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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plDecalMtl.h"
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#include "plPassBaseParamIDs.h"
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using namespace plPassBaseParamIDs;
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static ParamBlockDesc2 gDecalAdvPB
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(
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plDecalMtl::kBlkAdv, _T("advanced"), IDS_PASS_ADV, GetDecalMtlDesc(),
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P_AUTO_CONSTRUCT + P_AUTO_UI, plDecalMtl::kRefAdv,
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// UI
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IDD_PASS_ADV, IDS_PASS_ADV, 0, APPENDROLL_CLOSED, NULL,
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// Misc Properties
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kPBAdvWire, _T("basicWire"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_MISC_WIRE,
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end,
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kPBAdvMeshOutlines, _T("meshOutlines"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_MISC_MESHOUTLINES,
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end,
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kPBAdvTwoSided, _T("twoSided"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_MISC_TWOSIDED,
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end,
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// Shade properties
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kPBAdvSoftShadow, _T("softShadow"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_SOFTSHADOW,
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end,
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kPBAdvNoProj, _T("noProj"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_NO_PROJ,
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end,
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kPBAdvVertexShade, _T("vertexShade"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_VERTEXSHADE,
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end,
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kPBAdvNoShade, _T("noShade"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_NOSHADE,
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end,
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kPBAdvNoFog, _T("noFog"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_NO_FOG,
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end,
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kPBAdvWhite, _T("white"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SHADE_WHITE,
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end,
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// Z Properties
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kPBAdvZOnly, _T("zOnly"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_Z_ZONLY,
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end,
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kPBAdvZClear, _T("zClear"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_Z_ZCLEAR,
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end,
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kPBAdvZNoRead, _T("zNoRead"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_Z_ZNOREAD,
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end,
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kPBAdvZNoWrite, _T("zNoWrite"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_Z_ZNOWRITE,
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p_default, TRUE,
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end,
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kPBAdvZInc, _T("zInc"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_Z_INC,
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p_default, TRUE,
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end,
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kPBAdvAlphaTestHigh, _T("aTestHigh"), TYPE_BOOL, 0, 0,
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p_default, FALSE,
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end,
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end
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);
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ParamBlockDesc2 *GetDecalAdvPB() { return &gDecalAdvPB; }
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