|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "hsMemory.h"
|
|
|
|
#include "hsSfxDistFade.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
#include "../plPipeline/plPipeline.h"
|
|
|
|
#include "../plGeometry/hsTriangle3.h"
|
|
|
|
#include "../plDrawable/plDrawable.h"
|
|
|
|
|
|
|
|
#include "../plIntersect/hsBounds.h"
|
|
|
|
|
|
|
|
|
|
|
|
static hsScalar globalScale = 1.f;
|
|
|
|
|
|
|
|
hsSfxDistFade::hsSfxDistFade()
|
|
|
|
: fMinDist(0), fMaxDist(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
hsSfxDistFade::~hsSfxDistFade()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
hsScalar hsSfxDistFade::IOpacFromDist(hsScalar dist)
|
|
|
|
{
|
|
|
|
if( dist <= fTable[0].fDistDel )
|
|
|
|
return fTable[0].fOpacity;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; (i < fTable.GetCount()) && (dist >= fTable[i].fDistDel); i++ )
|
|
|
|
dist -= fTable[i].fDistDel;
|
|
|
|
|
|
|
|
if( i >= fTable.GetCount() )
|
|
|
|
return fTable[fTable.GetCount()-1].fOpacity;
|
|
|
|
|
|
|
|
dist *= fTable[i-1].fDistNorm;
|
|
|
|
hsScalar opac0 = fTable[i-1].fOpacity;
|
|
|
|
hsScalar opac1 = fTable[i].fOpacity;
|
|
|
|
|
|
|
|
return opac0 + dist * (opac1 - opac0);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool32 hsSfxDistFade::BeginObject(plPipeline* pipe, plDrawable* obj)
|
|
|
|
{
|
|
|
|
hsGRenderProcs::BeginObject(pipe, obj);
|
|
|
|
|
|
|
|
fFlags &= ~(kCulled | kNOP);
|
|
|
|
|
|
|
|
hsPoint3 vPos;
|
|
|
|
if( GetObjectRef(1) )
|
|
|
|
{
|
|
|
|
hsPoint3 wPos;
|
|
|
|
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
|
|
|
|
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
|
|
|
|
vPos = w2l * wPos;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
vPos = fPipeline->GetViewPositionLocal();
|
|
|
|
}
|
|
|
|
|
|
|
|
hsScalar scale = 1.f / fPipeline->GetLocalScale();
|
|
|
|
scale *= globalScale;
|
|
|
|
|
|
|
|
const hsBounds3Ext& bnd = obj->GetLocalBounds();
|
|
|
|
|
|
|
|
hsPoint3 inner, outer;
|
|
|
|
bnd.ClosestPoint(vPos, inner, outer);
|
|
|
|
|
|
|
|
hsScalar minDist, maxDist;
|
|
|
|
|
|
|
|
minDist = hsVector3(&vPos, &inner).Magnitude();
|
|
|
|
maxDist = hsVector3(&vPos, &outer).Magnitude();
|
|
|
|
|
|
|
|
minDist *= scale;
|
|
|
|
maxDist *= scale;
|
|
|
|
|
|
|
|
if( (fFlags & kCullsBefore)
|
|
|
|
&&(maxDist <= fMinDist) )
|
|
|
|
{
|
|
|
|
fFlags |= kCulled;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( (fFlags & kCullsBeyond)
|
|
|
|
&&(minDist > fMaxDist) )
|
|
|
|
{
|
|
|
|
fFlags |= kCulled;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( (fFlags & kIdleBefore)
|
|
|
|
&&(maxDist < fMinIdle) )
|
|
|
|
fFlags |= kNOP;
|
|
|
|
|
|
|
|
if( (fFlags & kIdleBeyond)
|
|
|
|
&&(minDist > fMaxIdle) )
|
|
|
|
fFlags |= kNOP;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxDistFade::ProcessPreInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
