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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plConvexVolume_inc
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#define plConvexVolume_inc
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#include "pnSceneObject/plObjInterface.h"
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struct hsPlane3;
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struct hsPoint3;
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struct hsMatrix44;
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class hsResMgr;
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// A convex volume defined by several boundary planes
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// For now it assumes the user won't add planes that make it concave
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class plConvexVolume : public plCreatable
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{
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public:
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plConvexVolume();
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~plConvexVolume();
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CLASSNAME_REGISTER( plConvexVolume );
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GETINTERFACE_ANY( plConvexVolume, plCreatable );
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void Update(const hsMatrix44 &l2w);
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bool AddPlane(const hsPlane3 &plane);
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void SetNumPlanesAndClear(const uint32_t num);
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void SetPlane(const hsPlane3 &plane, const uint32_t index);
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// If you only care about the test, call this. Otherwise call ResolvePoint.
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bool IsInside(const hsPoint3 &pos) const;
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// returns true if the point was inside the volume, and thus moved outward.
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bool ResolvePoint(hsPoint3 &pos) const;
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// returns true if the point was inside and pos and velocity updated to bounce off offending plane.
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// input bounce==1.f for perfect bounce, bounce==0 to slide.
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bool BouncePoint(hsPoint3 &pos, hsVector3 &velocity, float bounce, float friction) const;
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inline bool TestPlane(const hsPoint3 &pos, const hsPlane3 &plane) const; // Is the point inside the plane?
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virtual void Read(hsStream* s, hsResMgr *mgr);
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virtual void Write(hsStream* s, hsResMgr *mgr);
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//virtual bool MsgReceive(plMessage* msg);
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protected:
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void IClear();
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hsPlane3 *fLocalPlanes;
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hsPlane3 *fWorldPlanes;
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uint32_t fNumPlanes;
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};
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inline bool plConvexVolume::TestPlane(const hsPoint3 &pos, const hsPlane3 &plane) const
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{
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float dis = plane.fN.InnerProduct(pos);
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dis += plane.fD;
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if( dis >= 0.f )
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return false;
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return true;
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}
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#endif
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