|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plAnimTimeConvert_inc
|
|
|
|
#define plAnimTimeConvert_inc
|
|
|
|
|
|
|
|
#include <list>
|
|
|
|
#include "pnFactory/plCreatable.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "pnNetCommon/plSynchedValue.h"
|
|
|
|
|
|
|
|
#pragma warning (disable: 4284)
|
|
|
|
|
|
|
|
class plSynchedObject;
|
|
|
|
class plAnimCmdMsg;
|
|
|
|
class plEventCallbackMsg;
|
|
|
|
class plATCEaseCurve;
|
|
|
|
class plATCState;
|
|
|
|
class plATCAnim;
|
|
|
|
class plAGMasterMod;
|
|
|
|
class plAGAnimInstance;
|
|
|
|
|
|
|
|
class plAnimTimeConvert : public plCreatable
|
|
|
|
{
|
|
|
|
friend class plAnimTimeConvertSDLModifier;
|
|
|
|
friend class plAGAnimInstance;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
uint16_t fFlags;
|
|
|
|
float fBegin;
|
|
|
|
float fEnd;
|
|
|
|
float fLoopEnd;
|
|
|
|
float fLoopBegin;
|
|
|
|
float fSpeed;
|
|
|
|
float fCurrentAnimTime;
|
|
|
|
float fWrapTime;
|
|
|
|
double fLastEvalWorldTime;
|
|
|
|
// Do not change fLastEvalWorldTime anywhere except WorldToAnimTime()
|
|
|
|
|
|
|
|
plSynchedObject* fOwner;
|
|
|
|
double fLastStateChange;
|
|
|
|
|
|
|
|
typedef std::list<plATCState *> plATCStateList;
|
|
|
|
plATCStateList fStates;
|
|
|
|
|
|
|
|
hsTArray<float> fStopPoints;
|
|
|
|
hsTArray<plEventCallbackMsg*> fCallbackMsgs;
|
|
|
|
|
|
|
|
/////////////////////////
|
|
|
|
// Ease In/Out stuff
|
|
|
|
|
|
|
|
plATCEaseCurve *fEaseInCurve;
|
|
|
|
plATCEaseCurve *fEaseOutCurve;
|
|
|
|
plATCEaseCurve *fSpeedEaseCurve;
|
|
|
|
plATCEaseCurve *fCurrentEaseCurve; // One of the above, or nil
|
|
|
|
|
|
|
|
//
|
|
|
|
/////////////////////////
|
|
|
|
|
|
|
|
float fInitialBegin;
|
|
|
|
float fInitialEnd;
|
|
|
|
|
|
|
|
static float ICalcEaseTime(const plATCEaseCurve *curve, double start, double end);
|
|
|
|
void IClearSpeedEase();
|
|
|
|
|
|
|
|
void ICheckTimeCallbacks(float frameStart, float frameStop);
|
|
|
|
bool ITimeInFrame(float secs, float start, float stop);
|
|
|
|
void ISendCallback(int i);
|
|
|
|
|
|
|
|
plAnimTimeConvert& IStop(double time, float animTime);
|
|
|
|
bool IIsStoppedAt(const double &wSecs, const uint32_t &flags, const plATCEaseCurve *curve) const;
|
|
|
|
plAnimTimeConvert& IProcessStateChange(double worldTime, float animTime = -1);
|
|
|
|
void IFlushOldStates();
|
|
|
|
void IClearAllStates();
|
|
|
|
plATCState *IGetState(double wSecs) const;
|
|
|
|
plATCState *IGetLatestState() const;
|
|
|
|
|
|
|
|
plAnimTimeConvert& SetFlag(uint8_t f, bool on) { if(on)fFlags |= f; else fFlags &= ~f; return *this; }
|
|
|
|
|
|
|
|
public:
|
|
|
|
plAnimTimeConvert();
|
|
|
|
virtual ~plAnimTimeConvert();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAnimTimeConvert );
|
|
|
|
GETINTERFACE_ANY( plAnimTimeConvert, plCreatable );
|
|
|
|
|
|
|
|
void SetOwner(plSynchedObject* o);
|
|
|
|
const plSynchedObject* GetOwner() const { return fOwner; }
|
|
|
|
|
|
|
|
// ALL WorldToAnimTime functions are only valid if called with a time >= fLastEvalWorldTime.
