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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pfJournalBook_h
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#define _pfJournalBook_h
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfJournalBook Class //
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// A generic, high-level, abstract method of creating various Myst-like //
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// books within the game with very little effort, while ensuring that they //
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// all remain consistent in appearance and operability. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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// //
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// Journal books are created via a journal book template. The template //
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// takes the form of an extremely simplified version of HTML. The esHTML //
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// has the following tags defined: //
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// <p> - Start of a new paragraph. </p> isn't used. //
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// <img> - Places an image in-line with the text. Options are: //
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// align=left/right/center //
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// src=<name of plMipmap> //
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// link=<eventID> - Defines the image as clickable. When the user //
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// clicks the image, it will generate an event //
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// with the given event ID and send it to the //
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// calling Python handler. //
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// blend=none/alpha - Controls the blending method of drawing //
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// the image //
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// pos=<x>,<y> - Positions the image absolutely on the page //
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// using the upper-left pixel given. Absolute- //
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// placed images have no effect on text flow. //
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// glow=<seconds[,min,[max]]> //
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// - Defines a glow special effect, which amounts //
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// to the image oscillating in opacity across //
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// the time interval specified. Optionally, you //
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// can also specify the min and max opacity, //
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// from 0 to 1. //
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// check=<onColor,offColor,default> //
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// - Makes the image act as a checkbox, flipping //
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// between on and off states (as defined by the //
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// blending colors) on clicks. Default is either //
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// 1 for on or 0 for off. Link notifys are sent //
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// by checkboxes, with the event type //
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// "kNotifyCheckUnchecked" negative if the //
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// state is switching to off. Cannot be used //
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// with "glow". //
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// resize=yes/no - Defines whether the image will be resized //
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// with the book or not, defaults to yes //
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// opacity=0 to 1 - Defines the opacity of the image, 0 is //
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// completely transparent, 1 is opaque //
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// <pb> - Page break //
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// <font> - Set the font for the following text. Options are: //
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// face=<face name> //
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// size=<point size> //
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// style=r/b/i/bi //
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// color=rrggbb - Hex color //
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// spacing=<pixels> - line spacing in pixels //
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// <cover> - Optionally sets the cover mipmap for the book. //
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// src=<mipmap name> - Selects the mipmap to be used, using the //
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// same search methods as <img>. Unlike <img> //
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// though, <cover> has no restriction on //
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// mipmap format. //
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// tint=rrggbb - Hex color for tinting the cover image //
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// tintfirst=yes/no - Tint the cover before applying decals, //
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// defaults to yes. A no option overrides the //
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// individual tint options on the <decal> tags //
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// <margin> - Optionally sets the margin size in pixels, default is 16 //
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// top=<size> //
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// left=<size> //
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// bottom=<size> //
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// right=<size> //
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// <book> - Optionally sets the size of the book in percent (0-1), //
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// can be overridden by the SetBookSize funtion. //
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// height=<size> //
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// width=<size> //
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// <decal> - Optionally specifies a decal to be drawn on the cover in //
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// the specified position. Options are: //
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// src=<mipmap name> - Selects the mipmap to be used, using the //
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// same search methods as <imp>. Unlike <img> //
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// though, <decal> has no restrictions on //
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// mipmap format. //
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// pos=<x>,<y> - Specifies the position of the decal on the //
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// cover using the upper-left pixel //
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// align=left/right/center //
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// - Aligns the decal horizontally, overriding //
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// any x coord in the pos option, if no y has //
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// been specified, then it places it at the //
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// top of the cover //
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// resize=yes/no - Defines whether the image will be resized //
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// with the book or not, defaults to yes //
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// tint=yes/no - Defines whether or not this decal is tinted //
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// with the cover. Overridden by the tintfirst //
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// option on the <cover> tag. Defaults to no //
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// <movie> - Places a movie (.bik file) inline with the text. Options: //
