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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef cyMisc_h
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#define cyMisc_h
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/////////////////////////////////////////////////////////////////////////////
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//
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// NAME: cyMisc
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//
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// PURPOSE: Class wrapper to map misc functions, such as the console
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//
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class pyKey;
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class pySceneObject;
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class pyPlayer;
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class pyImage;
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class pyDniCoordinates;
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class pyColor;
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class pyAgeInfoStruct;
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class pyPoint3;
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#include <Python.h>
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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#include "pnUtils/pnUtils.h"
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class pyGUIDialog;
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class plPipeline;
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class plDisplayMode;
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struct PipelineParams;
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class cyMisc
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{
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// game playing to get the pipeline from the client when we can't really
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// this is only for the C++ side
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// The pipeline is set in the plClient
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static plPipeline* fPipeline;
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static UInt32 fUniqueNumber;
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static UInt32 fPythonLoggingLevel;
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public:
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// periodically do things
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static void Update( double secs );
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// the python definitions
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static void AddPlasmaMethods(std::vector<PyMethodDef> &methods);
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static void AddPlasmaMethods2(std::vector<PyMethodDef> &methods);
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static void AddPlasmaMethods3(std::vector<PyMethodDef> &methods);
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static void AddPlasmaMethods4(std::vector<PyMethodDef> &methods);
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static void AddPlasmaConstantsClasses(PyObject *m);
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static void SetPipeline( plPipeline *pipe ) { fPipeline = pipe; }
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static plPipeline *GetPipeline( void ) { return fPipeline; }
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#if 1
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//
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// TEMP SCREEN PRINT CODE FOR NON-DBG TEXT DISPLAY
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//
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public:
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static void PrintToScreen(const char* msg);
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#endif
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enum PythonDebugPrintLevels
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{
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kNoLevel = 0,
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kDebugDump = 1,
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kWarningLevel = 2,
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kErrorLevel = 3,
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kAssertLevel = 4
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};
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enum LOSObjectType
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{
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kClickables,
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kCameraBlockers,
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kCustom,
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kShootable
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};
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static UInt32 GetPythonLoggingLevel();
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static void SetPythonLoggingLevel(UInt32 new_level);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : Console
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// PARAMETERS : command - string of console commmand to execute
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//
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// PURPOSE : Execute a console command from a python script,
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// optionally propagate over the net
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//
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static void Console(const char* command);
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static void ConsoleNet(const char* command, hsBool netForce);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : FindSceneObject
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// PARAMETERS : name - string of name of the sceneobject
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// : ageName - string of the name of the age to look in
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//
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// PURPOSE : Execute a console command from a python script,
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// optionally propagate over the net
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//
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static PyObject* FindSceneObject(const char* name, const char* ageName); // returns pySceneObject
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static PyObject* FindActivator(const char* name); // returns pyKey
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : PopUpConsole
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// PARAMETERS : command - string of console commmand to execute
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//
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// PURPOSE : Execute a console command from a python script
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//
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static void PopUpConsole(const char* command);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : TimerCallback
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// PARAMETERS : command - string of console commmand to execute
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//
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// PURPOSE : Execute a console command from a python script
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//
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static void TimerCallback(pyKey& selfkey, hsScalar time, UInt32 id);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ClearTimerCallbacks
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// PARAMETERS : key and (optional) timer id
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//
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// PURPOSE : clears timer callbacks
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//
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static void ClearTimerCallbacks(pyKey& selfkey);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : AttachObject
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// PARAMETERS : child object
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// : to be attached to parent object
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//
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// PURPOSE : Attach an object to another object, knowing only their pyKeys
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//
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static void AttachObject(pyKey& ckey, pyKey& pkey);
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static void AttachObjectSO(pySceneObject& cobj, pySceneObject& pobj);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : DetachObject
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// PARAMETERS : child object
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// : to be attached to parent object
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//
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// PURPOSE : Attach an object to another object, knowing only their pyKeys
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//
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static void DetachObject(pyKey& ckey, pyKey& pkey);
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static void DetachObjectSO(pySceneObject& cobj, pySceneObject& pobj);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : LinkToAge
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// PARAMETERS :
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//
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// PURPOSE : LinkToAge
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//
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// STATUS : Depreciated. Use plNetLinkingMgr or pyNetLinkingMgr instead.