|
|
|
|
{
|
|
|
|
if( fFlags & (kPostInterp | kNOP) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
hsPoint3 vPos;
|
|
|
|
if( GetObjectRef(1) )
|
|
|
|
{
|
|
|
|
hsPoint3 wPos;
|
|
|
|
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
|
|
|
|
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
|
|
|
|
vPos = w2l * wPos;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
vPos = fPipeline->GetViewPositionLocal();
|
|
|
|
}
|
|
|
|
hsScalar scale = 1.f / fPipeline->GetLocalScale();
|
|
|
|
|
|
|
|
scale *= globalScale;
|
|
|
|
|
|
|
|
for( vList.First(); vList.More(); vList.Plus() )
|
|
|
|
{
|
|
|
|
hsGShadeVertex* shade = vList.Current();
|
|
|
|
|
|
|
|
hsScalar dist = hsVector3(&shade->fLocalPos, &vPos).Magnitude();
|
|
|
|
dist *= scale;
|
|
|
|
|
|
|
|
hsScalar opac = IOpacFromDist(dist);
|
|
|
|
|
|
|
|
if( opac > 0 )
|
|
|
|
shade->fShade.a *= opac;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
shade->fShade.a = 0;
|
|
|
|
shade->fBaseVertex->fFlags |= hsGVertex3::kCulled;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxDistFade::ProcessPostInterpShadeVerts(hsExpander<hsGShadeVertex*>& vList)
|
|
|
|
{
|
|
|
|
if( !(fFlags & kPostInterp) )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( fFlags & kNOP )
|
|
|
|
return;
|
|
|
|
|
|
|
|
hsPoint3 vPos;
|
|
|
|
if( GetObjectRef(1) )
|
|
|
|
{
|
|
|
|
hsPoint3 wPos;
|
|
|
|
GetObjectRef(1)->GetLocalToWorld().GetTranslate(&wPos);
|
|
|
|
hsMatrix44 w2l = fPipeline->GetWorldToLocal();
|
|
|
|
vPos = w2l * wPos;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
vPos = fPipeline->GetViewPositionLocal();
|
|
|
|
}
|
|
|
|
hsScalar scale = 1.f / fPipeline->GetLocalScale();
|
|
|
|
|
|
|
|
for( vList.First(); vList.More(); vList.Plus() )
|
|
|
|
{
|
|
|
|
hsGShadeVertex* shade = vList.Current();
|
|
|
|
|
|
|
|
hsScalar dist = hsVector3(&shade->fLocalPos, &vPos).Magnitude();
|
|
|
|
dist *= scale;
|
|
|
|
|
|
|
|
hsScalar opac = IOpacFromDist(dist);
|
|
|
|
|
|
|
|
if( opac > 0 )
|
|
|
|
shade->fColor.a *= opac;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
shade->fColor.a = 0;
|
|
|
|
shade->fBaseVertex->fFlags |= hsGVertex3::kCulled;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxDistFade::MakeTable(float* distList, float* opacList, int num)
|
|
|
|
{
|
|
|
|
fTable.Reset();
|
|
|
|
if( !num )
|
|
|
|
return;
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < num; i++ )
|
|
|
|
{
|
|
|
|
hsSfxDfTableEntry* t = fTable.Append();
|
|
|
|
t->fDistDel = distList[i];
|
|
|
|
t->fOpacity = opacList[i];
|
|
|
|
}
|
|
|
|
for( i = num-1; i > 0; i-- )
|
|
|
|
fTable[i].fDistDel -= fTable[i-1].fDistDel;
|
|
|
|
for( i = 0; i < num-1; i++ )
|
|
|
|
fTable[i].fDistNorm = hsScalarInvert(fTable[i+1].fDistDel);
|
|
|
|
fTable[num-1].fDistNorm = 0;
|
|
|
|
