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Remove PhysX Dependency from plExcludeRegionMod

This commit is contained in:
2013-05-20 20:33:22 -04:00
parent 99019becb0
commit 061f129e70
4 changed files with 8 additions and 10 deletions

View File

@ -1080,8 +1080,10 @@ void plPXPhysical::ExcludeRegionHack(bool cleared)
plPXPhysicalControllerCore::RebuildCache();
}
bool plPXPhysical::OverlapWithCapsule(NxCapsule& cap)
bool plPXPhysical::OverlapWithController(const plPXPhysicalControllerCore* controller)
{
NxCapsule cap;
controller->GetWorldSpaceCapsule(cap);
NxShape* shape = fActor->getShapes()[0];
return shape->checkOverlapCapsule(cap);
}

View File

@ -182,9 +182,8 @@ public:
// This weeds those out.
bool IsDynamic() const;
//Hack to check if there is an overlap with the capsule
//this partially for exclude regions vs avatar capsule
virtual bool OverlapWithCapsule(NxCapsule& cap);
//Hack to check if there is an overlap with the avatar controller
bool OverlapWithController(const class plPXPhysicalControllerCore* controller);
virtual float GetMass() {return fMass;}
protected: