|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef cyParticleSys_h
|
|
|
|
#define cyParticleSys_h
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// NAME: cyParticleSys
|
|
|
|
//
|
|
|
|
// PURPOSE: Class wrapper to for Particle System
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "pnKeyedObject/plKey.h"
|
|
|
|
#include "pyGlueHelpers.h"
|
|
|
|
|
|
|
|
class cyParticleSys
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
plKey fSender;
|
|
|
|
hsTArray<plKey> fRecvr;
|
|
|
|
bool fNetForce;
|
|
|
|
|
|
|
|
void ISendParticleSysMsg(uint32_t param, float value);
|
|
|
|
|
|
|
|
cyParticleSys(const plKey sender=nil,const plKey recvr=nil);
|
|
|
|
|
|
|
|
public:
|
|
|
|
// required functions for PyObject interoperability
|
|
|
|
PYTHON_CLASS_NEW_FRIEND(ptParticle);
|
|
|
|
static PyObject *New(PyObject *sender = nil, PyObject *recvr = nil);
|
|
|
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyParticleSys object
|
|
|
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyParticleSys); // converts a PyObject to a cyParticleSys (throws error if not correct type)
|
|
|
|
|
|
|
|
static void AddPlasmaClasses(PyObject *m);
|
|
|
|
|
|
|
|
// setters
|
|
|
|
void SetSender(plKey &sender);
|
|
|
|
void AddRecvr(plKey &recvr);
|
|
|
|
void SetNetForce(bool state) { fNetForce = state; }
|
|
|
|
|
|
|
|
void SetParticlesPerSecond(float value);
|
|
|
|
void SetInitPitchRange(float value);
|
|
|
|
void SetInitYawRange(float value);
|
|
|
|
void SetVelMin(float value);
|
|
|
|
void SetVelMax(float value);
|
|
|
|
void SetXSize(float value);
|
|
|
|
void SetYSize(float value);
|
|
|
|
void SetScaleMin(float value);
|
|
|
|
void SetScaleMax(float value);
|
|
|
|
void SetGenLife(float value);
|
|
|
|
void SetPartLifeMin(float value);
|
|
|
|
void SetPartLifeMax(float value);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // cyParticleSys_h
|