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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfPlayerBookMod Definition //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "pfPlayerBookMod.h"
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#include "../pfGameGUIMgr/pfGameGUIMgr.h"
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#include "../pfGameGUIMgr/pfGUIButtonMod.h"
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#include "../pfGameGUIMgr/pfGUICheckBoxCtrl.h"
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#include "../pnMessage/plRefMsg.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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//// Constructor/Destructor //////////////////////////////////////////////////
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pfPlayerBookMod::pfPlayerBookMod()
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{
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int i;
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for( i = 0; i < 6; i++ )
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{
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fCheckBoxes[ i ] = nil;
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fDynLayerKeys[ i ] = nil;
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}
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fLoadButton = nil;
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fSaveButton = nil;
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fPBProc = nil;
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}
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pfPlayerBookMod::~pfPlayerBookMod()
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{
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}
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//// IEval ///////////////////////////////////////////////////////////////////
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bool pfPlayerBookMod::IEval( double secs, hsScalar del, uint32_t dirty )
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{
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return false;
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}
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//// MsgReceive //////////////////////////////////////////////////////////////
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bool pfPlayerBookMod::MsgReceive( plMessage *msg )
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{
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef( msg );
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if( refMsg != nil )
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{
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if( refMsg->fType == kRefCheckBox )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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fCheckBoxes[ refMsg->fWhich ] = pfGUICheckBoxCtrl::ConvertNoRef( refMsg->GetRef() );
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else
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fCheckBoxes[ refMsg->fWhich ] = nil;
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}
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else if( refMsg->fType == kRefLoadButton )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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fLoadButton = pfGUIButtonMod::ConvertNoRef( refMsg->GetRef() );
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else
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fLoadButton = nil;
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}
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else if( refMsg->fType == kRefSaveButton )
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{
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if( refMsg->GetContext() & ( plRefMsg::kOnCreate | plRefMsg::kOnRequest | plRefMsg::kOnReplace ) )
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fSaveButton = pfGUIButtonMod::ConvertNoRef( refMsg->GetRef() );
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else
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fSaveButton = nil;
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}
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return true;
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}
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return plSingleModifier::MsgReceive( msg );
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}
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//// Read/Write //////////////////////////////////////////////////////////////
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void pfPlayerBookMod::Read( hsStream *s, hsResMgr *mgr )
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{
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int i;
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plSingleModifier::Read(s, mgr);
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for( i = 0; i < 6; i++ )
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, i, kRefCheckBox ), plRefFlags::kActiveRef );
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for( i = 0; i < 6; i++ )
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fDynLayerKeys[ i ] = mgr->ReadKey( s );
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefLoadButton ), plRefFlags::kActiveRef );
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mgr->ReadKeyNotifyMe( s, new plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSaveButton ), plRefFlags::kActiveRef );
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}
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void pfPlayerBookMod::Write( hsStream *s, hsResMgr *mgr )
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{
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int i;
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plSingleModifier::Write( s, mgr );
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for( i = 0; i < 6; i++ )
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mgr->WriteKey( s, fCheckBoxes[ i ]->GetKey() );
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for( i = 0; i < 6; i++ )
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mgr->WriteKey( s, fDynLayerKeys[ i ] );
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mgr->WriteKey( s, fLoadButton->GetKey() );
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mgr->WriteKey( s, fSaveButton->GetKey() );
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}
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