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Fix an aspect ratio assumption
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@ -55,13 +55,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "plAvatar/plArmatureMod.h"
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#include "plAvatar/plAvBrainHuman.h"
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#include "plNetClient/plNetClientMgr.h"
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//#define aspect_HDTV // maybe someday we'll be on the xbox...
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#ifdef aspect_HDTV
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#define FOV_RATIO 1.78
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#else
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#define FOV_RATIO 1.33333333
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#endif
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hsBool plCameraBrain1_FirstPerson::fDontFade = false;
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hsScalar plCameraBrain1::fFallAccel = 20.0f;
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@ -241,7 +234,7 @@ void plCameraBrain1::IAnimateFOV(double time)
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dH = fFOVGoal;
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}
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fCamera->SetFOVw( (hsScalar)(dH * FOV_RATIO) );
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fCamera->SetFOVw( (hsScalar)(dH * plVirtualCam1::Instance()->GetAspectRatio()) );
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fCamera->SetFOVh( dH );
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}
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