|
|
|
|
bool IsStoppedAt(double wSecs) const;
|
|
|
|
float WorldToAnimTime(double wSecs);
|
|
|
|
float WorldToAnimTimeNoUpdate(double wSecs) const; // convert time but don't fire triggers or set state
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static float IWorldToAnimTimeNoUpdate(double wSecs, plATCState *state);
|
|
|
|
float IWorldToAnimTimeBeforeState(double wSecs) const;
|
|
|
|
|
|
|
|
public:
|
|
|
|
void SetBegin(float s) { fBegin = s; }
|
|
|
|
void SetEnd(float s) { fEnd = s; }
|
|
|
|
void SetSpeed(float goal, float rate = 0);
|
|
|
|
void SetLoopPoints(float begin, float end) { SetLoopBegin(begin); SetLoopEnd(end); }
|
|
|
|
void SetLoopBegin(float s) { fLoopBegin = s; }
|
|
|
|
void SetLoopEnd(float s) { fLoopEnd = s; }
|
|
|
|
void SetInitialBegin(float s) { fInitialBegin = s; }
|
|
|
|
void SetInitialEnd(float s) { fInitialEnd = s; }
|
|
|
|
void SetEase(bool easeIn, uint8_t inType, float minLength, float maxLength, float inLength);
|
|
|
|
void SetCurrentEaseCurve(int x); // 0=nil, 1=easeIn, 2=easeOut, 3=speed
|
|
|
|
|
|
|
|
float GetBegin() const { return fBegin; }
|
|
|
|
float GetEnd() const { return fEnd; }
|
|
|
|
float GetLoopBegin() const { return fLoopBegin; }
|
|
|
|
float GetLoopEnd() const { return fLoopEnd; }
|
|
|
|
float GetInitialBegin() const { return fInitialBegin; }
|
|
|
|
float GetInitialEnd() const { return fInitialEnd; }
|
|
|
|
float GetSpeed() const { return fSpeed; }
|
|
|
|
hsTArray<float> &GetStopPoints() { return fStopPoints; }
|
|
|
|
float GetBestStopDist(float min, float max, float norm, float time) const;
|
|
|
|
int GetCurrentEaseCurve() const; // returns 0=nil, 1=easeIn, 2=easeOut, 3=speed
|
|
|
|
|
|
|
|
void ResizeStates(int cnt);
|
|
|
|
void ResetWrap();
|
|
|
|
|
|
|
|
plAnimTimeConvert& ClearFlags() { fFlags = kNone; return *this; }
|
|
|
|
bool GetFlag(uint8_t f) const { return (fFlags & f) ? true : false; }
|
|
|
|
|
|
|
|
plAnimTimeConvert& InitStop(); // Called when initializing an anim that doesn't autostart
|
|
|
|
plAnimTimeConvert& Stop(bool on);
|
|
|
|
plAnimTimeConvert& Stop(double s = -1.0);
|
|
|
|
plAnimTimeConvert& Start(double s = -1.0);
|
|
|
|
plAnimTimeConvert& PlayToTime(float time);
|
|
|
|
plAnimTimeConvert& PlayToPercentage(float percent); // zero to one.
|
|
|
|
|
|
|
|
plAnimTimeConvert& Loop(bool on);
|
|
|
|
plAnimTimeConvert& Loop() { return Loop(true); }
|
|
|
|
plAnimTimeConvert& NoLoop() { return Loop(false); }
|
|
|
|
|
|
|
|
plAnimTimeConvert& Backwards(bool on);
|
|
|
|
plAnimTimeConvert& Backwards();
|
|
|
|
plAnimTimeConvert& Forewards();
|
|
|
|
|
|
|
|
bool IsStopped() const { return 0 != (fFlags & kStopped); }
|
|
|
|
bool IsLooped() const { return 0 != (fFlags & kLoop); }
|
|
|
|
bool IsBackwards() const { return 0 != (fFlags & kBackwards); }
|
|
|
|
bool IsForewards() const { return !(fFlags & kBackwards); }
|
|
|
|
|
|
|
|
double LastEvalWorldTime() const { return fLastEvalWorldTime; }
|
|
|
|
float CurrentAnimTime() const { return fCurrentAnimTime; }
|
|
|
|
void SetCurrentAnimTime(float s, bool jump = false);
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s, hsResMgr* mgr);
|
|
|
|
virtual void Write(hsStream* s, hsResMgr* mgr);
|
|
|
|
|
|
|
|
bool HandleCmd(plAnimCmdMsg* msg);
|
|
|
|
void AddCallback(plEventCallbackMsg* pMsg);
|
|
|
|
void RemoveCallback(plEventCallbackMsg* pMsg);
|
|
|
|
void ClearCallbacks();
|
|
|
|
void EnableCallbacks(bool val);
|
|
|
|
|
|
|
|
enum plAnimTimeFlags {
|
|
|
|
kNone = 0x0,
|
|
|
|
kStopped = 0x1,
|
|
|
|
kLoop = 0x2,
|
|
|
|
kBackwards = 0x4,
|
|
|
|
kWrap = 0x8,
|
|
|
|
kNeedsReset = 0x10,
|
|
|
|
kEasingIn = 0x20,
|
|
|
|
kForcedMove = 0x40,
|
|
|
|
kNoCallbacks = 0x80,
|
|
|
|
|
|
|
|
kFlagsMask = 0xff
|
|
|
|
};
|
|
|
|
|
|
|
|
enum plEaseCurveType {
|
|
|
|
kEaseNone,
|
|
|
|
kEaseIn,
|
|
|
|
kEaseOut,
|
|
|
|
kEaseSpeed,
|
|
|
|
};
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
// Rules for happy ease curves:
|
|
|
|
// 1. Any time value between 0 and fLength is kosher.