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// src=<movie name> - Selects the movie to be used. (nead search //
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// methods here eventually) //
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// align=left/right/center //
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// - Aligns the movie horizontally, overriding //
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// any x coord in the pos option //
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// link=<eventID> - Defines the movie as clickable. When the //
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// User clicks the movie, it will generate an //
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// event with the given event ID and send it //
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// to the calling python handler //
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// pos=<x>,<y> - Specifies the position of the movie on the //
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// page using the upper left pixel given, does //
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// not influence text flow //
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// resize=yes/no - Defines whether the movie will be resized //
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// with the book or not, defaults to yes //
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// oncover=yes/no - Defines whether the movie will be placed on //
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// the cover or not, defaults to no. NOTE: //
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// setting this to yes causes the link option //
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// to be ignored since cover movies can't link //
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// loop=yes/no - Defines whether the movie will loop or not //
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// defaults to yes //
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// <editable> - Marks this book as editable (if the GUI supports it) //
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// //
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// The pages don't render until displayed. As a result, jumping to a given //
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// page requires each page from the current position to the destination //
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// to be rendered. Normally, this won't be a problem, because by default //
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// books open to the first page, at which point each page renders one //
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// at a time as the user flips through. //
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// //
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// The system assumes that no more than one book will ever actually be //
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// shown at any time. As a result, the internal geometry for displaying //
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// each book can be shared, reducing overhead and potential for errors. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include <map>
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#include "hsTemplates.h"
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#include "hsColorRGBA.h"
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "pnKeyedObject/plUoid.h"
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class pfEsHTMLChunk;
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class pfGUIDialogMod;
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class plLocation;
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class pfGUICheckBoxCtrl;
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class pfGUIButtonMod;
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class pfJournalDlgProc;
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class plDynamicTextMap;
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class pfGUIClickMapCtrl;
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class plLayerInterface;
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class plMipmap;
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class pfGUIProgressCtrl;
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class hsGMaterial;
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class plLayerBink;
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class pfGUIMultiLineEditCtrl;
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class pfJournalBook;
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class pfBookMultiLineEditProc;
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class pfBookData : public hsKeyedObject
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{
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public:
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enum WhichSide
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{
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kLeftSide = 0x01,
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kRightSide = 0x02,
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kBothSides = 0x03,
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kNoSides = 0
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};
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enum DynDisplayIndex
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{
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kLeftPage = 0,
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kRightPage,
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kTurnFrontPage,
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kTurnBackPage
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};
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pfBookData(const plString &guiName = plString::Null);
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virtual ~pfBookData();
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void LoadGUI(); // need this seperate because the plKey isn't setup until the constructor is done
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CLASSNAME_REGISTER(pfBookData);
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GETINTERFACE_ANY(pfBookData, hsKeyedObject);
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virtual bool MsgReceive(plMessage *pMsg);
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pfGUIDialogMod *Dialog() const {return fDialog;}
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pfGUICheckBoxCtrl *CoverButton() const {return fCoverButton;}
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pfGUICheckBoxCtrl *TurnPageButton() const {return fTurnPageButton;}
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pfGUIClickMapCtrl *LeftPageMap() const {return fLeftPageMap;}
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pfGUIClickMapCtrl *RightPageMap() const {return fRightPageMap;}
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plLayerInterface *CoverLayer() const {return fCoverLayer;}
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hsGMaterial *CoverMaterial() const {return fCoverMaterial;}
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hsGMaterial *PageMaterial(int index) const {if ((index<0)||(index>3)) return nil; else return fPageMaterials[index];}
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pfGUIButtonMod *LeftCorner() const {return fLeftCorner;}
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pfGUIButtonMod *RightCorner() const {return fRightCorner;}
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pfGUIProgressCtrl *WidthCtrl() const {return fWidthCtrl;}
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pfGUIProgressCtrl *HeightCtrl() const {return fHeightCtrl;}
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plMipmap *DefaultCover() const {return fDefaultCover;}
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pfJournalBook *CurBook() const {return fCurrBook;}
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bool StartedOpen() {return fStartedOpen;}
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bool CurrentlyOpen() {return fCurrentlyOpen;}
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bool CurrentlyTurning() {return fCurrentlyTurning;}
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bool IsEditable() {return fEditable;}
