/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
Mead , WA 99021
* = = LICENSE = = */
# include "HeadSpin.h"
# include "max.h"
# include "iparamm2.h"
# include "iparamb2.h"
# include "ISkin.h"
# include "MNMath.h"
# include "plMaxNode.h"
//#include "MaxComponent/resource.h"
# include "GlobalUtility.h"
# include "plgDispatch.h"
# include "plPluginResManager.h"
# include "plMaxNodeData.h"
# include "MaxConvert/plConvert.h"
# include "hsTemplates.h"
# include "hsStringTokenizer.h"
# include "MaxConvert/hsConverterUtils.h"
# include "MaxConvert/hsControlConverter.h"
# include "MaxConvert/plMeshConverter.h"
# include "MaxConvert/hsMaterialConverter.h"
# include "MaxConvert/plLayerConverter.h"
# include "MaxConvert/UserPropMgr.h"
# include "MaxExport/plErrorMsg.h"
# include "MaxConvert/hsVertexShader.h"
# include "MaxConvert/plLightMapGen.h"
# include "plMaxMeshExtractor.h"
# include "MaxPlasmaMtls/Layers/plLayerTex.h"
# include "pnKeyedObject/plKey.h"
# include "pnSceneObject/plSceneObject.h"
# include "plScene/plSceneNode.h"
# include "plPhysX/plPXPhysical.h"
# include "plDrawable/plInstanceDrawInterface.h"
# include "plDrawable/plSharedMesh.h"
# include "pnSceneObject/plSimulationInterface.h"
# include "pnSceneObject/plAudioInterface.h"
# include "pnSceneObject/plCoordinateInterface.h"
# include "pfAnimation/plFilterCoordInterface.h"
# include "plParticleSystem/plBoundInterface.h"
# include "plPhysical/plPickingDetector.h"
# include "plModifier/plLogicModifier.h"
# include "plModifier/plResponderModifier.h"
# include "plModifier/plInterfaceInfoModifier.h"
# include "pfAnimation/plLightModifier.h"
# include "pfCharacter/plPlayerModifier.h"
# include "plAvatar/plAGModifier.h"
# include "plAvatar/plAGAnim.h"
# include "plAvatar/plPointChannel.h"
# include "plAvatar/plScalarChannel.h"
# include "plAvatar/plAGMasterMod.h"
# include "plMessage/plReplaceGeometryMsg.h"
# include "plGImage/plMipmap.h"
# include "plModifier/plSpawnModifier.h"
# include "plInterp/plController.h"
# include "plInterp/hsInterp.h"
# include "pnMessage/plTimeMsg.h"
# include "pfAnimation/plViewFaceModifier.h" // mf horse temp hack testing to be thrown away
# include "plScene/plOccluder.h"
# include "hsFastMath.h"
# include "plDrawable/plDrawableSpans.h"
# include "plDrawable/plGeometrySpan.h"
# include "plPipeline/plFogEnvironment.h"
# include "plGLight/plLightInfo.h"
# include "plGLight/plLightKonstants.h"
# include "plSurface/plLayerInterface.h"
# include "plSurface/plLayer.h"
# include "plSurface/hsGMaterial.h"
# include "pnMessage/plObjRefMsg.h"
# include "pnMessage/plNodeRefMsg.h"
# include "pnMessage/plIntRefMsg.h"
# include "MaxExport/plExportProgressBar.h"
# include "MaxPlasmaMtls/Materials/plDecalMtl.h"
# include "MaxComponent/plComponentTools.h"
# include "MaxComponent/plComponent.h"
# include "MaxComponent/plComponentExt.h"
# include "MaxComponent/plFlexibilityComponent.h"
# include "MaxComponent/plLightMapComponent.h"
# include "MaxComponent/plXImposter.h"
# include "MaxComponent/plMiscComponents.h"
# include "plParticleSystem/plParticleSystem.h"
# include "plParticleSystem/plParticleEmitter.h"
# include "plParticleSystem/plParticleEffect.h"
# include "plParticleSystem/plParticleGenerator.h"
# include "plParticleSystem/plConvexVolume.h"
# include "MaxPlasmaLights/plRealTimeLightBase.h"
# include "MaxPlasmaLights/plRTProjDirLight.h"
extern UserPropMgr gUserPropMgr ;
hsBool ThreePlaneIntersect ( const hsVector3 & norm0 , const hsPoint3 & point0 ,
const hsVector3 & norm1 , const hsPoint3 & point1 ,
const hsVector3 & norm2 , const hsPoint3 & point2 , hsPoint3 & loc ) ;
// Begin external component toolbox ///////////////////////////////////////////////////////////////
static plKey ExternAddModifier ( plMaxNodeBase * node , plModifier * mod )
{
return nil ; //((plMaxNode*)node)->AddModifier(mod);
}
static plKey ExternGetNewKey ( const plString & name , plModifier * mod , plLocation loc )
{
return nil ; //hsgResMgr::ResMgr()->NewKey(name, mod, loc);
}
// In plResponderComponent (for no apparent reason).
