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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLSYNCHOBJ_inc
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#define PLSYNCHOBJ_inc
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#include "HeadSpin.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "pnKeyedObject/plKey.h"
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#include "plNetGroup.h"
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/////////////////////////////////////
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// plSynchedObject
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// one per savable object
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/////////////////////////////////////
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class hsStream;
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class plDirtyNotifier;
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class plSynchedObject : public hsKeyedObject
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{
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public:
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enum LocallyOwnedAnswer
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{
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kNo=false,
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kYes=true
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};
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enum Flags
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{
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kDontDirty = 0x1,
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kSendReliably = 0x2, // object wants reliable send
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kHasConstantNetGroup = 0x4, // has a constant net group.
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kDontSynchGameMessages = 0x8, // don't send/recv game actions
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kExcludePersistentState = 0x10, // don't send SDL state msgs to server, check exclude list
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kExcludeAllPersistentState=0x20, // don't send ANY type of SDL state
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kLocalOnly = (kExcludeAllPersistentState | kDontSynchGameMessages), // localOnly in all respects
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kHasVolatileState = 0x40, // server won't save this state on shutdown
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kAllStateIsVolatile = 0x80
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};
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enum SDLSendFlags
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{
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kBCastToClients = 0x1,
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kForceFullSend = 0x2,
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kSkipLocalOwnershipCheck= 0x4,
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kSendImmediately = 0x8,
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kDontPersistOnServer = 0x10, // for an SDL bcast msg which is used for synching only, not persisting
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kUseRelevanceRegions = 0x20,
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kNewState = 0x40,
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kIsAvatarState = 0x80,
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};
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struct StateDefn
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{
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plKey fObjKey;
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uint32_t fSendFlags;
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std::string fSDLName;
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plSynchedObject* GetObject() const { return plSynchedObject::ConvertNoRef(fObjKey->ObjectIsLoaded()); }
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StateDefn() : fObjKey(nil),fSendFlags(0) {}
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StateDefn(plKey k, uint32_t f, const char* sdlName) : fObjKey(k),fSendFlags(f) { fSDLName=sdlName; }
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};
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private:
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typedef std::vector<std::string> SDLStateList;
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SDLStateList fSDLExcludeList;
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SDLStateList fSDLVolatileList;
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uint32_t fSynchFlags;
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plNetGroupId fNetGroup;
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static std::vector<bool> fSynchStateStack;
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static plSynchedObject* fStaticSynchedObj; // static which temporarily holds address of each object's synchMgr
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static std::vector<StateDefn> fDirtyStates;
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static void IRemoveDirtyState(plKey o, const char* sdlName);
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static void IAddDirtyState(plKey o, const char* sdlName, uint32_t sendFlags);
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bool IOKToDirty(const char* SDLStateName) const;
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SDLStateList::const_iterator IFindInSDLStateList(const SDLStateList& list, const char* sdlName) const;
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protected:
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bool IOKToNetwork(const char* sdlName, uint32_t* synchFlags) const;
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public:
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plSynchedObject();
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virtual ~plSynchedObject();
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CLASSNAME_REGISTER( plSynchedObject );
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GETINTERFACE_ANY( plSynchedObject, hsKeyedObject);
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virtual bool MsgReceive(plMessage* msg);
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// getters
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int GetSynchFlags() const { return fSynchFlags; }
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plNetGroupId GetNetGroup() const { return fNetGroup; };
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plNetGroupId GetEffectiveNetGroup() const;
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// setters
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void SetSynchFlagsBit(uint32_t f) { fSynchFlags |= f; }
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virtual void SetNetGroupConstant(plNetGroupId netGroup);
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virtual void SetNetGroup(plNetGroupId netGroup) { fNetGroup = netGroup; }
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plNetGroupId SelectNetGroup(plKey groupKey);
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virtual bool DirtySynchState(const char* sdlName, uint32_t sendFlags);
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void SendSDLStateMsg(const char* SDLStateName, uint32_t synchFlags); // don't use, only for net code
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void ClearSynchFlagsBit(uint32_t f) { fSynchFlags &= ~f; }
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// static
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static bool GetSynchDisabled() { return fSynchStateStack.size() ? fSynchStateStack.back() : true; }
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static void PushSynchDisabled(bool b) { fSynchStateStack.push_back(b); }
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static bool PopSynchDisabled();
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static plSynchedObject* GetStaticSynchedObject() { return fStaticSynchedObj; }
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static int32_t GetNumDirtyStates() { return fDirtyStates.size(); }
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static plSynchedObject::StateDefn* GetDirtyState(int32_t i) { return &fDirtyStates[i]; }
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static void ClearDirtyState(std::vector<StateDefn>& carryOver) { fDirtyStates=carryOver; }
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// IO
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// void SendCreationMsg(double secs);
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// void SendDestructionMsg(double secs) ;
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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int IsLocallyOwned() const; // returns yes/no/maybe
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// disable net synching only
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bool IsNetSynched() const { return (fSynchFlags & kDontSynchGameMessages)==0; }
