mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
Open source re-licensing
This commit is contained in:
@ -1,3 +1,44 @@
|
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# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
@ -1,3 +1,44 @@
|
||||
# /*==LICENSE==*
|
||||
#
|
||||
# CyanWorlds.com Engine - MMOG client, server and tools
|
||||
# Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
# Additional permissions under GNU GPL version 3 section 7
|
||||
#
|
||||
# If you modify this Program, or any covered work, by linking or
|
||||
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
# (or a modified version of those libraries),
|
||||
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
# licensors of this Program grant you additional
|
||||
# permission to convey the resulting work. Corresponding Source for a
|
||||
# non-source form of such a combination shall include the source code for
|
||||
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
# work.
|
||||
#
|
||||
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
# or by snail mail at:
|
||||
# Cyan Worlds, Inc.
|
||||
# 14617 N Newport Hwy
|
||||
# Mead, WA 99021
|
||||
#
|
||||
# *==LICENSE==*/
|
||||
#===============================================
|
||||
# Changing an SDL record? Be sure to leave the
|
||||
# legacy record intact and make changes in
|
||||
|
Reference in New Issue
Block a user