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//
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/// static void LinkToAge(pyKey &selfkey, const char *AgeName,const char *SpawnPointName);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : SetDirtySyncStateServer
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// PARAMETERS :
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//
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// PURPOSE : set the Python modifier to be dirty and asked to be saved out
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//
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static void SetDirtySyncState(pyKey &selfkey, const char* SDLStateName, UInt32 sendFlags);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : SetDirtySyncStateClients
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// PARAMETERS :
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//
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// PURPOSE : set the Python modifier to be dirty and asked to be saved out
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// specifies that state should be sent to other clients as well as server
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//
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static void SetDirtySyncStateWithClients(pyKey &selfkey, const char* SDLStateName, UInt32 sendFlags);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : EnableControlKeyEvents & DisableControlKeyEvents
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// PARAMETERS : none
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//
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// PURPOSE : register and unregister for control key events
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//
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static void EnableControlKeyEvents(pyKey &selfkey);
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static void DisableControlKeyEvents(pyKey &selfkey);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetClientName
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// PARAMETERS : avatar key
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//
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// PURPOSE : Return the net client (account) name of the player whose avatar
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// key is provided.
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//
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static hsBool WasLocallyNotified(pyKey &selfkey);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetClientName
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// PARAMETERS : avatar key
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//
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// PURPOSE : Return the net client (account) name of the player whose avatar
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// key is provided.
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//
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static const char* GetClientName(pyKey &avKey);
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static PyObject* GetAvatarKeyFromClientID(int clientID); // returns pyKey
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static int GetLocalClientID();
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static int GetClientIDFromAvatarKey(pyKey& avatar);
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static hsBool ValidateKey(pyKey& key);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetClientName
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// PARAMETERS :
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//
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// PURPOSE : Return the local net client (account) name
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//
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static const char* GetLocalClientName();
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//
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// Get Current age information - DEPRECIATED. Use ptDniInfoSource() object instead.
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//
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetAgeName
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// Function : GetAgeTime
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// PARAMETERS :
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//
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// PURPOSE : Return the age name of the current age the local player is in
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// : Return the current coordinates of the player within this age
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// : Return the current time with the current age the player is in
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//
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static const char* GetAgeName();
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static PyObject* GetAgeInfo(); // returns pyAgeInfoStruct
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static const char* GetPrevAgeName();
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static PyObject* GetPrevAgeInfo();
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// current time in current age
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static UInt32 GetAgeTime( void );
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static time_t GetDniTime(void);
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static time_t ConvertGMTtoDni(time_t time);
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static time_t GetServerTime( void ); // returns the current server time in GMT
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static float GetAgeTimeOfDayPercent(void);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ExcludeRegionSet
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// PARAMETERS : key - of the exclude region, ie. where to send the message
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// state - what state of to set at:
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//
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// PURPOSE : Sets the state of an exclude region
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//
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enum
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{
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kExRegRelease = 0,
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kExRegClear = 1,
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};
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static void ExcludeRegionSet(pyKey& sender, pyKey& exKey, UInt16 state);
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static void ExcludeRegionSetNow(pyKey& sender, pyKey& exKey, UInt16 state);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetSeconds
