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Increase height correction to match graphical representation
Provides more accurate interaction with detectors when the avatar is moving up or down. Also decreases the severity of the PhysX trigger hull bug in some detectors. This change doesn't affect world collisions.
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@ -73,7 +73,7 @@ int plPXPhysicalControllerCore::fPXControllersMax = 0;
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#define kCCTSkinWidth 0.1f
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#define kCCTStepOffset 0.6f
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#define kCCTZOffset ((fRadius + (fHeight / 2)) + kCCTSkinWidth)
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#define kPhysHeightCorrection 0.6f
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#define kPhysHeightCorrection 0.8f
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#define kPhysZOffset ((kCCTZOffset + (kPhysHeightCorrection / 2)) - 0.05f)
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#define kAvatarMass 200.0f
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