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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnSqlLib/Private/pnSqlUtil.cpp
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*
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***/
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#include "../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//===========================================================================
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void SqlConnBindParameterInputGuid (
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SqlStmt * stmt,
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Uuid * uuid,
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SQLINTEGER * uuidLen
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) {
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SqlConnBindParameter(
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stmt,
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SQL_PARAM_INPUT,
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SQL_C_BINARY,
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SQL_BINARY,
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sizeof(Uuid),
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0,
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uuid,
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sizeof(Uuid),
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uuidLen
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);
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}
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//===========================================================================
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void SqlConnBindParameterOutputGuid (
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SqlStmt * stmt,
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Uuid * uuid,
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SQLINTEGER * uuidLen
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) {
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SqlConnBindParameter(
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stmt,
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SQL_PARAM_OUTPUT,
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SQL_C_BINARY,
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SQL_BINARY,
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sizeof(Uuid),
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0,
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uuid,
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sizeof(Uuid),
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uuidLen
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);
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}
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//===========================================================================
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void SqlConnBindParameterBigInt (
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SqlStmt * stmt,
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SQLINTEGER inputOutputType,
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SQLBIGINT * parameterValuePtr,
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SQLINTEGER * indPtr
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) {
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SqlConnBindParameter(
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stmt,
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inputOutputType,
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SQL_C_SBIGINT,
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SQL_BIGINT,
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sizeof(uint64_t),
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0,
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parameterValuePtr,
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0,
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indPtr
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);
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}
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//===========================================================================
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bool SqlConnGetBlobData (
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SqlStmt * stmt,
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unsigned colIndex,
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ARRAY(uint8_t) * buffer,
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unsigned * bytesAdded
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) {
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// Since a number of routines use this function, set the chunk size to be
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// fairly large to avoid the necessity of reallocing the block, and further
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// to prevent memory fragmentation by allocating variously sized blocks.
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// In for a penny, in for a pound...
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const unsigned CHUNK_SIZE = 32 * 1024;
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SQLINTEGER length = CHUNK_SIZE - 1;
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unsigned bytes = buffer->Bytes();
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*bytesAdded = 0 - bytes;
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for (;;) {
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// Allocate memory that is evenly aligned to CHUNK_SIZE, which
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// reduces memory fragmentation by allocating on 32K multiples.
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// Use SetCount() instead of New() to ensure that this is true
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// even if the buffer already contains data.
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buffer->SetCount(
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MathNextMultiplePow2(
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buffer->Bytes() + length,
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CHUNK_SIZE
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)
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);
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// Read column data
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int result = SqlConnGetData(
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stmt,
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colIndex,
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SQL_C_BINARY,
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buffer->Ptr() + bytes,
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buffer->Bytes() - bytes,
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&length
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);
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// Handle SQL_NO_TOTAL and SQL_NULL_DATA values
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if (length < 0) {
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buffer->ZeroCount();
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*bytesAdded = 0;
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return result == SQL_SUCCESS;
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}
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// Keep getting data until we have the entire buffer
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if (result == SQL_SUCCESS_WITH_INFO) {
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// length contains the number of remaining bytes
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bytes = buffer->Bytes();
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continue;
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}
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// Is the buffer complete?
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if (result == SQL_SUCCESS) {
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buffer->SetCountFewer(length + bytes);
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*bytesAdded += buffer->Bytes();
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return true;
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}
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// An error occurred
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break;
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}
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buffer->ZeroCount();
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*bytesAdded = 0;
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return false;
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}
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//===========================================================================
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int SqlConnPutBlobData (
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SqlStmt * stmt,
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unsigned bytes,
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const uint8_t data[]
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) {
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int result;
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SQLPOINTER putPtr;
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while (SQL_NEED_DATA == (result = SqlConnParamData(stmt, &putPtr))) {
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if (!SqlConnPutData(stmt, const_cast<uint8_t *>(data), bytes))
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return SQL_ERROR;
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}
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return result;
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}
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