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// PARAMETERS :
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//
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// PURPOSE : Return the nunber of seconds elapsed
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//
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static double GetSeconds();
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetSysSeconds
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// PARAMETERS :
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//
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// PURPOSE : Return the number of system seconds elapsed
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//
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static double GetSysSeconds();
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetDelSysSeconds
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// PARAMETERS :
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//
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// PURPOSE : Return the frame delta seconds
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//
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static hsScalar GetDelSysSeconds();
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : LoadDialog
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// PARAMETERS :
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//
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// PURPOSE : Loads the dialog by name
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// : optionally sets the receiver key for the GUINotifyMsg
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//
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static void LoadDialog(const char* name);
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static void LoadDialogK(const char* name, pyKey& modKey);
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static void LoadDialogKA(const char* name, pyKey& rKey, const char* ageName);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : UnLoadDialog
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// PARAMETERS :
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//
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// PURPOSE : UnLoads the dialog by name
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// : optionally sets the receiver key for the GUINotifyMsg
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//
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static void UnloadDialog(const char* name);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : IsDialogLoaded
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// PARAMETERS :
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//
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// PURPOSE : Test to see if a dialog is loaded (according to the dialog manager)
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//
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static hsBool IsDialogLoaded(const char* name);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : ShowDialog
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// Function : HideDialog
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// PARAMETERS :
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//
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// PURPOSE : Show or Hide a dialog by name
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//
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static void ShowDialog(const char* name);
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static void HideDialog(const char* name);
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetDialogFromTagID
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// PARAMETERS :
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//
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// PURPOSE : Return the frame delta seconds
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//
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static PyObject* GetDialogFromTagID(UInt32 tag); // returns pyGUIDialog
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static PyObject* GetDialogFromString(const char* name); // returns pyGUIDialog
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : IsGUIModal
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// PARAMETERS :
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//
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// PURPOSE : Returns true if the GUI is currently modal (and therefore blocking input)
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//
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static bool IsGUIModal();
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetLocalAvatar
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// PARAMETERS :
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//
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// PURPOSE : Return a pySceneobject of the local Avatar
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//
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static PyObject* GetLocalAvatar(); // returns pySceneObject
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static PyObject* GetLocalPlayer(); // returns pyPlayer
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/////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetPlayerList
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// Function : GetPlayerListDistanceSorted
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// PARAMETERS :
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//
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// PURPOSE : Get a list of players (other than self) that are playing the game
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// : optionally get it sorted by distance
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//
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// RETURNS : Python object list of pyPlayer s
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//
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static std::vector<PyObject*> GetPlayerList(); // list of pyPlayer
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static std::vector<PyObject*> GetPlayerListDistanceSorted(); // list of pyPlayer
|
|
|
|
|
|
|
|
static UInt32 GetMaxListenListSize();
|
|
|
|
static hsScalar GetMaxListenDistSq();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SendRTChat
|
|
|
|
// PARAMETERS : from - is a pyPlayer of the person who is sending this
|
|
|
|
// : tolist - is a python list object, if empty then broadcast message
|
|
|
|
// : message - text string to send to others
|
|
|
|
// : flags - the flags of destiny... whatever that means
|
|
|
|
//
|
|
|
|
// PURPOSE : To send a real time chat message to a particualr user, a list of users
|
|
|
|
// : or broadcast it to everyone (within hearing distance?)
