
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if (*spinLock < 0)
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if (!InterlockedIncrement(spinLock))
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return;
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else
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InterlockedDecrement(spinLock);
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}
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//===========================================================================
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static inline void LeaveSpinLock (long * spinLock) {
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InterlockedDecrement(spinLock);
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}
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/****************************************************************************
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*
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* CLockWaitSet / CLockWaitSetAllocator
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*
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***/
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class CLockWaitSet {
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private:
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unsigned m_refCount;
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HANDLE m_waitEvent;
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public:
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LINK(CLockWaitSet) link;
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inline CLockWaitSet ();
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inline ~CLockWaitSet ();
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inline void DecRef ();
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inline void IncRef ();
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inline void Signal ();
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inline void Wait ();
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};
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class CLockWaitSetAllocator {
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private:
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CLockWaitSet m_array[256];
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CLockWaitSetAllocator * m_prev;
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LISTDECL(CLockWaitSet, link) m_spareList;
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LISTDECL(CLockWaitSet, link) m_usedList;
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static CLockWaitSetAllocator * s_allocator;
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static long s_spinLock;
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public:
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CLockWaitSetAllocator (CLockWaitSetAllocator * prev);
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~CLockWaitSetAllocator ();
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static CLockWaitSet * Alloc ();
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static void Free (CLockWaitSet * waitSet);
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static void __cdecl Shutdown ();
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};
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CLockWaitSetAllocator * CLockWaitSetAllocator::s_allocator;
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long CLockWaitSetAllocator::s_spinLock = -1;
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//===========================================================================
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CLockWaitSet::CLockWaitSet () {
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m_refCount = 0;
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m_waitEvent = CreateEvent(nil, true, false, nil);
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}
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//===========================================================================
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CLockWaitSet::~CLockWaitSet () {
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ASSERT(!m_refCount);
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CloseHandle(m_waitEvent);
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m_waitEvent = 0;
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}
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//===========================================================================
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void CLockWaitSet::DecRef () {
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ASSERT(m_refCount);
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if (!--m_refCount) {
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ResetEvent(m_waitEvent);
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CLockWaitSetAllocator::Free(this);
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}
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}
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//===========================================================================
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void CLockWaitSet::IncRef () {
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++m_refCount;
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}
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//===========================================================================
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void CLockWaitSet::Signal () {
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ASSERT(m_refCount);
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SetEvent(m_waitEvent);
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}
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//===========================================================================
