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Implement pfCrashHandler
pfCrashHandler includes a client that watches plClient for crashes. When it detects a crash, it lets the plCrashSrv (plCrashHandler.exe) know about it. We then produce a mninidump, then signal the client that it's OK to show a crash dialog. See http://www.nynaeve.net/?p=128 for a good explanation of why I split the crash logic into another process.
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22
Sources/Plasma/Apps/plCrashHandler/CMakeLists.txt
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22
Sources/Plasma/Apps/plCrashHandler/CMakeLists.txt
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include_directories("../../CoreLib")
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include_directories("../../NucleusLib")
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include_directories("../../FeatureLib")
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set(plCrashHandler_SOURCES
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main.cpp
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)
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add_executable(plCrashHandler ${plCrashHandler_SOURCES})
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if(PLASMA_EXTERNAL_RELEASE)
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set_target_properties(plClient PROPERTIES OUTPUT_NAME "UruCrashHandler")
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endif(PLASMA_EXTERNAL_RELEASE)
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target_link_libraries(plCrashHandler CoreLib)
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target_link_libraries(plCrashHandler pfCrashHandler)
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target_link_libraries(plCrashHandler plFile)
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target_link_libraries(plCrashHandler pnProduct)
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target_link_libraries(plCrashHandler pnUtils)
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# Platform specific libs
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if(WIN32)
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target_link_libraries(plCrashHandler Dbghelp)
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endif(WIN32)
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Sources/Plasma/Apps/plCrashHandler/main.cpp
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Sources/Plasma/Apps/plCrashHandler/main.cpp
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "pfCrashHandler/plCrashSrv.h"
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#include "pnUtils/pnUtils.h"
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enum
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{
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kArgMemFile
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};
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static const CmdArgDef s_cmdLineArgs[] =
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{
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{ (kCmdArgRequired | kCmdTypeString), nil, kArgMemFile },
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};
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int main(int argc, char* argv[])
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{
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// Parse command line arguments. We MUST have the file argument
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CCmdParser cmdParser(s_cmdLineArgs, arrsize(s_cmdLineArgs));
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if (!cmdParser.Parse())
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{
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hsMessageBox("You should never run this manually.", "Error", hsMessageBoxNormal, hsMessageBoxIconExclamation);
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return 1;
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}
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char* file = hsWStringToString(cmdParser.GetString(kArgMemFile));
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plCrashSrv srv(file);
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delete[] file;
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srv.HandleCrash();
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return 0;
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}
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