|
|
|
|
//
|
|
|
|
// RETURNS : the flags that were sent with the message (may be modified)
|
|
|
|
//
|
|
|
|
static UInt32 SendRTChat(pyPlayer& from, const std::vector<pyPlayer*> & tolist, const char* message, UInt32 flags);
|
|
|
|
static UInt32 SendRTChat(pyPlayer& from, const std::vector<pyPlayer*> & tolist, const wchar_t* message, UInt32 flags);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SendKIMessage
|
|
|
|
// PARAMETERS : command - the command type
|
|
|
|
// : value - extra value
|
|
|
|
//
|
|
|
|
// PURPOSE : Send message to the KI, to tell it things to do
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void SendKIMessage(UInt32 command, hsScalar value);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SendKIMessageS
|
|
|
|
// PARAMETERS : command - the command type
|
|
|
|
// : value - extra value as a string
|
|
|
|
//
|
|
|
|
// PURPOSE : Send message to the KI, to tell it things to do
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void SendKIMessageS(UInt32 command, const wchar_t* value);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SendKIMessageI
|
|
|
|
// PARAMETERS : command - the command type
|
|
|
|
// : value - extra value as an Int32
|
|
|
|
//
|
|
|
|
// PURPOSE : Send message to the KI, to tell it things to do
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void SendKIMessageI(UInt32 command, Int32 value);
|
|
|
|
static void SendKIGZMarkerMsg(Int32 markerNumber, pyKey& sender);
|
|
|
|
static void SendKIRegisterImagerMsg(const char* imagerName, pyKey& sender);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : YesNoDialog
|
|
|
|
// PARAMETERS : sender - sender's key (to get the reply)
|
|
|
|
// : value - extra value
|
|
|
|
//
|
|
|
|
// PURPOSE : Send message to the KI, to tell it things to do
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void YesNoDialog(pyKey& sender, const char* thestring);
|
|
|
|
static void YesNoDialog(pyKey& sender, std::wstring thestring);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RateIt
|
|
|
|
// PARAMETERS : chonicleName - where to store the rating
|
|
|
|
// : thestring - the message in the RateIt dialog
|
|
|
|
// : onceFlag - flag to tell whether this is a onetime thing or ask everytime
|
|
|
|
//
|
|
|
|
// PURPOSE : Send message to the KI to tell it to ask the user to Rate something
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void RateIt(const char* chronicleName, const char* thestring, hsBool onceFlag);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SetPrivateChatList
|
|
|
|
// PARAMETERS : key - who's joining
|
|
|
|
//
|
|
|
|
// PURPOSE : Lock the local avatar into private vox messaging, and / or add new memebers to his chat list
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void SetPrivateChatList(const std::vector<pyPlayer*> & tolist);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RemovePrivateChatMember
|
|
|
|
// PARAMETERS : key - who's joining
|
|
|
|
//
|
|
|
|
// PURPOSE : Remove the local avatar from private vox messaging, and / or clear memebers from his chat list
|
|
|
|
//
|
|
|
|
// RETURNS : nothing
|
|
|
|
//
|
|
|
|
static void ClearPrivateChatList(pyKey& member);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ClearCameraStack
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : knocks all the cameras off the current stack
|
|
|
|
//
|
|
|
|
static void ClearCameraStack();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SendPetitionToCCR
|
|
|
|
// PARAMETERS : message - message to send to the CCR ("please help me!")
|
|
|
|
//
|
|
|
|
// PURPOSE : Send a petition to the CCR for help or questions
|
|
|
|
//
|
|
|
|
static void SendPetitionToCCR(const char* message);
|
|
|
|
static void SendPetitionToCCRI(const char* message, UInt8 reason,const char* title);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : SendChatToCCR
|
|
|
|
// PARAMETERS : message - message to send to the CCR ("please help me!")
|
|
|
|
//
|
|
|
|
// PURPOSE : Send a petition to the CCR for help or questions
|
|
|
|
//
|
|
|
|
static void SendChatToCCR(const char* message,Int32 CCRPlayerID);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetNumRemotePlayers
|
|
|
|
//
|
|
|
|
// PURPOSE : return the number of remote players connected
|
|
|
|
//
|
|
|
|
static int GetNumRemotePlayers();
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Paging functions
|
|
|
|
// PARAMETERS : nodeName - name of the page to load