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void CLockWaitSet::Wait () {
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ASSERT(m_refCount);
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WaitForSingleObject(m_waitEvent, INFINITE);
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}
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//===========================================================================
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CLockWaitSetAllocator::CLockWaitSetAllocator (CLockWaitSetAllocator * prev) {
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m_prev = prev;
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if (prev) {
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m_spareList.Link(&prev->m_spareList);
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m_usedList.Link(&prev->m_usedList);
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}
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for (unsigned index = arrsize(m_array); index--; )
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m_spareList.Link(&m_array[index]);
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}
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//===========================================================================
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CLockWaitSetAllocator::~CLockWaitSetAllocator () {
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delete m_prev;
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}
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|
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//===========================================================================
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CLockWaitSet * CLockWaitSetAllocator::Alloc () {
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EnterSpinLock(&s_spinLock);
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// If there is no active allocator or if the active allocator is full,
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// create a new one
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if (!s_allocator || !s_allocator->m_spareList.Head()) {
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if (!s_allocator)
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atexit(Shutdown);
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s_allocator = new CLockWaitSetAllocator(s_allocator);
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}
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// Get an available wait set from the active allocator
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CLockWaitSet * waitSet = s_allocator->m_spareList.Head();
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s_allocator->m_usedList.Link(waitSet);
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LeaveSpinLock(&s_spinLock);
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return waitSet;
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}
|
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|
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//===========================================================================
|
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void CLockWaitSetAllocator::Free (CLockWaitSet * waitSet) {
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EnterSpinLock(&s_spinLock);
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|
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// Return this wait set to the active allocator's spare list
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ASSERT(s_allocator);
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s_allocator->m_spareList.Link(waitSet);
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|
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LeaveSpinLock(&s_spinLock);
|
||||
}
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|
||||
//===========================================================================
|
||||
void CLockWaitSetAllocator::Shutdown () {
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EnterSpinLock(&s_spinLock);
|
||||
|
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// Free all allocators
|
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while (s_allocator) {
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CLockWaitSetAllocator * prev = s_allocator->m_prev;
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delete s_allocator;
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s_allocator = prev;
|
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}
|
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|
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LeaveSpinLock(&s_spinLock);
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* CLock
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
CLock::CLock () {
|
||||
m_waitSet = nil;
|
||||
m_spinLock = -1;
|
||||
m_readerCount = 0;
|
||||
m_writerCount = 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
CLock::~CLock () {
|
||||
ASSERT(!m_waitSet);
|
||||
ASSERT(m_spinLock == -1);
|
||||
ASSERT(!m_readerCount);
|
||||
ASSERT(!m_writerCount);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CLock::EnterRead () {
|
||||
EnterSpinLock(&m_spinLock);
|
||||
for (;;) {
|
||||
|
||||
// If there are no writers, claim this lock for reading
|
||||
if (!m_writerCount) {
|
||||
++m_readerCount;
|
||||
break;
|
||||
}
|
||||
|
||||
// Otherwise, wait until the existing writer releases the lock
|
||||
CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc());
|
||||
waitSet->IncRef();
|
||||
LeaveSpinLock(&m_spinLock);
|
||||
waitSet->Wait();
|
||||
EnterSpinLock(&m_spinLock);
|
||||
waitSet->DecRef();
|
||||
|
||||
}
|
||||
LeaveSpinLock(&m_spinLock);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CLock::EnterWrite () {
|
||||
EnterSpinLock(&m_spinLock);
|
||||
for (;;) {
|
||||