int GetMatAnimModKey ( Mtl * mtl , plMaxNodeBase * node , const plString & segName , hsTArray < plKey > & keys ) ;
// In plAudioComponents
int GetSoundNameAndIdx ( plComponentBase * comp , plMaxNodeBase * node , const char * & name ) ;
# include "MaxComponent/plAnimComponent.h"
static plString GetAnimCompAnimName ( plComponentBase * comp )
{
if ( comp - > ClassID ( ) = = ANIM_COMP_CID | | comp - > ClassID ( ) = = ANIM_GROUP_COMP_CID )
return ( ( plAnimComponentBase * ) comp ) - > GetAnimName ( ) ;
return plString : : Null ;
}
static plKey GetAnimCompModKey ( plComponentBase * comp , plMaxNodeBase * node )
{
if ( comp - > ClassID ( ) = = ANIM_COMP_CID | | comp - > ClassID ( ) = = ANIM_GROUP_COMP_CID )
return ( ( plAnimComponentBase * ) comp ) - > GetModKey ( ( plMaxNode * ) node ) ;
return nil ;
}
plComponentTools gComponentTools ( ExternAddModifier ,
ExternGetNewKey ,
nil ,
GetAnimCompModKey ,
GetAnimCompAnimName ,
GetMatAnimModKey ,
GetSoundNameAndIdx ) ;
// End external component toolbox //////////////////////////////////////////////////////////////////
void plMaxBoneMap : : AddBone ( plMaxNodeBase * bone )
{
char * dbgNodeName = bone - > GetName ( ) ;
if ( fBones . find ( bone ) = = fBones . end ( ) )
fBones [ bone ] = fNumBones + + ;
}
void plMaxBoneMap : : FillBoneArray ( plMaxNodeBase * * boneArray )
{
BoneMap : : const_iterator boneIt = fBones . begin ( ) ;
for ( ; boneIt ! = fBones . end ( ) ; boneIt + + )
boneArray [ ( * boneIt ) . second ] = ( * boneIt ) . first ;
}
uint8_t plMaxBoneMap : : GetIndex ( plMaxNodeBase * bone )
{
hsAssert ( fBones . find ( bone ) ! = fBones . end ( ) , " Bone missing in remap! " ) ;
return fBones [ bone ] ;
}
uint32_t plMaxBoneMap : : GetBaseMatrixIndex ( plDrawable * draw )
{
if ( fBaseMatrices . find ( draw ) = = fBaseMatrices . end ( ) )
return ( uint32_t ) - 1 ;
return fBaseMatrices [ draw ] ;
}
void plMaxBoneMap : : SetBaseMatrixIndex ( plDrawable * draw , uint32_t idx )
{
fBaseMatrices [ draw ] = idx ;
}
// Don't call this after you've started assigning indices to spans, or
// you'll be hosed (duh).
void plMaxBoneMap : : SortBones ( )
{
plMaxNodeBase * * tempBones = new plMaxNodeBase * [ fNumBones ] ;
FillBoneArray ( tempBones ) ;
// Look ma! An n^2 bubble sort!
