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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_DECALMTL_H
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#define PL_DECALMTL_H
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#include "plPassMtlBase.h"
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#define DECAL_MTL_CLASS_ID Class_ID(0x691d2257, 0x419d629e)
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extern TCHAR *GetString(int id);
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class plDecalMtl : public plPassMtlBase
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{
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protected:
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virtual void ICloneRefs( plPassMtlBase *target, RemapDir &remap );
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public:
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enum
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{
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kRefBasic,
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kRefLayers,
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kRefAdv,
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kRefAnim,
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};
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enum Blocks
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{
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kBlkBasic,
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kBlkLayers,
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kBlkAdv,
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kBlkAnim,
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};
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plDecalMtl(BOOL loading);
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void DeleteThis() { delete this; }
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//From Animatable
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Class_ID ClassID() { return DECAL_MTL_CLASS_ID; }
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
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void GetClassName(TSTR& s);
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ParamDlg *CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
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void Update(TimeValue t, Interval& valid);
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Interval Validity(TimeValue t);
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void NotifyChanged();
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BOOL SupportsMultiMapsInViewport() { return FALSE; }
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void SetupGfxMultiMaps(TimeValue t, Material *mtl, MtlMakerCallback &cb);
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// Shade and displacement calculation
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void Shade(ShadeContext& sc);
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void ShadeWithBackground(ShadeContext &sc, Color background);
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float EvalDisplacement(ShadeContext& sc);
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Interval DisplacementValidity(TimeValue t);
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virtual RefTargetHandle GetReference( int i );
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virtual void SetReference( int i, RefTargetHandle rtarg );
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// SubTexmap access methods
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int NumSubTexmaps();
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Texmap* GetSubTexmap(int i);
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void SetSubTexmap(int i, Texmap *m);
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TSTR GetSubTexmapSlotName(int i);
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TSTR GetSubTexmapTVName(int i);
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int SubTexmapOn(int i);
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BOOL SetDlgThing(ParamDlg* dlg);
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RefTargetHandle Clone( RemapDir &remap );
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RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
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PartID& partID, RefMessage message);
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int NumSubs();
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Animatable* SubAnim(int i);
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TSTR SubAnimName(int i);
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int NumParamBlocks();
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IParamBlock2* GetParamBlock(int i);
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IParamBlock2* GetParamBlockByID(BlockID id);
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// void SetParamDlg(ParamDlg *dlg);
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// void SetNumSubTexmaps(int num);
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// From MtlBase and Mtl
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void SetAmbient(Color c, TimeValue t);
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void SetDiffuse(Color c, TimeValue t);
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void SetSpecular(Color c, TimeValue t);
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void SetShininess(float v, TimeValue t);
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Color GetAmbient(int mtlNum=0, BOOL backFace=FALSE);
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Color GetDiffuse(int mtlNum=0, BOOL backFace=FALSE);
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Color GetSpecular(int mtlNum=0, BOOL backFace=FALSE);
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float GetXParency(int mtlNum=0, BOOL backFace=FALSE);
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float GetShininess(int mtlNum=0, BOOL backFace=FALSE);
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float GetShinStr(int mtlNum=0, BOOL backFace=FALSE);
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float WireSize(int mtlNum=0, BOOL backFace=FALSE);
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ULONG Requirements( int subMtlNum );
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virtual bool HasAlpha();
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// Massive list of inherited accessor functions for ParamBlock data
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// Advanced Block
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virtual int GetBasicWire();
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virtual int GetMeshOutlines();
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virtual int GetTwoSided();
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virtual int GetSoftShadow();
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virtual int GetNoProj();
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virtual int GetVertexShade();
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virtual int GetNoShade();
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virtual int GetNoFog();
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virtual int GetWhite();
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virtual int GetZOnly();
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virtual int GetZClear();
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virtual int GetZNoRead();
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virtual int GetZNoWrite();
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virtual int GetZInc();
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virtual int GetAlphaTestHigh();
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// Animation block
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virtual const char* GetAnimName();
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virtual int GetAutoStart();
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virtual int GetLoop();
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virtual const char* GetAnimLoopName();
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virtual int GetEaseInType();
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virtual float GetEaseInMinLength();
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virtual float GetEaseInMaxLength();
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virtual float GetEaseInNormLength();
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virtual int GetEaseOutType();
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virtual float GetEaseOutMinLength();
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virtual float GetEaseOutMaxLength();
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virtual float GetEaseOutNormLength();
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virtual int GetUseGlobal();
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virtual const char* GetGlobalVarName();
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// Basic block
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virtual int GetColorLock();
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virtual Color GetAmbColor();
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virtual Color GetColor();
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virtual int GetOpacity();
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virtual int GetEmissive();
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virtual int GetUseSpec();
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virtual int GetShine();
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virtual Color GetSpecularColor();
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virtual Control *GetPreshadeColorController();
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virtual Control *GetAmbColorController();
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virtual Control *GetOpacityController();
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virtual Control *GetSpecularColorController();
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virtual int GetDiffuseColorLock();
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virtual Color GetRuntimeColor();
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virtual Control *GetRuntimeColorController();
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// Layer block
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virtual Texmap *GetBaseLayer();
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virtual int GetTopLayerOn();
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virtual Texmap *GetTopLayer();
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virtual int GetLayerBlend();
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virtual int GetOutputAlpha();
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virtual int GetOutputBlend();
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};
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#endif //PL_DECALMTL_H
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