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WhichSide CurSFXPages() {return fCurrSFXPages;}
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void StartedOpen(bool startedOpen) {fStartedOpen = startedOpen;}
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void CurrentlyOpen(bool currentlyOpen) {fCurrentlyOpen = currentlyOpen;}
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void CurrentlyTurning(bool currentlyTurning) {fCurrentlyTurning = currentlyTurning;}
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void CurBook(pfJournalBook *curBook) {fCurrBook = curBook;}
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// Quick helper
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plDynamicTextMap *GetDTMap(uint32_t which);
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pfGUIMultiLineEditCtrl *GetEditCtrl(uint32_t which);
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// Seeks the width and height animations to set the desired book size. Sizes are in % across the animation
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void SetCurrSize(float w, float h);
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// Enables or disables the left and right page corners, to indicate current turnage state
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void UpdatePageCorners(WhichSide which);
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// Plays our book close animation
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void PlayBookCloseAnim(bool closeIt = true, bool immediate = false);
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// Finishes the start of the triggered page flip (once we're sure the animation is at the new frame)
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void StartTriggeredFlip(bool flipBackwards);
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// kill the flipping of a page... we are probably closing the book
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void KillPageFlip();
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// Registers (or unregisters) for time messages so we can process special FX if we need to
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void RegisterForSFX(WhichSide whichSides);
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void HitEndOfControlList(int32_t cursorPos);
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void HitBeginningOfControlList(int32_t cursorPos);
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void EnableEditGUI(bool enable=true);
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void DisableEditGUI() {EnableEditGUI(false);}
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protected:
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friend class pfJournalDlgProc;
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enum Refs
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{
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kRefDialog = 0,
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kRefDefaultCover
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};
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plString fGUIName;
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// The pointer to our dialog
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pfGUIDialogMod *fDialog;
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// And other interesting pointers
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pfGUICheckBoxCtrl *fCoverButton;
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pfGUICheckBoxCtrl *fTurnPageButton;
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pfGUIClickMapCtrl *fLeftPageMap;
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pfGUIClickMapCtrl *fRightPageMap;
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plLayerInterface *fCoverLayer;
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hsGMaterial *fCoverMaterial;
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hsGMaterial *fPageMaterials[4];
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pfGUIButtonMod *fLeftCorner;
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pfGUIButtonMod *fRightCorner;
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pfGUIProgressCtrl *fWidthCtrl;
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pfGUIProgressCtrl *fHeightCtrl;
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pfGUIMultiLineEditCtrl *fLeftEditCtrl;
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pfGUIMultiLineEditCtrl *fRightEditCtrl;
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pfGUIMultiLineEditCtrl *fTurnFrontEditCtrl;
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pfGUIMultiLineEditCtrl *fTurnBackEditCtrl;
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// Pointer to our default (base) cover mipmap
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plMipmap *fDefaultCover;
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// The current book using our data
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pfJournalBook *fCurrBook;
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// Which side(s) we're currently doing SFX for
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WhichSide fCurrSFXPages;
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// Base time to calc SFX anim positions from
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float fBaseSFXTime;
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bool fResetSFXFlag;
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bool fSFXUpdateFlip; // So we only update alternating pages every frame, to save processor time
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// What it says
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bool fCurrentlyTurning, fCurrentlyOpen, fStartedOpen;
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bool fEditable;
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int32_t fAdjustCursorTo;
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// Inits our dialog template
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void IInitTemplate(pfGUIDialogMod *templateDlg);
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// Process SFX for this frame
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void IHandleSFX(float currTime, WhichSide whichSide = kNoSides);
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// Yet another step in the page flip, to make SURE we're already showing the turning page before we fill in the page behind it
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void IFillUncoveringPage(bool rightSide);
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// Triggers the start of the page-flipping animation, as well as sets up the callback for when it's finished
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void ITriggerPageFlip(bool flipBackwards, bool immediate);
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// Finishes the triggered page flip, on callback
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void IFinishTriggeredFlip(bool wasBackwards);
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};
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class pfJournalBook : public hsKeyedObject
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{
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public:
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// Enums of event types for the Book plNotifyMsg type
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enum NotifyTypes
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{
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kNotifyImageLink = 0,
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kNotifyShow,
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kNotifyHide,
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kNotifyNextPage,
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kNotifyPreviousPage,
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kNotifyCheckUnchecked,
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kNotifyClose,
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};
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// The constructor takes in the esHTML source for the journal, along with
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// the name of the mipmap to use as the cover of the book. The callback
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// key is the keyed object to send event messages to (see <img> tag).