// (It's a 1-time thing for an array of less than 100 items. Speed is not essential here)
int i , j ;
for ( i = 0 ; i < fNumBones ; i + + )
{
hsBool swap = false ;
for ( j = i + 1 ; j < fNumBones ; j + + )
{
if ( strcmp ( tempBones [ i ] - > GetName ( ) , tempBones [ j ] - > GetName ( ) ) > 0 )
{
plMaxNodeBase * temp = tempBones [ i ] ;
tempBones [ i ] = tempBones [ j ] ;
tempBones [ j ] = temp ;
swap = true ;
}
}
if ( ! swap )
break ;
}
for ( i = 0 ; i < fNumBones ; i + + )
fBones [ tempBones [ i ] ] = i ;
delete [ ] tempBones ;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
plKey plMaxNode : : AddModifier ( plModifier * pMod , const plString & name )
{
plKey modKey = pMod - > GetKey ( ) ;
if ( ! modKey )
modKey = hsgResMgr : : ResMgr ( ) - > NewKey ( name , pMod , GetLocation ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( modKey , new plObjRefMsg ( GetKey ( ) , plRefMsg : : kOnCreate , - 1 , plObjRefMsg : : kModifier ) , plRefFlags : : kActiveRef ) ;
return modKey ;
}
hsBool plMaxNode : : DoRecur ( PMaxNodeFunc pDoFunction , plErrorMsg * pErrMsg , plConvertSettings * settings , plExportProgressBar * bar )
{
# ifdef HS_DEBUGGING
const char * tmpName = GetName ( ) ;
# endif
// If there is a progess bar, update it with the current node
// If the user cancels during the update, set bogus so we'll exit
if ( bar & & bar - > Update ( GetName ( ) ) )
{
pErrMsg - > Set ( true ) ;
return false ;
}
// If we can't convert (and we aren't the root node) stop recursing.
if ( ! IsRootNode ( ) & & ! CanConvert ( ) )
return false ;
( this - > * pDoFunction ) ( pErrMsg , settings ) ;
for ( int i = 0 ; ( ! pErrMsg | | ! pErrMsg - > IsBogus ( ) ) & & i < NumberOfChildren ( ) ; i + + )
{
plMaxNode * pChild = ( plMaxNode * ) GetChildNode ( i ) ;
pChild - > DoRecur ( pDoFunction , pErrMsg , settings , bar ) ;
}
return true ;
}
// This is the same as DoRecur except that it ignores the canconvert field. We
// need this for things like clearing the old data, where we need to ignore the old value.
hsBool plMaxNode : : DoAllRecur ( PMaxNodeFunc pDoFunction , plErrorMsg * pErrMsg , plConvertSettings * settings , plExportProgressBar * bar )
{
# ifdef HS_DEBUGGING
const char * tmpName = GetName ( ) ;
# endif
// If there is a progess bar, update it with the current node
// If the user cancels during the update, set bogus so we'll exit
if ( bar & & bar - > Update ( GetName ( ) ) )
{
pErrMsg - > Set ( true ) ;
return false ;
}
( this - > * pDoFunction ) ( pErrMsg , settings ) ;
for ( int i = 0 ; ( ! pErrMsg | | ! pErrMsg - > IsBogus ( ) ) & & i < NumberOfChildren ( ) ; i + + )
{
plMaxNode * pChild = ( plMaxNode * ) GetChildNode ( i ) ;
pChild - > DoAllRecur ( pDoFunction , pErrMsg , settings , bar ) ;
}
return true ;
}
hsBool plMaxNode : : ConvertValidate ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue t = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( t ) . obj ;
const char * dbgName = GetName ( ) ;
// Always want to recalculate if this object can convert at this point.
