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Bump the step offset by a tenth of a foot. (Cherry picked from commit cc15367781)

This should keep the avatar from getting stuck on some stupid stuff such
as on the pellet machine. A real fix would be to tweak the data, but we
cannot do that.
This commit is contained in:
2020-05-03 09:34:55 -06:00
committed by rarified
parent eb483b7c1b
commit 078e2f075c

View File

@ -71,7 +71,7 @@ hsBool plPXPhysicalControllerCore::fDebugDisplay = false;
int plPXPhysicalControllerCore::fPXControllersMax = 0;
#define kCCTSkinWidth 0.1f
#define kCCTStepOffset 0.6f
#define kCCTStepOffset 0.7f
#define kCCTZOffset ((fRadius + (fHeight / 2)) + kCCTSkinWidth)
#define kPhysHeightCorrection 0.8f
#define kPhysZOffset ((kCCTZOffset + (kPhysHeightCorrection / 2)) - 0.05f)