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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsStream.h"
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#include "plSDL.h"
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#include "pnNetCommon/plNetApp.h"
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#include "pnNetCommon/pnNetCommon.h"
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#include <algorithm>
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/////////////////////////////////////////////////////////////////////////////////
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// SDL MGR
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/////////////////////////////////////////////////////////////////////////////////
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//
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//
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//
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plSDLMgr::plSDLMgr() : fSDLDir("SDL"), fNetApp(nil), fBehaviorFlags(0)
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{
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}
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//
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//
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//
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plSDLMgr::~plSDLMgr()
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{
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DeInit();
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}
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bool plSDLMgr::Init( uint32_t behaviorFlags )
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{
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fBehaviorFlags = behaviorFlags;
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plSDLParser parser;
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return parser.Parse();
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}
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void plSDLMgr::DeInit()
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{
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IDeleteDescriptors(&fDescriptors);
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}
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//
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// delete all descriptors
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//
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void plSDLMgr::IDeleteDescriptors(plSDL::DescriptorList* dl)
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{
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std::for_each( dl->begin(), dl->end(),
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[](plStateDescriptor* sd) { delete sd; }
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);
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dl->clear();
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}
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//
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// STATIC
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//
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plSDLMgr* plSDLMgr::GetInstance()
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{
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static plSDLMgr gSDLMgr;
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return &gSDLMgr;
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}
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//
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// search latest and legacy descriptors for one that matches.
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// if version is -1, search for latest descriptor with matching name
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//
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plStateDescriptor* plSDLMgr::FindDescriptor(const plString& name, int version, const plSDL::DescriptorList * dl) const
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{
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if (name.IsNull())
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return nil;
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if ( !dl )
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dl = &fDescriptors;
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plStateDescriptor* sd = nil;
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plSDL::DescriptorList::const_iterator it;
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int highestFound = -1;
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for(it=(*dl).begin(); it!= (*dl).end(); it++)
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{
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if (!(*it)->GetName().CompareI(name) )
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{
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if ( (*it)->GetVersion()==version )
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{
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sd = *it;
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break;
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}
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else if ( version==plSDL::kLatestVersion && (*it)->GetVersion()>highestFound )
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{
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sd = *it;
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highestFound = (*it)->GetVersion();
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}
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}
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}
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return sd;
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}
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//
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// write latest descriptors to a stream.
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// return number of bytes
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//
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int plSDLMgr::Write(hsStream* s, const plSDL::DescriptorList* dl)
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{
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int pos=s->GetPosition();
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if (dl==nil)
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dl=&fDescriptors;
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uint16_t num=dl->size();
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s->WriteLE(num);
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plSDL::DescriptorList::const_iterator it;
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for(it=dl->begin(); it!= dl->end(); it++)
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(*it)->Write(s);
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int bytes=s->GetPosition()-pos;
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if (fNetApp)
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{
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hsLogEntry(fNetApp->DebugMsg("Writing %d SDL descriptors, %d bytes", num, bytes));
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}
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return bytes;
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}
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//
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// read descriptors into provided list
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// return number of bytes
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//
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int plSDLMgr::Read(hsStream* s, plSDL::DescriptorList* dl)
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{
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int pos=s->GetPosition();
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if (dl==nil)
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dl=&fDescriptors;
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// clear dl
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IDeleteDescriptors(dl);
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uint16_t num;
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try
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{
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// read dtor list
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s->ReadLE(&num);
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int i;
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for(i=0;i<num;i++)
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{
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plStateDescriptor* sd=new plStateDescriptor;
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if (sd->Read(s))
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dl->push_back(sd);
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else
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delete sd; // well that sucked
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}
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}
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catch (std::exception &e)
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{
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if (fNetApp)
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{
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hsLogEntry(fNetApp->DebugMsg("Something bad happened while reading SDLMgr data: %s", e.what()));
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}
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else
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{
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DebugMsg("Something bad happened while reading SDLMgr data: %s", e.what());
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}
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return 0;
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}
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catch (...)
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{
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if (fNetApp)
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{
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hsLogEntry(fNetApp->DebugMsg("Something bad happened while reading SDLMgr data"));
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}
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return 0;
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}
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int bytes=s->GetPosition()-pos;
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if (fNetApp)
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{
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hsLogEntry(fNetApp->DebugMsg("Reading %d SDL descriptors, %d bytes", num, bytes));
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}
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return bytes;
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}
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