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pfJournalBook( const char *esHTMLSource, plKey coverImageKey = nil, plKey callbackKey = nil, const plLocation &hintLoc = plLocation::kGlobalFixedLoc, const plString &guiName = plString::Null );
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pfJournalBook( const wchar_t *esHTMLSource, plKey coverImageKey = nil, plKey callbackKey = nil, const plLocation &hintLoc = plLocation::kGlobalFixedLoc, const plString &guiName = plString::Null );
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virtual ~pfJournalBook();
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CLASSNAME_REGISTER( pfJournalBook );
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GETINTERFACE_ANY( pfJournalBook, hsKeyedObject );
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// Our required virtual
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virtual bool MsgReceive( plMessage *pMsg );
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// Init the singleton, for client startup
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static void SingletonInit( void );
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// Shutdown the singleton
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static void SingletonShutdown( void );
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// loads a gui
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static void LoadGUI( const plString &guiName );
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// unloads a gui if we don't need it any more and want to free up memory
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static void UnloadGUI( const plString &guiName );
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// unloads all GUIs except for the default
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static void UnloadAllGUIs();
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void SetGUI( const plString &guiName );
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// Shows the book, optionally starting open or closed
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void Show( bool startOpened = false );
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/// NOTE: The following functions expose functionality that is normally
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/// handled by the book logic itself. So you should only need to use these
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/// in unusual circumstances.
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// Book handles hiding itself once someone clicks away.
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void Hide( void );
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// Opens the book, optionally to the given page
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void Open( uint32_t startingPage = 0 );
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// Closes the book.
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void Close( void );
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// Advances forward one page
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void NextPage( void );
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// Same, only back
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void PreviousPage( void );
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// For completeness...
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void GoToPage( uint32_t pageNumber );
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// See below. Just forces a full calc of the cached info
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void ForceCacheCalculations( void );
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// Closes the book, then calls Hide() once it's done closing
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void CloseAndHide( void );
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// Sets the book size scaling. 1,1 would be full size, 0,0 is the smallest size possible
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void SetBookSize( float width, float height );
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// What page are we on?
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uint32_t GetCurrentPage( void ) const { return fCurrentPage; }
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// Set the margin (defaults to 16 pixels)
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void SetPageMargin( uint32_t margin ) { fPageTMargin = fPageLMargin = fPageBMargin = fPageRMargin = margin; }
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// Turns on or off page turning
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void AllowPageTurning( bool allow ) { fAllowTurning = allow; }
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// grabs a certain movie based on it's index in the source file
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plKey GetMovie( uint8_t index );
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// turns on and off editing of the book
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void SetEditable( bool editable=true );
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// returns the text contained by the edit controls
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std::string GetEditableText();
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void SetEditableText(std::string text);
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protected:
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struct loadedMovie
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{
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pfEsHTMLChunk *movieChunk;
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plLayerBink *movieLayer;
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};
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friend class pfJournalDlgProc;
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friend class pfBookData;
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// Our compiled esHTML source
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std::wstring fUncompiledSource;
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plLocation fDefLoc;
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hsTArray<pfEsHTMLChunk *> fHTMLSource;
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hsTArray<pfEsHTMLChunk *> fCoverDecals; // stored in a separate location so we can draw them all immediately
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hsTArray<loadedMovie *> fLoadedMovies;
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// The key of the mipmap to use as the cover image
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plKey fCoverMipKey;
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bool fTintCover;
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hsColorRGBA fCoverTint;
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bool fTintFirst; // tint before applying decals?
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// Receiver key to send notifys to, if any
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plKey fCallbackKey;
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bool fCoverFromHTML;
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// Cached array of page starts in the esHTML source. Generated as we flip through
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// the book, so that going backwards can be done efficiently.
