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Fix for crash caused by Objects without a name when running localized.
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@ -515,7 +515,7 @@ inline plKeyImp* IFindKeyLocalized(const plUoid& uoid, plRegistryPageNode* page)
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const char* objectName = uoid.GetObjectName();
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const char* objectName = uoid.GetObjectName();
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// If we're running localized, try to find a localized version first
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// If we're running localized, try to find a localized version first
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if (plLocalization::IsLocalized())
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if ((objectName != nil) && plLocalization::IsLocalized())
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{
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{
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char localName[256];
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char localName[256];
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if (plLocalization::GetLocalized(objectName, localName))
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if (plLocalization::GetLocalized(objectName, localName))
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