|
|
|
|
//
|
|
|
|
// PURPOSE : page in, or out a paritcular node
|
|
|
|
//
|
|
|
|
static void PageInNodes(const std::vector<std::string> & nodeNames, const char* age);
|
|
|
|
static void PageOutNode(const char* nodeName);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : LimitAvatarLOD
|
|
|
|
// PARAMETERS : LODlimit - number of to limit the LOD to
|
|
|
|
//
|
|
|
|
// PURPOSE : sets the avatar LOD limit
|
|
|
|
//
|
|
|
|
static void LimitAvatarLOD(int LODlimit);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Set fog default functions
|
|
|
|
// PARAMETERS : floats - the parameters
|
|
|
|
//
|
|
|
|
// PURPOSE : sets the fog defaults
|
|
|
|
//
|
|
|
|
static void FogSetDefColor(pyColor& color);
|
|
|
|
static void FogSetDefLinear(float start, float end, float density);
|
|
|
|
static void FogSetDefExp(float end, float density);
|
|
|
|
static void FogSetDefExp2(float end, float density);
|
|
|
|
static void SetClearColor(float red, float green, float blue);
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Enable / disable cursor fade for avatar
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : turns avatar fade out on / off
|
|
|
|
//
|
|
|
|
static void EnableAvatarCursorFade();
|
|
|
|
static void DisableAvatarCursorFade();
|
|
|
|
static void FadeLocalPlayer(hsBool fade);
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : Put the interface into 'offer book mode'
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE :
|
|
|
|
//
|
|
|
|
static void EnableOfferBookMode(pyKey& selfkey, const char* ageFileName, const char* ageInstanceName);
|
|
|
|
static void DisableOfferBookMode();
|
|
|
|
static void NotifyOffererPublicLinkAccepted(UInt32 offerer);
|
|
|
|
static void NotifyOffererPublicLinkRejected(UInt32 offerer);
|
|
|
|
static void NotifyOffererPublicLinkCompleted(UInt32 offerer);
|
|
|
|
static void ToggleAvatarClickability(hsBool on);
|
|
|
|
static void SetShareSpawnPoint(const char* spawnPoint);
|
|
|
|
static void SetShareAgeInstanceGuid(const Uuid& guid);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : IsCCRAwayStatus
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns current status of CCR dept
|
|
|
|
//
|
|
|
|
static hsBool IsCCRAwayStatus();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : AmCCR
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns true if local player is a CCR
|
|
|
|
//
|
|
|
|
static hsBool AmCCR();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : AcceptInviteInGame
|
|
|
|
// PARAMETERS : Friend's Name, Invite Key
|
|
|
|
//
|
|
|
|
// PURPOSE : Send's a VaultTask to the server to perform the invite
|
|
|
|
//
|
|
|
|
static void AcceptInviteInGame(const char* friendName, const char* inviteKey);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetLanguage
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns the current language the game is in
|
|
|
|
//
|
|
|
|
static int GetLanguage();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : UsingUnicode
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns true if the current language uses Unicode (like Japanese)
|
|
|
|
//
|
|
|
|
static bool UsingUnicode();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RequestLOSScreen
|
|
|
|
// PARAMETERS : lots...
|
|
|
|
//
|
|
|
|
// PURPOSE : To request an LOS from a point on the screen
|
|
|
|
//
|
|
|
|
static bool RequestLOSScreen(pyKey &selfkey, Int32 ID, hsScalar xPos, hsScalar yPos, hsScalar distance, int what, int reportType);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : CheckVisLOS
|
|
|
|
// PARAMETERS : StartPoint, EndPoint
|
|
|
|
//
|
|
|
|
// PURPOSE : Check is there is something visible in the path from StartPoint to EndPoint
|
|
|
|
//
|
|
|
|
static PyObject* CheckVisLOS(pyPoint3 startPoint, pyPoint3 endPoint);
|
|
|
|
static PyObject* CheckVisLOSFromCursor();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : particle system management
|
|
|
|
//
|
|
|
|
static void TransferParticlesToKey(pyKey& fromKey, pyKey& toKey, int numParticles);
|
|
|
|
static void SetParticleDissentPoint(float x, float y, float z, pyKey& particles);
|
|
|
|
static void SetParticleOffset(float x, float y, float z, pyKey& particles);
|
|
|
|
static void KillParticles(float time, float pct, pyKey& particles);
|
|
|
|
static int GetNumParticles(pyKey& host);
|
|
|
|
static void SetLightColorValue(pyKey& light, std::string lightName, hsScalar r, hsScalar g, hsScalar b, hsScalar a);
