/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
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//////////////////////////////////////////////////////////////////////////////
// //
// plInputInterface.cpp - A single layer on the input interface stack //
// //
//// History /////////////////////////////////////////////////////////////////
// //
// 2.20.02 mcn - Created. //
// //
//// Note on GetPriorityLevel() //////////////////////////////////////////////
// //
// The inputInterfaceMgr uses GetPriorityLevel() to place each interface //
// into the stack relative to the other interfaces. Current priority //
// levels are: //
// Console - 100 //
// GUI system - 75 //
// Avatar input - 50 //
// Scene interaction - 25 //
// //
//////////////////////////////////////////////////////////////////////////////
# ifndef _plInputInterface_h
# define _plInputInterface_h
# include "hsRefCnt.h"
# include "hsTemplates.h"
# include "hsBitVector.h"
// Needed for UNIX Build
// only windows will let you predeclare an enum
# include "pnInputCore/plKeyDef.h"
# include "pnInputCore/plControlEventCodes.h"
//// Class Definition ////////////////////////////////////////////////////////
class hsStream ;
class hsResMgr ;
class plInputEventMsg ;
class plInputInterfaceMgr ;
class plMessage ;
class plKeyMap ;
class plCtrlCmd ;
class plKeyBinding ;
class plInputInterface : public hsRefCnt
{
friend class plInputInterfaceMgr ;
protected :
enum Priorities
{
kConsolePriority = 100 ,
kGUISystemPriority = 75 ,
kDebugCmdPrioity = 60 ,
kSceneInteractionPriority = 50 ,
kTelescopeInputPriority = 26 ,
kAvatarInputPriority = 25 ,
} ;
plInputInterfaceMgr * fManager ;
plKeyMap * fControlMap ;
hsTArray < plCtrlCmd * > * fMessageQueue ;
hsBitVector fKeyControlFlags ;
hsBitVector fKeyControlsFrom2ndKeyFlags ;
hsBitVector fDisabledControls ;
bool fEnabled ;
void ISetMessageQueue ( hsTArray < plCtrlCmd * > * queue ) { fMessageQueue = queue ; }
plKeyMap * IGetControlMap ( void ) const { return fControlMap ; }
bool IOwnsControlCode ( ControlEventCode code ) ;
bool IVerifyShiftKey ( plKeyDef key , int index ) ;
bool IHasKeyControlFlag ( int f ) const { return fKeyControlFlags . IsBitSet ( f ) ; }
void ISetKeyControlFlag ( int f ) { fKeyControlFlags . SetBit ( f ) ; }
void IClearKeyControlFlag ( int which ) { fKeyControlFlags . ClearBit ( which ) ; }
void IDisableControl ( int which ) { fDisabledControls . SetBit ( which ) ; }
void IEnableControl ( int which ) { fDisabledControls . ClearBit ( which ) ; }
// The binding lost focus/priority. Behave as though they released the key and send
// a deactivate message for the control code.
void IDeactivateBinding ( const plKeyBinding * binding ) ;
// Gets called once per IUpdate(), just like normal IEval()s
virtual bool IEval ( double secs , float del , uint32_t dirty ) { return false ; }
// Override to handle special-cased control messages of your own (same as receiving them via a message, but if you process them, nobody else gets them). Return false if you don't handle it.
virtual bool IHandleCtrlCmd ( plCtrlCmd * cmd ) { return false ; }
// Override to let the input interfaces control when a binding is truly active. If this function returns false,
// ProcessKeyBindings will ignore the keypress for the given control. This way, the interfaces can be selective
// about which bindings are active when. By default, always returns true, since there are very few and rare
// cases where you'd want to return false
virtual bool IControlCodeEnabled ( ControlEventCode code ) ;
// Some helpers for derived classes to avoid including the manager unnecessariliy
public :
plInputInterface ( ) ;
virtual ~ plInputInterface ( ) ;
enum Cursors
{
kNullCursor = 0 ,
kCursorUp ,
kCursorLeft ,
kCursorRight ,
kCursorDown ,
kCursorPoised ,
kCursorClicked ,
kCursorUnClicked ,
kCursorHidden ,
kCursorOpen ,
kCursorGrab ,
kCursorArrow ,
kCursor4WayDraggable ,
kCursor4WayDragging ,
kCursorUpDownDraggable ,
kCursorUpDownDragging ,
kCursorLeftRightDraggable ,
kCursorLeftRightDragging ,
kCursorOfferBook ,
kCursorOfferBookHilite ,
kCursorOfferBookClicked ,
kCursorClickDisabled ,
kCursorHand ,
kCursorUpward ,
} ;
virtual void Read ( hsStream * s , hsResMgr * mgr ) ;
virtual void Write ( hsStream * s , hsResMgr * mgr ) ;
// Returns the priority of this interface layer, based on the Priorities enum
virtual uint32_t GetPriorityLevel ( void ) const = 0 ;
// Returns true if the message was handled, false if not and we want to pass it on to others in the stack
virtual bool InterpretInputEvent ( plInputEventMsg * pMsg ) = 0 ;
// Returns the currently active mouse cursor for this layer, as defined in pnMessage/plCursorChangeMsg.h
virtual uint32_t GetCurrentCursorID ( void ) const = 0 ;
// Returns the current opacity that this layer wants the cursor to be, from 0 (xparent) to 1 (opaque)
virtual float GetCurrentCursorOpacity ( void ) const { return 1.f ; }
// Returns true if this layer is wanting to change the mouse, false if it isn't interested
virtual bool HasInterestingCursorID ( void ) const = 0 ;
// Gets called by the manager. If you want a message to come to you, set your manager as the destination
virtual bool MsgReceive ( plMessage * msg ) { return false ; }
// Any initialization that requires a pointer to the manager needs to be done on Init()/Shutdown()
virtual void Init ( plInputInterfaceMgr * manager ) { fManager = manager ; RestoreDefaultKeyMappings ( ) ; }
virtual void Shutdown ( void ) { }
// Gets called when any of the key mappings are changed, so that the interface layer can refresh the ones its interested in
virtual void RefreshKeyMap ( void ) { }
// Called when the interface manager is setting all key mappings to default
virtual void RestoreDefaultKeyMappings ( void ) { }
// Called on each interface layer that gets missed when processing inputEvents in the manager (i.e. you either get this call or InterpretInputEvent)
virtual void MissedInputEvent ( plInputEventMsg * pMsg ) { }
// Non-virtual, can't override--processes an inputEventMsg to see if we can handle it via a key binding (if so, InterpretInputEvent won't be called)
bool ProcessKeyBindings ( plInputEventMsg * keyMsg ) ;
void SetEnabled ( bool e ) { fEnabled = e ; }
bool IsEnabled ( void ) const { return fEnabled ; }
// clear all keys from map
virtual void ClearKeyMap ( ) ;
// reset clickable state
virtual void ResetClickableState ( ) { ; }
} ;
# endif // _plInputInterface_h