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Fix for animated detector regions not actually animating (cleft bucket cloth, Er'cana harvester ladder)
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@ -837,10 +837,12 @@ void plPXPhysical::ISetTransformGlobal(const hsMatrix44& l2w)
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}
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}
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if (GetProperty(plSimulationInterface::kPhysAnim))
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{ hsAssert(fActor->readBodyFlag(NX_BF_KINEMATIC),"This Should be kinematic");
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// This used to check for the kPhysAnim flag, however animated detectors
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// are also kinematic but not kPhysAnim, therefore, this would break on PhysX
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// SDKs (yes, I'm looking at you, 2.6.4) that actually obey the ***GlobalPose
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// rules set forth in the SDK documentation.
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if (fActor->readBodyFlag(NX_BF_KINEMATIC))
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fActor->moveGlobalPose(mat);
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}
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else
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fActor->setGlobalPose(mat);
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}
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@ -951,7 +951,7 @@ void plPXPhysicalControllerCore::HandleEnableChanged()
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// PHYSX FIXME - after re-enabling check to see if we are inside any convex hull detector regions
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hsPoint3 pos;
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IGetPositionSim(pos);
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plSimulationMgr::GetInstance()->UpdateDetectorsInScene(fWorldKey,GetOwner(),pos,fEnable);
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plSimulationMgr::GetInstance()->UpdateDetectorsInScene(fWorldKey,GetOwner(),pos,fEnabled);
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#endif // USE_PHYSX_CONVEXHULL_WORKAROUND
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//IInformDetectors(true);
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}
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