|
|
|
|
static void SetLightAnimationOn(pyKey& light, std::string lightName, hsBool start);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RegisterForControlEventMessages
|
|
|
|
// PARAMETERS : switch on or off, registrant
|
|
|
|
//
|
|
|
|
// PURPOSE : let you get control event messages at will (for pseudo-GUI's like the psnl bookshelf or clft imager)
|
|
|
|
|
|
|
|
static void RegisterForControlEventMessages(hsBool on, pyKey& k);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : IsSinglePlayerMode
|
|
|
|
// And : IsDemoMode
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns whether the game is in Single Player mode
|
|
|
|
// And : returns whether the game in in Demo mode
|
|
|
|
//
|
|
|
|
static bool IsSinglePlayerMode();
|
|
|
|
static bool IsDemoMode();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : IsInternalRelease
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns true if we are running an internal build
|
|
|
|
//
|
|
|
|
static bool IsInternalRelease();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : IsEnterChatModeKeyBound
|
|
|
|
// PARAMETERS :
|
|
|
|
//
|
|
|
|
// PURPOSE : Returns whether the EnterChatMode is bound to a key
|
|
|
|
//
|
|
|
|
static bool IsEnterChatModeKeyBound();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ShootBulletFromScreen
|
|
|
|
// PARAMETERS : lots...
|
|
|
|
//
|
|
|
|
// PURPOSE : Shoots from screen coordinates, a bullet and makes a mark on objects that know about bullet holes
|
|
|
|
//
|
|
|
|
static void ShootBulletFromScreen(pyKey &selfkey, hsScalar xPos, hsScalar yPos, hsScalar radius, hsScalar range);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : ShootBulletFromObject
|
|
|
|
// PARAMETERS : lots...
|
|
|
|
//
|
|
|
|
// PURPOSE : Shoots from an object, a bullet and makes a mark on objects that know about bullet holes
|
|
|
|
//
|
|
|
|
static void ShootBulletFromObject(pyKey &selfkey, pySceneObject* sobj, hsScalar radius, hsScalar range);
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetPublicAgeList
|
|
|
|
// PARAMETERS : ageName, callback object
|
|
|
|
//
|
|
|
|
// PURPOSE : Get the list of public ages for the given age name.
|
|
|
|
//
|
|
|
|
static void GetPublicAgeList( const char * ageName, PyObject * cbObject=nil );
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : CreatePublicAge
|
|
|
|
// PARAMETERS : ageInfo, callback object
|
|
|
|
//
|
|
|
|
// PURPOSE : Add a public age to the list of available ones.
|
|
|
|
//
|
|
|
|
static void CreatePublicAge( pyAgeInfoStruct * ageInfo, PyObject * cbObject=nil );
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : RemovePublicAge
|
|
|
|
// PARAMETERS : ageInstanceGuid, callback object
|
|
|
|
//
|
|
|
|
// PURPOSE : Remove a public age from the list of available ones.
|
|
|
|
//
|
|
|
|
static void RemovePublicAge( const char * ageInstanceGuid, PyObject * cbObject=nil );
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : GetKILevel
|
|
|
|
//
|
|
|
|
// PURPOSE : returns the ki level of the local player
|
|
|
|
//
|
|
|
|
static int GetKILevel(); // return local player's ki level
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// PURPOSE : these functions are for saving / restoring the camera stack
|
|
|
|
//
|
|
|
|
|
|
|
|
static int GetNumCameras();
|
|
|
|
static const char* GetCameraNumber(int number);
|
|
|
|
static void RebuildCameraStack(const char* name, const char* ageName);
|
|
|
|
static void PyClearCameraStack();
|
|
|
|
static void RecenterCamera();
|
|
|
|
static bool IsFirstPerson();
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Function : FadeIn and FadeOut
|
|
|
|
//
|
|
|
|
// PURPOSE : fade screen in and out
|
|
|
|
//
|
|
|
|
static void FadeIn(float lenTime, bool holdFlag, bool noSound = 0);
|
|
|
|
static void FadeOut(float lenTime, bool holdFlag, bool noSound = 0);
|
|
|
|
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Disable / Enable global clickability
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//
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// PURPOSE : globally enable or disable ALL clickables on this local client
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//
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static void SetClickability(hsBool b);
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Debug build only: Assert if condition is false.