hsAssert(fTable.GetCount() == num, "Mismatch making table");
|
|
|
|
|
|
|
|
if( fTable[0].fOpacity <= 0 )
|
|
|
|
fFlags |= kCullsBefore;
|
|
|
|
if( fTable[num-1].fOpacity <= 0 )
|
|
|
|
fFlags |= kCullsBeyond;
|
|
|
|
if( fTable[0].fOpacity >= 1.f )
|
|
|
|
fFlags |= kIdleBefore;
|
|
|
|
if( fTable[num-1].fOpacity >= 1.f )
|
|
|
|
fFlags |= kIdleBeyond;
|
|
|
|
|
|
|
|
int iMin;
|
|
|
|
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity <= 0); iMin++ );
|
|
|
|
fMinDist = fTable[0].fDistDel;
|
|
|
|
for( i = 1; i < iMin; i++ )
|
|
|
|
fMinDist += fTable[i].fDistDel;
|
|
|
|
|
|
|
|
for( iMin = 0; (iMin < fTable.GetCount())&&(fTable[iMin].fOpacity >= 1.f); iMin++ );
|
|
|
|
fMinIdle = fTable[0].fDistDel;
|
|
|
|
for( i = 1; i < iMin; i++ )
|
|
|
|
fMinIdle += fTable[i].fDistDel;
|
|
|
|
|
|
|
|
int iMax;
|
|
|
|
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity <= 0); iMax-- );
|
|
|
|
if( ++iMax >= fTable.GetCount() )
|
|
|
|
iMax = fTable.GetCount()-1;
|
|
|
|
fMaxDist = fTable[0].fDistDel;
|
|
|
|
for( i = 1; i <= iMax; i++ )
|
|
|
|
fMaxDist += fTable[i].fDistDel;
|
|
|
|
|
|
|
|
for( iMax = fTable.GetCount()-1; (iMax >= 0)&&(fTable[iMax].fOpacity >= 1.f); iMax-- );
|
|
|
|
if( ++iMax >= fTable.GetCount() )
|
|
|
|
iMax = fTable.GetCount()-1;
|
|
|
|
fMaxIdle = fTable[0].fDistDel;
|
|
|
|
for( i = 1; i <= iMax; i++ )
|
|
|
|
fMaxIdle += fTable[i].fDistDel;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxDistFade::Read(hsStream* s)
|
|
|
|
{
|
|
|
|
fTable.Reset();
|
|
|
|
|
|
|
|
fMinDist = s->ReadSwapScalar();
|
|
|
|
fMaxDist = s->ReadSwapScalar();
|
|
|
|
|
|
|
|
if( fFlags & (kIdleBefore | kIdleBeyond) )
|
|
|
|
{
|
|
|
|
fMinIdle = s->ReadSwapScalar();
|
|
|
|
fMaxIdle = s->ReadSwapScalar();
|
|
|
|
}
|
|
|
|
|
|
|
|
int32_t cnt = s->ReadSwap32();
|
|
|
|
|
|
|
|
if( cnt )
|
|
|
|
{
|
|
|
|
hsSfxDfTableEntry* arr = new hsSfxDfTableEntry[cnt];
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < cnt; i++ )
|
|
|
|
{
|
|
|
|
arr[i].fDistDel = s->ReadSwapScalar();
|
|
|
|
arr[i].fDistNorm = s->ReadSwapScalar();
|
|
|
|
arr[i].fOpacity = s->ReadSwapScalar();
|
|
|
|
}
|
|
|
|
|
|
|
|
fTable.SetArray(arr, cnt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsSfxDistFade::Write(hsStream* s)
|
|
|
|
{
|
|
|
|
s->WriteSwapScalar(fMinDist);
|
|
|
|
s->WriteSwapScalar(fMaxDist);
|
|
|
|
|
|
|
|
if( fFlags & (kIdleBefore | kIdleBeyond) )
|
|
|
|
{
|
|
|
|
s->WriteSwapScalar(fMinIdle);
|
|
|
|
s->WriteSwapScalar(fMaxIdle);
|
|
|
|
}
|
|
|
|
|
|
|
|
s->WriteSwap32(fTable.GetCount());
|
|
|
|
|
|
|
|
for( fTable.First(); fTable.More(); fTable.Plus() )
|
|
|
|
{
|
|
|
|
s->WriteSwapScalar(fTable.Current().fDistDel);
|
|
|
|
s->WriteSwapScalar(fTable.Current().fDistNorm);
|
|
|
|
s->WriteSwapScalar(fTable.Current().fOpacity);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|