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hsTArray<uint32_t> fPageStarts;
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// is the book done showing and ready for more page calculations
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bool fAreWeShowing;
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// Our current page
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uint32_t fCurrentPage;
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// are we editing this book? (adjusts how we draw and flip pages)
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bool fAreEditing;
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bool fWantEditing; // the code specifies that we want to edit, but the gui doesn't support it, we will check again if the gui changes
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bool fAllowTurning; // do we allow the user to turn pages?
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// The ending page. -1 until calculated by flipping to it
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uint32_t fLastPage;
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// Per book size
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float fWidthScale, fHeightScale;
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// Per book margin around the edge (defaults to 16 pixels)
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uint32_t fPageTMargin, fPageLMargin, fPageBMargin, fPageRMargin;
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// Some animation keys we use
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plKey fPageTurnAnimKey;
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// Current list of linkable image chunks we have visible on the screen, for quick hit testing
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hsTArray<pfEsHTMLChunk *> fVisibleLinks;
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static std::map<plString,pfBookData*> fBookGUIs;
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plString fCurBookGUI;
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enum Refs
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{
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kRefImage = 0
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};
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// Compiles the given string of esHTML source into our compiled chunk list
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bool ICompileSource( const wchar_t *source, const plLocation &hintLoc );
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// Frees our source array
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void IFreeSource( void );
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// Compile helpers
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uint8_t IGetTagType( const wchar_t *string );
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bool IGetNextOption( const wchar_t *&string, wchar_t *name, wchar_t *option );
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plKey IGetMipmapKey( const wchar_t *name, const plLocation &loc );
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// Renders one (1) page into the given DTMap
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void IRenderPage( uint32_t page, uint32_t whichDTMap, bool suppressRendering = false );
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// moves the movie layers from one material onto another
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void IMoveMovies( hsGMaterial *source, hsGMaterial *dest);
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// Starting at the given chunk, works backwards to determine the full set of current
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// font properties at that point, or assigns defaults if none were specified
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void IFindFontProps( uint32_t chunkIdx, const wchar_t *&face, uint8_t &size, uint8_t &flags, hsColorRGBA &color, int16_t &spacing );
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// Find the last paragraph chunk and thus the last par alignment settings
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uint8_t IFindLastAlignment( void ) const;
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// Handle clicks on either side of the book
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void IHandleLeftSideClick( void );
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void IHandleRightSideClick( void );
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// Just sends out a notify to our currently set receiver key
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void ISendNotify( uint32_t type, uint32_t linkID = 0 );
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// Close with a notify
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void ITriggerCloseWithNotify( bool closeNotOpen, bool immediate );
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// Finish showing the book, due to the animation being done seeking
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void IFinishShow( bool startOpened );
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// Find the current moused link, if any
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int32_t IFindCurrVisibleLink( bool rightNotLeft, bool hoverNotUp );
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// Ensures that all the page starts are calced up to the given page (but not including it)
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void IRecalcPageStarts( uint32_t upToPage );
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// Load (or unload) all the images for the book
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void ILoadAllImages( bool unload );
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// Purge the DynaTextMaps
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void IPurgeDynaTextMaps( );
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// Process a click on the given "check box" image
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void IHandleCheckClick( uint32_t idx, pfBookData::WhichSide which );
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// Draw me an image!
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void IDrawMipmap( pfEsHTMLChunk *chunk, uint16_t x, uint16_t y, plMipmap *mip, plDynamicTextMap *dtMap, uint32_t whichDTMap, bool dontRender );
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// Movie functions
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loadedMovie *IMovieAlreadyLoaded(pfEsHTMLChunk *chunk);
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loadedMovie *IGetMovieByIndex(uint8_t index);
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plLayerBink *IMakeMovieLayer(pfEsHTMLChunk *chunk, uint16_t x, uint16_t y, plMipmap *baseMipmap, uint32_t whichDTMap, bool dontRender);
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// Cover functions
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plLayerInterface *IMakeBaseLayer(plMipmap *image);
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plLayerInterface *IMakeDecalLayer(pfEsHTMLChunk *decalChunk, plMipmap *decal, plMipmap *baseMipmap);
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void ISetDecalLayers(hsGMaterial *material,hsTArray<plLayerInterface*> layers);
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};
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#endif //_pfJournalBook_h
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