// In general there won't be any cached flag anyway, but in the SceneViewer
// there can be if we're reconverting.
hsBool canConvert = CanConvert ( true ) ;
plMaxNodeData thisNodeData ; // Extra data stored for each node
if ( IsTarget ( ) )
{
plMaxNode * targetNode = ( ( plMaxNode * ) GetLookatNode ( ) ) ;
if ( targetNode )
{
Object * targObj = targetNode - > EvalWorldState ( 0 ) . obj ;
if ( targObj & & targObj - > SuperClassID ( ) = = CAMERA_CLASS_ID )
canConvert = true ;
else
canConvert = false ;
}
else
canConvert = false ;
}
if ( canConvert & & obj - > SuperClassID ( ) = = LIGHT_CLASS_ID )
{
thisNodeData . SetDrawable ( false ) ;
thisNodeData . SetRunTimeLight ( true ) ;
thisNodeData . SetForceLocal ( true ) ;
}
if ( UserPropExists ( " Occluder " ) )
{
// thisNodeData.SetDrawable(false);
}
if ( UserPropExists ( " PSRunTimeLight " ) )
thisNodeData . SetRunTimeLight ( true ) ;
if ( GetParticleRelated ( ) )
thisNodeData . SetForceLocal ( true ) ;
// if (UserPropExists("cloth"))
// {
// thisNodeData.SetForceLocal(true);
// }
// If we want a physicals only world, set everything to not drawable by default.
if ( settings - > fPhysicalsOnly )
thisNodeData . SetDrawable ( false ) ;
// Remember info in MaxNodeData block for later
thisNodeData . SetCanConvert ( canConvert ) ;
SetMaxNodeData ( & thisNodeData ) ;
# define MF_DISABLE_INSTANCING
# ifndef MF_DISABLE_INSTANCING
// Send this node off to the instance list, to see if we're instanced
if ( CanMakeMesh ( obj , pErrMsg , settings ) )
{
hsTArray < plMaxNode * > nodes ;
uint32_t numInstances = IBuildInstanceList ( GetObjectRef ( ) , t , nodes ) ;
if ( numInstances > 1 )
{
/// INSTANCED. Make sure to force local on us
SetForceLocal ( true ) ;
SetInstanced ( true ) ;
}
}
# endif // MF_DISABLE_INSTANCING
// If this is for the SceneViewer, turn off the dirty flags so we won't try
// reconverting this node again.
if ( settings - > fSceneViewer )
SetDirty ( kAllDirty , false ) ;
return canConvert ;
}
hsBool plMaxNode : : ClearMaxNodeData ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
// The right place to delete the boneMap is really in ~plMaxNodeData, but that class
// is only allowed to know about stuff in nucleusLib.
if ( GetBoneMap ( ) & & GetBoneMap ( ) - > fOwner = = this )
delete GetBoneMap ( ) ;
if ( GetSwappableGeom ( ) )
{
// Ref and unref it, so it goes away if no one kept it around (i.e. we just
// looked at the mesh during export for reference, but don't want to keep it.)
