|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsWindows.h"
|
|
|
|
|
|
|
|
#include <max.h>
|
|
|
|
#include <meshdlib.h>
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
#include "plDicer.h"
|
|
|
|
|
|
|
|
static const int kDefFaces = 200;
|
|
|
|
static const float kDefSize = 1000.f;
|
|
|
|
|
|
|
|
plDicer::plDicer()
|
|
|
|
: fMaxSize(kDefSize, kDefSize, kDefSize),
|
|
|
|
fMaxFaces(kDefFaces)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
plDicer::~plDicer()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDicer::SetMaxSize(const Point3& size)
|
|
|
|
{
|
|
|
|
fMaxSize = size;
|
|
|
|
}
|
|
|
|
|
|
|
|
Point3 plDicer::GetMaxSize() const
|
|
|
|
{
|
|
|
|
return fMaxSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plDicer::SetMaxFaces(int n)
|
|
|
|
{
|
|
|
|
fMaxFaces = n;
|
|
|
|
}
|
|
|
|
|
|
|
|
int plDicer::GetMaxFaces() const
|
|
|
|
{
|
|
|
|
return fMaxFaces;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDicer::Dice(INode* node, INodeTab& out)
|
|
|
|
{
|
|
|
|
Object *obj = node->EvalWorldState(TimeValue(0)).obj;
|
|
|
|
if( !obj )
|
|
|
|
{
|
|
|
|
out.Append(1, &node);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !obj->CanConvertToType( triObjectClassID ) )
|
|
|
|
{
|
|
|
|
out.Append(1, &node);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Convert to triMesh object
|
|
|
|
TriObject *meshObj = (TriObject*)obj->ConvertToType(TimeValue(0), triObjectClassID);
|
|
|
|
if( !meshObj )
|
|
|
|
{
|
|
|
|
out.Append(1, &node);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
TriObject* newObj = CreateNewTriObject();
|
|
|
|
newObj->mesh = meshObj->mesh;
|
|
|
|
|
|
|
|
plTriObjectTab triList;
|
|
|
|
if( !IDiceIter(newObj, triList) )
|
|
|
|
{
|
|
|
|
delete newObj;
|
|
|
|
out.Append(1, &node);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
IMakeIntoNodes(node, triList, out);
|
|
|
|
|
|
|
|
node->Delete(TimeValue(0), true);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDicer::IDetach(TriObject* triObj, BitArray& faces, plTriObjectTab& triList)
|
|
|
|
{
|
|
|
|
TriObject* newObj = CreateNewTriObject();
|
|
|
|
Mesh* newMesh = &newObj->mesh;
|
|
|
|
|
|
|
|
MeshDelta meshDelta(triObj->mesh);
|
|
|
|
|
|
|
|
// meshDelta.Detach(Mesh & m, Mesh *out, BitArray fset, BOOL faces, BOOL del, BOOL elem);
|
|
|
|
meshDelta.Detach(triObj->mesh, newMesh, faces, true, true, false);
|
|
|
|
|
|
|
|
meshDelta.Apply(triObj->mesh);
|
|
|
|
|
|
|
|
if( newObj->mesh.getNumFaces() )
|
|
|
|
triList.Append(1, &newObj);
|
|
|
|
else
|
|
|
|
delete newObj;
|
|
|
|
|
|
|
|
if( triObj->mesh.getNumFaces() )
|
|
|
|
{
|
|
|
|
newObj = CreateNewTriObject();
|
|
|
|
newObj->mesh = triObj->mesh;
|
|
|
|
triList.Append(1, &newObj);
|
|
|
|
}
|
|
|
|
|
|
|
|
delete triObj;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDicer::IHalf(TriObject* triObj, plTriObjectTab& triList)
|
|
|
|
{
|
|
|
|
Mesh& mesh = triObj->mesh;
|
|
|
|
BitArray faces(mesh.getNumFaces());
|
|
|
|
|
|
|
|
int iAxis = 0;
|
|
|
|
float maxDim = mesh.getBoundingBox().Width()[0];
|
|
|
|
if( mesh.getBoundingBox().Width()[1] > maxDim )
|
|
|
|
{
|
|
|
|
maxDim = mesh.getBoundingBox().Width()[1];
|
|
|
|
iAxis = 1;
|
|
|
|
}
|
|
|
|
