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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp
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*
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***/
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#include "../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Private data
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*
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***/
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namespace Product {
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namespace Uru {
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static const wchar kCoreName[] = L"UruLive";
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static const wchar kShortName[] = L"UruLive";
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static const wchar kLongName[] = L"Uru Live";
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static const Uuid kId(L"ea489821-6c35-4bd0-9dae-bb17c585e680");
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}
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// @@@: add your product namespace here
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}
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/*****************************************************************************
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*
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* Private definitions
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*
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***/
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#if BUILD_PRODUCT_ID == BUILD_PRODUCT_ID_URU
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#define PRODUCT_CORE_NAME Product::Uru::kCoreName
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#define PRODUCT_SHORT_NAME Product::Uru::kShortName
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#define PRODUCT_LONG_NAME Product::Uru::kLongName
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#define PRODUCT_ID Product::Uru::kId
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#else
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#error "No product id defined"
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#endif
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/*****************************************************************************
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*
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* Exported functions
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*
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***/
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//============================================================================
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const Uuid & ProductId () {
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return PRODUCT_ID;
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}
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//============================================================================
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const wchar * ProductCoreName () {
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return PRODUCT_CORE_NAME;
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}
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//============================================================================
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const wchar * ProductShortName () {
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return PRODUCT_SHORT_NAME;
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}
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//============================================================================
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const wchar * ProductLongName () {
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return PRODUCT_LONG_NAME;
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}
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//============================================================================
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void ProductString (wchar * dest, unsigned destChars) {
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// Example: "UruLive.Beta.2.214 - External.Release"
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StrPrintf(
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dest,
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destChars,
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L"%s.%s.%u.%u - %s.%s",
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ProductCoreName(),
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BuildTypeString(),
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BranchId(),
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BuildId(),
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#ifdef PLASMA_EXTERNAL_RELEASE
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L"External",
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#else
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L"Internal",
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#endif
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#ifdef HS_DEBUGGING
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L"Debug"
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#else
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L"Release"
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#endif
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);
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}
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