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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAutoUIBase_h_inc
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#define plAutoUIBase_h_inc
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#include <vector>
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class ParamBlockDesc2;
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class IParamBlock2;
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class Class_ID;
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class plAutoUIParam;
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class plAutoUIClassDesc;
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class plAutoUIBase
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{
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protected:
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HWND fhDlg;
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std::vector<plAutoUIParam*> fParams;
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ParamBlockDesc2 *fDesc;
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IParamBlock2 *fPBlock;
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char *fName;
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HWND fhRollup;
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plAutoUIBase();
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public:
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virtual ~plAutoUIBase();
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/////////////////////////////////////////////////////////////////////////////////////
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// Add control (and associated data). These should only be called at DLL load time.
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// The id parameter must be unique, and while you can add and delete id's, you can
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// never reuse an id.
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//
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// 'scriptName' is a MaxScript visible name. Here's what the help file says:
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// "They should begin with an alpha character, have only alphanumerics, and have no
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// spaces, punctuations, etc. The convention for multi-uint16_t names is to use
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// studly-caps, eg, paintRadius."
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// (Note: if this is nil, one will be generated from 'name'.)
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//
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// 'name' is the name that will show up in the user interface (a copy is made, so you
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// can free the pointer after this function returns if it was allocated)
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//
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void AddCheckBox (int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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bool def=false);
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void AddFloatSpinner(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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float def=0.f, float min=0.f, float max=1.f);
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void AddIntSpinner (int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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int def=1, int min=0, int max=1);
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void AddEditBox (int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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const char *def=nil, int lines=1);
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void AddPickNodeList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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std::vector<Class_ID>* filter=nil);
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void AddPickNodeButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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std::vector<Class_ID>* filter=nil, bool canConvertToType=false);
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void AddPickComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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std::vector<Class_ID>* filter=nil, bool canConvertToType=false);
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void AddPickComponentList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates,
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std::vector<Class_ID>* filter=nil);
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void AddPickActivatorList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickActivatorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickDynamicTextButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickGUIDialogButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickExcludeRegionButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickBehaviorButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickMaterialButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickMaterialAnimationButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickWaterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickSwimCurrentInterfaceButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickClusterComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickGUIPopUpMenuButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddPickGUISkinButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void AddDropDownList(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates, std::vector<std::string>* options = nil);
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void AddPickGrassComponentButton(int16_t id, const char *scriptName, const char *name, int vid, std::vector<std::string>* vstates);
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void CreateAutoRollup(IParamBlock2 *pb);
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void DestroyAutoRollup();
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const char *GetName() { return fName; }
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protected:
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char *IMakeScriptName(const char *fullName);
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void ICreateControls();
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static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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};
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#endif // plAutoUIBase_h_inc
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