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void SetNetSynched(bool b) { if (!b) fSynchFlags |= kDontSynchGameMessages; else fSynchFlags &= ~kDontSynchGameMessages; }
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// disable net synching AND persisting
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bool IsLocalOnly() const { return (fSynchFlags & kLocalOnly)==0; }
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void SetLocalOnly(bool b) { if (b) fSynchFlags |= kLocalOnly; else fSynchFlags &= ~kLocalOnly; }
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// disable particular types of persistence
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void AddToSDLExcludeList(const char*);
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void RemoveFromSDLExcludeList(const char*);
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bool IsInSDLExcludeList(const char*) const;
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// make volatile particular types of state
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void AddToSDLVolatileList(const char*);
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void RemoveFromSDLVolatileList(const char*);
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bool IsInSDLVolatileList(const char*) const;
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//
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// synched value stuff, currently unused
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// current size is 16 + numValue bytes*2 + numFriends*4 bytes
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//
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#ifdef USE_SYNCHED_VALUES
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public:
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typedef uint16_t AddrOffsetType;
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typedef uint8_t NumSynchedValuesType;
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typedef uint16_t FlagsType;
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friend class plSynchedValueBase;
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private:
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AddrOffsetType* fSynchedValueAddrOffsets; // represent uint32_ts offsets
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NumSynchedValuesType fNumSynchedValues;
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// array of friends
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plSynchedValueBase** fSynchedValueFriends;
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NumSynchedValuesType fNumSynchedValueFriends;
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// dirty callback notifiers
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std::vector<plDirtyNotifier*> fDirtyNotifiers;
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void IAppendSynchedValueAddrOffset(AddrOffsetType synchedValueAddrOffset);
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void IAppendSynchedValueFriend(plSynchedValueBase* v);
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plSynchedValueBase* IGetSynchedValue(NumSynchedValuesType i) const
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{ return (plSynchedValueBase*)((int32_t)this + (fSynchedValueAddrOffsets[i]<<2)); }
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plSynchedValueBase* IGetSynchedValueFriend(NumSynchedValuesType i) const
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{ return fSynchedValueFriends[i]; }
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public:
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int32_t GetNumSynchedValues() const { return fNumSynchedValues+fNumSynchedValueFriends; }
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plSynchedValueBase* GetSynchedValue(int i) const;
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uint8_t RegisterSynchedValue(plSynchedValueBase* v);
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bool RemoveSynchedValue(plSynchedValueBase* v); // handles SVFriends too
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void RegisterSynchedValueFriend(plSynchedValueBase* v);
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#endif
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#ifdef USE_DIRTY_NOTIFIERS
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// dirty CB notifiers
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void AddDirtyNotifier(plDirtyNotifier* dn);
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void RemoveDirtyNotifier(plDirtyNotifier* dn);
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#endif
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void CallDirtyNotifiers();
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};
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//
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// helper class to set dirty tracking on/off within scope
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//
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class plSynchEnabler
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{
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public:
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plSynchEnabler(bool enable) { plSynchedObject::PushSynchDisabled(!enable); }
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~plSynchEnabler() { plSynchedObject::PopSynchDisabled(); }
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};
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#ifdef USE_DIRTY_NOTIFIERS
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///////////////////////////////////
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// plDirtyNotifier - When a synchedObj
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// gets dirty, this callback will be called.
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///////////////////////////////////
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class plDirtyNotifier
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{
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protected:
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plKey fSynchedObjKey;
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void* fUserData;
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public:
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plDirtyNotifier() : fSynchedObjKey(nil),fUserData(nil) {}
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virtual ~plDirtyNotifier()
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{
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if (fSynchedObjKey)
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{
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plSynchedObject* so = plSynchedObject::ConvertNoRef(fSynchedObjKey->ObjectIsLoaded());
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if (so)
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so->RemoveDirtyNotifier(this);
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}
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}
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void SetSynchedObjKey(plKey k) { fSynchedObjKey=k; } // should be set
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void SetUserData(void* v) { fUserData=v;} // optional
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plKey GetSynchedObjKey() { return fSynchedObjKey; }
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void* GetUserData() { return fUserData;}
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// override
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virtual void Callback() = 0;
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};
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#endif
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//
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// MACROS
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//
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#ifdef USE_SYNCHED_VALUES
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#define SYNCHED_VALUE(type) plSynchedValue<type>
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#define SYNCHED_TARRAY(type) plSynchedTArray<type>
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#define SYNCHED_VALUE_FRIEND(type) plSynchedValueFriend<type>
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#define SYNCHED_TARRAY_FRIEND(type) plSynchedTArrayFriend<type>
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#else
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#define SYNCHED_VALUE(type) type
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#define SYNCHED_TARRAY(type) hsTArray<type>
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#define SYNCHED_VALUE_FRIEND(type) type
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#define SYNCHED_TARRAY_FRIEND(type) hsTArray<type>
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#endif
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#endif // PLSYNCHOBJ_inc
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