GetSwappableGeom ( ) - > GetKey ( ) - > RefObject ( ) ;
GetSwappableGeom ( ) - > GetKey ( ) - > UnRefObject ( ) ;
}
SetMaxNodeData ( nil ) ;
return true ;
}
# include "plGetLocationDlg.h"
//
// Helper for setting synchedObject options, until we have a GUI
//
# include "plResMgr/plKeyFinder.h"
# include "plMaxCFGFile.h"
# include "plAgeDescription/plAgeDescription.h"
# include "plResMgr/plPageInfo.h"
# include "pnNetCommon/plSDLTypes.h"
void plMaxNode : : CheckSynchOptions ( plSynchedObject * so )
{
if ( so )
{
//////////////////////////////////////////////////////////////////////////
// TEMP - remove
//
TSTR sdata , sdataList [ 128 ] ;
int i , num ;
//
// check for LocalOnly or DontPersist props
//
if ( gUserPropMgr . UserPropExists ( this , " LocalOnly " ) )
so - > SetLocalOnly ( true ) ; // disable net synching and persistence
else
if ( gUserPropMgr . UserPropExists ( this , " DontPersistAny " ) ) // disable all types of persistence
so - > SetSynchFlagsBit ( plSynchedObject : : kExcludeAllPersistentState ) ;
else
{
if ( gUserPropMgr . GetUserPropStringList ( this , " DontPersist " , num , sdataList ) )
{
for ( i = 0 ; i < num ; i + + )
so - > AddToSDLExcludeList ( sdataList [ i ] ) ; // disable a type of persistence
}
}
//
// Check for Volatile prop
//
if ( gUserPropMgr . UserPropExists ( this , " VolatileAll " ) ) // make all sdl types on this object Volatile
so - > SetSynchFlagsBit ( plSynchedObject : : kAllStateIsVolatile ) ;
else
{
if ( gUserPropMgr . GetUserPropStringList ( this , " Volatile " , num , sdataList ) )
{
for ( i = 0 ; i < num ; i + + )
so - > AddToSDLVolatileList ( sdataList [ i ] ) ; // make volatile a type of persistence
}
}
bool tempOldOverride = ( gUserPropMgr . UserPropExists ( this , " OverrideHighLevelSDL " ) ! = 0 ) ;
//
// TEMP - remove
//////////////////////////////////////////////////////////////////////////
// If this object isn't in a global room, turn off sync flags
if ( ( ! tempOldOverride & & ! GetOverrideHighLevelSDL ( ) ) & & ! GetLocation ( ) . IsReserved ( ) )
{
bool isDynSim = GetPhysicalProps ( ) - > GetGroup ( ) = = plSimDefs : : kGroupDynamic ;
bool hasPFC = false ;
int count = NumAttachedComponents ( ) ;
for ( uint32_t x = 0 ; x < count ; x + + )
{
plComponentBase * comp = GetAttachedComponent ( x ) ;
if ( comp - > ClassID ( ) = = Class_ID ( 0x670d3629 , 0x559e4f11 ) )
{
hasPFC = true ;
break ;
}
}
if ( ! isDynSim & & ! hasPFC )
{
so - > SetSynchFlagsBit ( plSynchedObject : : kExcludeAllPersistentState ) ;
}
else
{
so - > AddToSDLExcludeList ( kSDLAGMaster ) ;
so - > AddToSDLExcludeList ( kSDLResponder ) ;
so - > AddToSDLExcludeList ( kSDLLayer ) ;
so - > AddToSDLExcludeList ( kSDLSound ) ;
so - > AddToSDLExcludeList ( kSDLXRegion ) ;
}
}
}
}
hsBool plMaxNode : : MakeSceneObject ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
const char * dbgName = GetName ( ) ;
if ( ! CanConvert ( ) )
return false ;
plLocation nodeLoc = GetLocation ( ) ; //GetLocFromStrings(); // After this we can use GetLocation()
if ( ! nodeLoc . IsValid ( ) )
{
// If we are reconverting, we don't want to bother the user about a room.
// In most cases, if it doesn't have a room we are in the middle of creating
// it. We don't want to pop up a dialog at that point.
