|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef _hsSTLStream_h_inc_
|
|
|
|
#define _hsSTLStream_h_inc_
|
|
|
|
|
|
|
|
#include "hsStream.h"
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
|
|
|
|
//
|
|
|
|
// In-memory only
|
|
|
|
// Erase function lets you cut a chunk out of the middle of the stream
|
|
|
|
//
|
|
|
|
class hsVectorStream : public hsStream
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
std::vector<uint8_t> fVector;
|
|
|
|
uint32_t fEnd; // End of file (one past the last byte)
|
|
|
|
|
|
|
|
public:
|
|
|
|
hsVectorStream();
|
|
|
|
hsVectorStream(uint32_t chunkSize);
|
|
|
|
virtual ~hsVectorStream();
|
|
|
|
|
|
|
|
virtual bool Open(const char *, const char *) { hsAssert(0, "hsVectorStream::Open Not Implemented"); return false; }
|
|
|
|
virtual bool Open(const wchar_t *, const wchar_t *) { hsAssert(0, "hsVectorStream::Open Not Implemented"); return false; }
|
|
|
|
virtual bool Close() { hsAssert(0, "hsVectorStream::Close Not Implemented"); return false; }
|
|
|
|
|
|
|
|
virtual bool AtEnd();
|
|
|
|
virtual uint32_t Read(uint32_t byteCount, void * buffer);
|
|
|
|
virtual uint32_t Write(uint32_t byteCount, const void* buffer);
|
|
|
|
virtual void Skip(uint32_t deltaByteCount);
|
|
|
|
virtual void Rewind();
|
|
|
|
virtual void FastFwd();
|
|
|
|
virtual void Truncate();
|
|
|
|
|
|
|
|
virtual uint32_t GetEOF();
|
|
|
|
virtual void CopyToMem(void* mem);
|
|
|
|
|
|
|
|
virtual void Reset(); // clears the buffers
|
|
|
|
|
|
|
|
// Erase number of bytes at the current position
|
|
|
|
virtual void Erase(uint32_t bytes);
|
|
|
|
// A pointer to the beginning of the data in the stream. This is only valid
|
|
|
|
// until someone modifies the stream.
|
|
|
|
const void *GetData();
|
|
|
|
// In case you want to try and be efficient with your memory allocations
|
|
|
|
void Reserve(uint32_t bytes) { fVector.reserve(bytes); }
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _hsSTLStream_h_inc_
|