|
|
|
|
// 2. Velocity values accepted/returned are in the range [fStartSpeed, fSpeed]
|
|
|
|
// (some tolerance for values REALLY close to the limit, to account for floating-point inaccuracy)
|
|
|
|
|
|
|
|
class plATCEaseCurve : public plCreatable
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
float fStartSpeed;
|
|
|
|
float fMinLength;
|
|
|
|
float fMaxLength;
|
|
|
|
float fNormLength;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CLASSNAME_REGISTER( plATCEaseCurve );
|
|
|
|
GETINTERFACE_ANY( plATCEaseCurve, plCreatable );
|
|
|
|
|
|
|
|
double fBeginWorldTime;
|
|
|
|
float fLength;
|
|
|
|
float fSpeed; // The anim's target ("full") speed.
|
|
|
|
|
|
|
|
static plATCEaseCurve *CreateEaseCurve(uint8_t type, float minLength, float maxLength, float normLength,
|
|
|
|
float startSpeed, float goalSpeed);
|
|
|
|
|
|
|
|
double GetEndWorldTime() const { return fBeginWorldTime + fLength; }
|
|
|
|
|
|
|
|
virtual plATCEaseCurve *Clone() const = 0;
|
|
|
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
|
|
|
|
|
|
|
virtual void RecalcToSpeed(float startSpeed, float goalSpeed, bool preserveRate = false);
|
|
|
|
virtual void SetLengthOnRate(float rate);
|
|
|
|
virtual void SetLengthOnDistance(float dist) = 0;
|
|
|
|
virtual float PositionGivenTime(float time) const = 0;
|
|
|
|
virtual float VelocityGivenTime(float time) const = 0;
|
|
|
|
virtual float TimeGivenVelocity(float velocity) const = 0;
|
|
|
|
virtual float GetMinDistance();
|
|
|
|
virtual float GetMaxDistance();
|
|
|
|
virtual float GetNormDistance();
|
|
|
|
};
|
|
|
|
|
|
|
|
class plConstAccelEaseCurve : public plATCEaseCurve
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plConstAccelEaseCurve();
|
|
|
|
plConstAccelEaseCurve(float minLength, float maxLength, float length,
|
|
|
|
float startSpeed, float goalSpeed);
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plConstAccelEaseCurve );
|
|
|
|
GETINTERFACE_ANY( plConstAccelEaseCurve, plATCEaseCurve );
|
|
|
|
|
|
|
|
virtual plATCEaseCurve *Clone() const;
|
|
|
|
virtual void SetLengthOnDistance(float dist);
|
|
|
|
virtual float PositionGivenTime(float time) const;
|
|
|
|
virtual float VelocityGivenTime(float time) const;
|
|
|
|
virtual float TimeGivenVelocity(float velocity) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plSplineEaseCurve : public plATCEaseCurve
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plSplineEaseCurve();
|
|
|
|
plSplineEaseCurve(float minLength, float maxLength, float length,
|
|
|
|
float startSpeed, float goalSpeed);
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plSplineEaseCurve );
|
|
|
|
GETINTERFACE_ANY( plSplineEaseCurve, plATCEaseCurve );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *s, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *s, hsResMgr *mgr);
|
|
|
|
|
|
|
|
virtual plATCEaseCurve *Clone() const;
|
|
|
|
virtual void RecalcToSpeed(float startSpeed, float goalSpeed, bool preserveRate = false);
|
|
|
|
virtual void SetLengthOnDistance(float dist);
|
|
|
|
virtual float PositionGivenTime(float time) const;
|
|
|
|
virtual float VelocityGivenTime(float time) const;
|
|
|
|
virtual float TimeGivenVelocity(float velocity) const;
|
|
|
|
|
|
|
|
float fCoef[4];
|
|
|
|
};
|
|
|
|
|
|
|
|
class plATCState
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plATCState() : fEaseCurve(nil) {}
|
|
|
|
~plATCState() { delete fEaseCurve; }
|
|
|
|
|
|
|
|
void Read(hsStream *s, hsResMgr *mgr);
|
|
|
|
void Write(hsStream *s, hsResMgr *mgr);
|
|
|
|
|
|
|
|
double fStartWorldTime;
|
|
|
|
float fStartAnimTime;
|
|
|
|
|
|
|
|
uint8_t fFlags;
|
|
|
|
float fBegin;
|
|
|
|
float fEnd;
|
|
|
|
float fLoopBegin;
|
|
|
|
float fLoopEnd;
|
|
|
|
float fSpeed;
|
|
|
|
float fWrapTime;
|
|
|
|
plATCEaseCurve *fEaseCurve;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // plAnimTimeConvert_inc
|