if ( settings - > fReconvert )
{
SetCanConvert ( false ) ;
return false ;
}
if ( ! plGetLocationDlg : : Instance ( ) . GetLocation ( this , pErrMsg ) )
return false ;
nodeLoc = GetLocation ( ) ;
}
plSceneObject * pso ;
plKey objKey ;
// Handle this as a SceneObject
pso = new plSceneObject ;
objKey = hsgResMgr : : ResMgr ( ) - > NewKey ( plString : : FromUtf8 ( GetName ( ) ) , pso , nodeLoc , GetLoadMask ( ) ) ;
// Remember info in MaxNodeData block for later
plMaxNodeData * pDat = GetMaxNodeData ( ) ;
pDat - > SetKey ( objKey ) ;
pDat - > SetSceneObject ( pso ) ;
CheckSynchOptions ( pso ) ;
return true ;
}
hsBool plMaxNode : : PrepareSkin ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! IFindBones ( pErrMsg , settings ) )
return false ;
if ( ! NumBones ( ) )
return true ;
int i ;
for ( i = 0 ; i < NumBones ( ) ; i + + )
{
GetBone ( i ) - > SetForceLocal ( true ) ;
GetBone ( i ) - > SetDrawable ( false ) ;
}
return true ;
}
hsBool plMaxNode : : IFindBones ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! CanConvert ( ) )
return false ;
if ( UserPropExists ( " Bone " ) )
{
AddBone ( this ) ;
SetForceLocal ( true ) ;
}
ISkin * skin = FindSkinModifier ( ) ;
if ( skin & & skin - > GetNumBones ( ) )
{
char * dbgNodeName = GetName ( ) ;
// BoneUpdate
//SetForceLocal(true);
int i ;
for ( i = 0 ; i < skin - > GetNumBones ( ) ; i + + )
{
plMaxNode * bone = ( plMaxNode * ) skin - > GetBone ( i ) ;
if ( bone )
{
if ( ! bone - > CanConvert ( ) | | ! bone - > GetMaxNodeData ( ) )
{
if ( pErrMsg - > Set ( true , GetName ( ) , " Trouble connecting to bone %s - skipping " , bone - > GetName ( ) ) . CheckAndAsk ( ) )
SetDrawable ( false ) ;
}
else
{
AddBone ( bone ) ;
bone - > SetForceLocal ( true ) ;
}
}
else
{
if ( pErrMsg - > Set ( true , GetName ( ) , " Trouble finding bone - skipping " ) . CheckAndAsk ( ) )
SetDrawable ( false ) ;
}
}
}
return true ;
}
# include "plMaxMeshExtractor.h"
# include "plPhysXCooking.h"
# include "plPhysX/plPXStream.h"
# include "plPhysX/plSimulationMgr.h"
# include "hsSTLStream.h"
hsBool plMaxNode : : MakePhysical ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
const char * dbgNodeName = GetName ( ) ;
if ( ! CanConvert ( ) )
return false ;
if ( ! GetPhysical ( ) )
return true ;
plPhysicalProps * physProps = GetPhysicalProps ( ) ;
if ( ! physProps - > IsUsed ( ) )
return true ;
//hsStatusMessageF("Making phys for %s", dbgNodeName);
plSimDefs : : Group group = ( plSimDefs : : Group ) physProps - > GetGroup ( ) ;
plSimDefs : : Bounds bounds = ( plSimDefs : : Bounds ) physProps - > GetBoundsType ( ) ;
float mass = physProps - > GetMass ( ) ;
plMaxNode * proxyNode = physProps - > GetProxyNode ( ) ;
if ( ! proxyNode )
proxyNode = this ;
// We want to draw solid physicals only. If it is something avatars bounce off,
// set it to drawable.
if ( settings - > fPhysicalsOnly )
{
if ( group = = plSimDefs : : kGroupStatic | |
group = = plSimDefs : : kGroupAvatarBlocker | |
group = = plSimDefs : : kGroupDynamic )
proxyNode - > SetDrawable ( true ) ;
}
// If mass is zero and we're animated, set the mass to 1 so it will get a rigid
// body. Otherwise PhysX will make assumptions about the physical which will
// fail when it gets moved.