if( mesh.getBoundingBox().Width()[2] > maxDim )
|
|
|
|
{
|
|
|
|
maxDim = mesh.getBoundingBox().Width()[2];
|
|
|
|
iAxis = 2;
|
|
|
|
}
|
|
|
|
float middle = mesh.getBoundingBox().Center()[iAxis];
|
|
|
|
|
|
|
|
int numHi = 0;
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < mesh.getNumFaces(); i++ )
|
|
|
|
{
|
|
|
|
Point3 p[3];
|
|
|
|
p[0] = mesh.getVert(mesh.faces[i].getVert(0));
|
|
|
|
p[1] = mesh.getVert(mesh.faces[i].getVert(1));
|
|
|
|
p[2] = mesh.getVert(mesh.faces[i].getVert(2));
|
|
|
|
|
|
|
|
if( (p[0][iAxis] > middle)
|
|
|
|
&&(p[1][iAxis] > middle)
|
|
|
|
&&(p[2][iAxis] > middle) )
|
|
|
|
{
|
|
|
|
numHi++;
|
|
|
|
faces.Set(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( !numHi || (numHi == mesh.getNumFaces()) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return IDetach(triObj, faces, triList);
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDicer::IDice(TriObject* triObj, plTriObjectTab& triList)
|
|
|
|
{
|
|
|
|
int oneBigger = -1;
|
|
|
|
int oneSmaller = -1;
|
|
|
|
BOOL doChop = false;
|
|
|
|
// First, does he need chopping?
|
|
|
|
Mesh& mesh = triObj->mesh;
|
|
|
|
if( mesh.getNumFaces() > GetMaxFaces() )
|
|
|
|
{
|
|
|
|
doChop = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Box3 bnd = mesh.getBoundingBox();
|
|
|
|
Point3 wid = bnd.Width();
|
|
|
|
|
|
|
|
if( wid.x > GetMaxSize().x )
|
|
|
|
doChop = true;
|
|
|
|
if( wid.y > GetMaxSize().y )
|
|
|
|
doChop = true;
|
|
|
|
if( wid.z > GetMaxSize().z )
|
|
|
|
doChop = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !doChop )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Okay, we got to chop.
|
|
|
|
return IHalf(triObj, triList);
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDicer::IDiceIter(TriObject* triObj, plTriObjectTab& triList)
|
|
|
|
{
|
|
|
|
triList.ZeroCount();
|
|
|
|
|
|
|
|
plTriObjectTab inList;
|
|
|
|
plTriObjectTab cutList;
|
|
|
|
|
|
|
|
inList.Append(1, &triObj);
|
|
|
|
|
|
|
|
while( inList.Count() )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < inList.Count(); i++ )
|
|
|
|
{
|
|
|
|
if( !IDice(inList[i], cutList) )
|
|
|
|
{
|
|
|
|
triList.Append(1, &inList[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
inList = cutList;
|
|
|
|
cutList.ZeroCount();
|
|
|
|
}
|
|
|
|
|
|
|
|
return triList.Count() > 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
BOOL plDicer::IMakeIntoNodes(INode* node, plTriObjectTab& triList, INodeTab& out)
|
|
|
|
{
|
|
|
|
NameMaker *nn = GetCOREInterface()->NewNameMaker();
|
|
|
|
TSTR nodeName(node->GetName());
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < triList.Count(); i++ )
|
|
|
|
{
|
|
|
|
INode* outNode = GetCOREInterface()->CreateObjectNode(triList[i]);
|
|
|
|
|
|
|
|
outNode->SetNodeTM(TimeValue(0), node->GetNodeTM(TimeValue(0)));
|
|
|
|
outNode->CopyProperties(node);
|
|
|
|
outNode->SetMtl(node->GetMtl());
|
|
|
|
outNode->SetObjOffsetPos(node->GetObjOffsetPos());
|
|
|
|
outNode->SetObjOffsetRot(node->GetObjOffsetRot());
|
|
|
|
outNode->SetObjOffsetScale(node->GetObjOffsetScale());
|
|
|
|
|
|
|
|
nn->MakeUniqueName(nodeName);
|
|
|
|
outNode->SetName(nodeName);
|
|
|
|
|
|
|
|
out.Append(1, &outNode);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|