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83 lines
2.2 KiB
83 lines
2.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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// Don't delete this, I use it for testing -Colin
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#if 0
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#include "max.h"
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#include "resource.h"
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#include "plComponent.h"
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#include "plComponentReg.h"
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#include "plAutoUIComp.h"
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#include "plActivatorComponent.h"
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class plAutoComponent : public plComponent
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{
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public:
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plAutoComponent();
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hsBool Convert(plMaxNode *node, plErrorMsg *msg);
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};
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AUTO_CLASS_DESC(plAutoComponent, gAutoDesc, "Auto", "Auto", "Test", Class_ID(0x21807fcf, 0x156e2218))
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plAutoUIComp *gAutoUI;
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void DummyCode()
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{
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gAutoUI = TRACKED_NEW plAutoUIComp(&gAutoDesc);
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gAutoUI->AddCheckBox(0, "test", "Test", true);
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gAutoUI->AddFloatSpinner(1, "t2", "T2", 0.5, 0.f, 100.f);
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gAutoUI->AddEditBox(2, "blah", "Blah", "Test String", 5);
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gAutoUI->AddPickNode(3, "pick", "Pick");
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std::vector<Class_ID> cids;
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cids.push_back(ACTIVATOR_CID);
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cids.push_back(RESPONDER_CID);
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gAutoUI->AddPickNode(4, "pick2", "Pick2", &cids);
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}
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plAutoComponent::plAutoComponent()
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{
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fClassDesc = &gAutoDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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hsBool plAutoComponent::Convert(plMaxNode *node, plErrorMsg *msg)
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{
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hsBool c1 = gAutoUI->GetCheckBox(0, this);
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TSTR str = gAutoUI->GetEditBox(2, this);
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for (int i = 0; i < gAutoUI->Count(3, this); i++)
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INode *node = gAutoUI->GetPickNode(3, this, i);
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return true;
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}
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#endif
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