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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////
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//
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// pyVaultPlayerNode - a wrapper class to provide interface to the RelVaultNode
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//
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//////////////////////////////////////////////////////////////////////
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#include <Python.h>
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#pragma hdrstop
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#include "pyVaultPlayerNode.h"
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#include "pyAgeInfoStruct.h"
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#include "pyVaultAgeLinkNode.h"
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#include "pyVaultPlayerInfoNode.h"
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#include "pyVaultPlayerInfoListNode.h"
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#include "pyVaultFolderNode.h"
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#include "pyVaultChronicleNode.h"
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#include "pyVaultSDLNode.h"
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#include "pyAgeLinkStruct.h"
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#include "plVault/plVault.h"
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#ifndef BUILDING_PYPLASMA
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# include "pyVault.h"
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#endif
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//============================================================================
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static PyObject * GetPlayerVaultFolder (unsigned folderType) {
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PyObject * result = nil;
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if (hsRef<RelVaultNode> rvnPlr = VaultGetPlayerNode()) {
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if (hsRef<RelVaultNode> rvnFldr = rvnPlr->GetChildFolderNode(folderType, 1))
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result = pyVaultFolderNode::New(rvnFldr);
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}
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return result;
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}
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pyVaultPlayerNode::pyVaultPlayerNode(RelVaultNode *nfsNode)
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: pyVaultNode(nfsNode)
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{
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}
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//create from the Python side
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pyVaultPlayerNode::pyVaultPlayerNode()
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: pyVaultNode(nil) // may not create player nodes from python
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{
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}
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//==================================================================
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// class RelVaultNode : public plVaultNode
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//
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PyObject *pyVaultPlayerNode::GetInbox()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kInboxFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetAvatarOutfitFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAvatarOutfitFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetAvatarClosetFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAvatarClosetFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetChronicleFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kChronicleFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetAgeJournalsFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAgeJournalsFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetIgnoreListFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kIgnoreListFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetBuddyListFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kBuddyListFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetPeopleIKnowAboutFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kPeopleIKnowAboutFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetAgesICanVisitFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAgesICanVisitFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetAgesIOwnFolder()
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{
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if (PyObject * result = GetPlayerVaultFolder(plVault::kAgesIOwnFolder))
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return result;
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetPlayerInfo()
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{
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if (hsRef<RelVaultNode> rvn = VaultGetPlayerInfoNode())
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return pyVaultPlayerInfoNode::New(rvn);
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetLinkToMyNeighborhood()
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{
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plAgeLinkStruct link;
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if (VaultGetLinkToMyNeighborhood(&link)) {
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PyObject * result = pyAgeLinkStruct::New(&link);
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return result;
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}
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetLinkToCity()
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{
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plAgeLinkStruct link;
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if (VaultGetLinkToCity(&link)) {
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PyObject * result = pyAgeLinkStruct::New(&link);
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return result;
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}
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PYTHON_RETURN_NONE;
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}
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PyObject *pyVaultPlayerNode::GetOwnedAgeLink(const pyAgeInfoStruct *info)
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{
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plAgeLinkStruct link;
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if (VaultGetOwnedAgeLink(info->GetAgeInfo(), &link))
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return pyAgeLinkStruct::New(&link);
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PYTHON_RETURN_NONE;
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}
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void pyVaultPlayerNode::RemoveOwnedAgeLink(const char* ageFilename)
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{
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plAgeInfoStruct info;
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info.SetAgeFilename(ageFilename);
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VaultUnregisterOwnedAgeAndWait(&info);
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}
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PyObject *pyVaultPlayerNode::GetVisitAgeLink(const pyAgeInfoStruct *info)
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{
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if (hsRef<RelVaultNode> rvn = VaultGetVisitAgeLink(info->GetAgeInfo()))
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return pyVaultAgeLinkNode::New(rvn);
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PYTHON_RETURN_NONE;
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}
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void pyVaultPlayerNode::RemoveVisitAgeLink(const char *guidstr)
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{
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plAgeInfoStruct info;
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plUUID guid(guidstr);
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info.SetAgeInstanceGuid(&guid);
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VaultUnregisterOwnedAgeAndWait(&info);
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}
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PyObject *pyVaultPlayerNode::FindChronicleEntry(const char *entryName)
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{
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if (hsRef<RelVaultNode> rvn = VaultFindChronicleEntry(entryName))
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return pyVaultChronicleNode::New(rvn);
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PYTHON_RETURN_NONE;
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}
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void pyVaultPlayerNode::SetPlayerName(const char *value)
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{
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hsAssert(false, "python may not change a player's name this way");
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}
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plString pyVaultPlayerNode::GetPlayerName() const
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{
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if (fNode) {
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VaultPlayerNode player(fNode);
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return player.GetPlayerName();
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}
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return "";
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}
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void pyVaultPlayerNode::SetAvatarShapeName(const char *value)
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{
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hsAssert(false, "python may not change a player's avatar this way");
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}
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plString pyVaultPlayerNode::GetAvatarShapeName() const
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{
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if (fNode) {
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VaultPlayerNode player(fNode);
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return player.GetAvatarShapeName();
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}
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return "";
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}
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void pyVaultPlayerNode::SetDisabled(bool value)
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{
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hsAssert(false, "python may not change a player's disable state this way");
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}
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bool pyVaultPlayerNode::IsDisabled()
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{
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if (!fNode)
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return false;
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VaultPlayerNode player(fNode);
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return player.GetDisabled();
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}
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void pyVaultPlayerNode::SetOnlineTime(uint32_t value)
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{
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hsAssert(false, "python may not change a player's online time this way");
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}
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uint32_t pyVaultPlayerNode::GetOnlineTime()
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{
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if (!fNode)
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return 0;
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VaultPlayerNode player(fNode);
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return player.GetOnlineTime();
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}
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void pyVaultPlayerNode::SetExplorer (bool b) {
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if (!fNode)
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return;
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VaultPlayerNode player(fNode);
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player.SetExplorer(b);
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}
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bool pyVaultPlayerNode::IsExplorer () {
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if (!fNode)
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return false;
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VaultPlayerNode player(fNode);
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return player.GetExplorer();
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}
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