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synced 2025-07-14 02:27:40 -04:00
Fix mouse recentering.
Existing fix didn't apply until after SecurePreloader completed. This disables the mouse recentering earlier.
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@ -1309,8 +1309,6 @@ void plClient::IIncProgress (hsScalar byHowMuch, const char * text)
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//============================================================================
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//============================================================================
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void plClient::IStartProgress( const char *title, hsScalar len )
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void plClient::IStartProgress( const char *title, hsScalar len )
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{
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{
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plInputManager::SetRecenterMouse(false);
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if (fProgressBar)
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if (fProgressBar)
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{
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{
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fProgressBar->SetLength(fProgressBar->GetMax()+len);
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fProgressBar->SetLength(fProgressBar->GetMax()+len);
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@ -1555,6 +1553,7 @@ hsBool plClient::StartInit()
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pfGameGUIMgr::GetInstance()->SetAspectRatio( aspectratio );
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pfGameGUIMgr::GetInstance()->SetAspectRatio( aspectratio );
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plMouseDevice::Instance()->SetDisplayResolution((float)fPipeline->Width(), (float)fPipeline->Height());
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plMouseDevice::Instance()->SetDisplayResolution((float)fPipeline->Width(), (float)fPipeline->Height());
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plInputManager::SetRecenterMouse(false);
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// create the listener for the audio system:
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// create the listener for the audio system:
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plListener* pLMod = TRACKED_NEW plListener;
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plListener* pLMod = TRACKED_NEW plListener;
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