|
||||
// If there are no readers or writers, claim this lock for writing
|
||||
if (!m_readerCount && !m_writerCount) {
|
||||
++m_writerCount;
|
||||
break;
|
||||
}
|
||||
|
||||
// Otherwise, wait until the existing writer or all existing readers
|
||||
// release the lock
|
||||
CLockWaitSet * waitSet = m_waitSet = (m_waitSet ? m_waitSet : CLockWaitSetAllocator::Alloc());
|
||||
waitSet->IncRef();
|
||||
LeaveSpinLock(&m_spinLock);
|
||||
waitSet->Wait();
|
||||
EnterSpinLock(&m_spinLock);
|
||||
waitSet->DecRef();
|
||||
|
||||
}
|
||||
LeaveSpinLock(&m_spinLock);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CLock::LeaveRead () {
|
||||
EnterSpinLock(&m_spinLock);
|
||||
|
||||
// If this is the last reader, signal waiting threads to try claiming
|
||||
// the lock again
|
||||
ASSERT(m_readerCount);
|
||||
if (!--m_readerCount)
|
||||
if (m_waitSet) {
|
||||
m_waitSet->Signal();
|
||||
m_waitSet = nil;
|
||||
}
|
||||
|
||||
LeaveSpinLock(&m_spinLock);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CLock::LeaveWrite () {
|
||||
EnterSpinLock(&m_spinLock);
|
||||
|
||||
// This is the last writer. Signal waiting threads to try claiming the
|
||||
// lock again.
|
||||
ASSERT(m_writerCount == 1);
|
||||
--m_writerCount;
|
||||
if (m_waitSet) {
|
||||
m_waitSet->Signal();
|
||||
m_waitSet = nil;
|
||||
}
|
||||
|
||||
LeaveSpinLock(&m_spinLock);
|
||||
}
|
@ -57,7 +57,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "pnUtList.h"
|
||||
#include "pnUtHash.h"
|
||||
#include "pnUtPriQ.h"
|
||||
#include "pnUtSync.h"
|
||||
#include "pnUtTime.h"
|
||||
#include "pnUtStr.h"
|
||||
#include "pnUtRef.h"
|
||||
|
@ -1,78 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSync.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSYNC_H
|
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSYNC_H
|
||||
|
||||
#include "Pch.h"
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* CLock
|
||||
* (reader/writer lock)
|
||||
*
|
||||
***/
|
||||
|
||||
class CLockWaitSet;
|
||||
|
||||
class CLock {
|
||||
private:
|
||||
CLockWaitSet * m_waitSet;
|
||||
long m_spinLock;
|
||||
unsigned m_readerCount;
|
||||
unsigned m_writerCount;
|
||||
|
||||
public:
|
||||
CLock ();
|
||||
~CLock ();
|
||||
void EnterRead ();
|
||||
void EnterWrite ();
|
||||
void LeaveRead ();
|
||||
void LeaveWrite ();
|
||||
};
|
||||
|
||||
#endif
|
@ -56,6 +56,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
#include "pnAsyncCore/pnAsyncCore.h"
|
||||
#include "pnNetCli/pnNetCli.h"
|
||||
#include "pnProduct/pnProduct.h"
|
||||
#include "hsThread.h"
|
||||
|
||||
#define USES_PROTOCOL_CLI2AUTH
|
||||
#define USES_PROTOCOL_CLI2GAME
|
||||
|
@ -62,7 +62,7 @@ namespace Ngl { namespace File {
|
||||
|
||||
struct CliFileConn : AtomicRef {
|
||||
LINK(CliFileConn) link;
|
||||
CLock sockLock; // to protect the socket pointer so we don't nuke it while using it
|
||||
hsReaderWriterLock sockLock; // to protect the socket pointer so we don't nuke it while using it
|
||||
AsyncSocket sock;
|
||||
char name[MAX_PATH];
|
||||
plNetAddress addr;
|
||||
@ -283,12 +283,12 @@ static void UnlinkAndAbandonConn_CS (CliFileConn * conn) {
|
||||
needsDecref = false;
|
||||
}
|
||||
else {
|
||||
conn->sockLock.EnterRead();
|
||||
conn->sockLock.LockForReading();
|
||||
if (conn->sock) {
|
||||
AsyncSocketDisconnect(conn->sock, true);
|
||||
needsDecref = false;
|
||||
}
|
||||
conn->sockLock.LeaveRead();
|
||||
conn->sockLock.UnlockForReading();
|
||||
}
|
||||
if (needsDecref) {
|
||||
conn->DecRef("Lifetime");
|
||||
@ -311,9 +311,9 @@ static void NotifyConnSocketConnect (CliFileConn * conn) {
|
||||
}
|
||||
else
|
||||
{
|
||||
conn->sockLock.EnterRead();
|
||||
conn->sockLock.LockForReading();
|
||||
AsyncSocketDisconnect(conn->sock, true);
|
||||
conn->sockLock.LeaveRead();
|
||||
conn->sockLock.UnlockForReading();
|
||||
}
|
||||
}
|
||||
s_critsect.Leave();
|
||||
@ -468,9 +468,9 @@ static bool SocketNotifyCallback (
|
||||
*userState = conn;
|
||||
s_critsect.Enter();
|
||||
{
|
||||
conn->sockLock.EnterWrite();
|
||||
conn->sockLock.LockForWriting();
|
||||
conn->sock = sock;
|
||||
conn->sockLock.LeaveWrite();
|
||||
conn->sockLock.UnlockForWriting();
|
||||
conn->cancelId = 0;
|
||||
}
|
||||
s_critsect.Leave();
|
||||
@ -690,9 +690,9 @@ void CliFileConn::AutoPing () {
|
||||
IncRef("PingTimer");
|
||||
timerCritsect.Enter();
|
||||
{
|
||||
sockLock.EnterRead();
|
||||
sockLock.LockForReading();
|
||||
unsigned timerPeriod = sock ? 0 : kAsyncTimeInfinite;
|
||||
sockLock.LeaveRead();
|
||||
sockLock.UnlockForReading();
|
||||
|
||||
AsyncTimerCreate(
|
||||
&pingTimer,
|
||||
@ -718,7 +718,7 @@ void CliFileConn::StopAutoPing () {
|
||||
|
||||
//============================================================================
|
||||
void CliFileConn::TimerPing () {
|
||||
sockLock.EnterRead();
|
||||
sockLock.LockForReading();
|
||||
for (;;) {
|
||||
if (!sock) // make sure it exists
|
||||
break;
|
||||
@ -745,18 +745,18 @@ void CliFileConn::TimerPing () {
|
||||
}
|
||||
break;
|
||||
}
|
||||
sockLock.LeaveRead();
|
||||
sockLock.UnlockForReading();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void CliFileConn::Destroy () {
|
||||
AsyncSocket oldSock = nil;
|
||||
|
||||
sockLock.EnterWrite();
|
||||
sockLock.LockForWriting();
|
||||
{
|
||||
SWAP(oldSock, sock);
|
||||
}
|
||||
sockLock.LeaveWrite();
|
||||
sockLock.UnlockForWriting();
|
||||
|
||||
if (oldSock)
|
||||
AsyncSocketDelete(oldSock);
|
||||
@ -765,11 +765,11 @@ void CliFileConn::Destroy () {
|
||||
|
||||
//============================================================================
|
||||
void CliFileConn::Send (const void * data, unsigned bytes) {
|
||||
sockLock.EnterRead();
|
||||
sockLock.LockForReading();
|
||||
if (sock) {
|
||||
AsyncSocketSend(sock, data, bytes);
|
||||
}
|
||||
sockLock.LeaveRead();
|
||||
sockLock.UnlockForReading();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
Reference in New Issue
Block a user