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//
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// PURPOSE : debugging
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//
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static void DebugAssert( bool cond, const char * msg );
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Set a python object to be called back after a certain amount of time.
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// Python object should have this method: def onAlarm(self,context)
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//
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// PURPOSE : script can trigger itself over time w/o having to specify it in the dataset.
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//
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static void SetAlarm( float secs, PyObject * cb, UInt32 cbContext );
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Save Screen Shot
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//
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// PURPOSE : captures the screen and saves it as a jpeg
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//
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static void SaveScreenShot(const char* fileName, int x = 640, int y = 480, int quality = 75);
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Start a screen capture
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//
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// PURPOSE : This starts a screen capture in motion. It will be capture on the next
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// update and a plCaptureRenderMsg when its ready
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//
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static void StartScreenCapture(pyKey& selfkey);
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static void StartScreenCaptureWH(pyKey& selfkey, UInt16 width, UInt16 height);
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : wear maintainer suit
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//
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// PURPOSE : puts the maintainer suit on or off the avatar
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//
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static void WearMaintainerSuit(pyKey& key, hsBool wear);
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static void WearDefaultClothing(pyKey& key);
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static void WearDefaultClothingType(pyKey& key, UInt32 type);
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Fake link to object
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//
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// PURPOSE : takes an avatar key and an object key and fake-links the avatar
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// to that object's position. appears to be a link to other players
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//
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static void FakeLinkToObject(pyKey& avatar, pyKey& object);
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static void FakeLinkToObjectNamed(const char* name);
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//////////////////////////////////////////////////////////////////////////////
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//
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// Function : Spawn an avatar
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//
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// PURPOSE : takes the name of an avatar model and a sceneobject key and
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// spawns the avatar at that point
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//
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static PyObject* LoadAvatarModel(const char* modelName, pyKey& object, const char* userStr); // returns pyKey
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static void UnLoadAvatarModel(pyKey& avatar);
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///////////////////////////////////////////////////////////////////////////////
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//
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// Function : Hide/show the mouse cursor
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//
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// PURPOSE : forces the mouse cursor to hide/show, overrides pretty much
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// everything and should only be used if "normal" methods don't
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// work (like ptGUIMouseOff)
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static void ForceCursorHidden();
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static void ForceCursorShown();
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///////////////////////////////////////////////////////////////////////////////
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//
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// Function : GetLocalizedString
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//
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|
// PURPOSE : Returns the specified localized string with the parameters
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// properly replaced (the list is a list of unicode strings) Name
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|
// is in "Age.Set.Name" format
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//
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static std::wstring GetLocalizedString(std::wstring name, const std::vector<std::wstring> & arguments);
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static void EnablePlanarReflections(bool enable = true);
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static void SetGraphicsOptions(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool VSync);
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static void GetSupportedDisplayModes(std::vector<plDisplayMode> *res);
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static int GetDesktopWidth();
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static int GetDesktopHeight();
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static int GetDesktopColorDepth();
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static PipelineParams *GetDefaultDisplayParams();
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static bool DumpLogs(const std::wstring & folder);
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static bool FileExists(const std::wstring & filename);
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static bool CreateDir(const std::wstring & directory);
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static std::wstring GetUserPath();
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static std::wstring GetInitPath();
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static void SetBehaviorNetFlags(pyKey & behKey, hsBool netForce, hsBool netProp);
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static void SendFriendInvite(const wchar email[], const wchar toName[]);
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static PyObject* PyGuidGenerate();
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static PyObject* GetAIAvatarsByModelName(const char* name);
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static void ForceVaultNodeUpdate(unsigned nodeId);
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static void VaultDownload(unsigned nodeId);
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|
};
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#endif // cyMisc_h
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