if ( physProps - > GetPhysAnim ( ) & & mass = = 0.f )
mass = 1.f ;
TSTR sdata ;
plMaxNode * baseNode = this ;
while ( ! baseNode - > GetParentNode ( ) - > IsRootNode ( ) )
baseNode = ( plMaxNode * ) baseNode - > GetParentNode ( ) ;
plKey roomKey = baseNode - > GetRoomKey ( ) ;
if ( ! roomKey )
{
pErrMsg - > Set ( true , " Room Processing Error - Physics " " The Room that physics component %s is attached to should have already been \n processed. " , GetName ( ) ) ;
return false ;
}
plMaxNode * subworld = physProps - > GetSubworld ( ) ;
PhysRecipe recipe ;
recipe . mass = mass ;
recipe . friction = physProps - > GetFriction ( ) ;
recipe . restitution = physProps - > GetRestitution ( ) ;
recipe . bounds = ( plSimDefs : : Bounds ) physProps - > GetBoundsType ( ) ;
recipe . group = group ;
recipe . reportsOn = physProps - > GetReportGroup ( ) ;
recipe . objectKey = GetKey ( ) ;
recipe . sceneNode = roomKey ;
recipe . worldKey = subworld ? subworld - > GetKey ( ) : nil ;
plMaxMeshExtractor : : NeutralMesh mesh ;
plMaxMeshExtractor : : Extract ( mesh , proxyNode , bounds = = plSimDefs : : kBoxBounds , this ) ;
if ( subworld )
recipe . l2s = subworld - > GetWorldToLocal44 ( ) * mesh . fL2W ;
else
recipe . l2s = mesh . fL2W ;
switch ( bounds )
{
case plSimDefs : : kBoxBounds :
{
hsPoint3 minV ( FLT_MAX , FLT_MAX , FLT_MAX ) , maxV ( - FLT_MAX , - FLT_MAX , - FLT_MAX ) ;
for ( int i = 0 ; i < mesh . fNumVerts ; i + + )
{
minV . fX = hsMinimum ( mesh . fVerts [ i ] . fX , minV . fX ) ;
minV . fY = hsMinimum ( mesh . fVerts [ i ] . fY , minV . fY ) ;
minV . fZ = hsMinimum ( mesh . fVerts [ i ] . fZ , minV . fZ ) ;
maxV . fX = hsMaximum ( mesh . fVerts [ i ] . fX , maxV . fX ) ;
maxV . fY = hsMaximum ( mesh . fVerts [ i ] . fY , maxV . fY ) ;
maxV . fZ = hsMaximum ( mesh . fVerts [ i ] . fZ , maxV . fZ ) ;
}
hsPoint3 width = maxV - minV ;
recipe . bDimensions = width / 2 ;
recipe . bOffset = minV + ( width / 2.f ) ;
}
break ;
case plSimDefs : : kProxyBounds :
case plSimDefs : : kExplicitBounds :
{
// if this is a detector then try to convert to a convex hull first... if that doesn't succeed then do it as an exact
if ( group = = plSimDefs : : kGroupDetector )
{
// try converting to a convex hull mesh
recipe . meshStream = plPhysXCooking : : CookHull ( mesh . fNumVerts , mesh . fVerts , false ) ;
if ( recipe . meshStream )
{
plPXStream pxs ( recipe . meshStream ) ;
recipe . convexMesh = plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createConvexMesh ( pxs ) ;
recipe . bounds = plSimDefs : : kHullBounds ;
// then test to see if the original mesh was convex (unless they said to skip 'em)
# ifdef WARNINGS_ON_CONCAVE_PHYSX_WORKAROUND
if ( ! plPhysXCooking : : fSkipErrors )
{
if ( ! plPhysXCooking : : TestIfConvex ( recipe . convexMesh , mesh . fNumVerts , mesh . fVerts ) )
{
int retStatus = pErrMsg - > Set ( true , " Physics Warning: PhysX workaround " , " Detector region that is marked as exact and is concave but switching to convex hull for PhysX: %s " , GetName ( ) ) . CheckAskOrCancel ( ) ;
pErrMsg - > Set ( ) ;
if ( retStatus = = 1 ) // cancel?
plPhysXCooking : : fSkipErrors = true ;
}
}
# endif // WARNINGS_ON_CONCAVE_PHYSX_WORKAROUND
}
if ( ! recipe . meshStream )
{
if ( ! pErrMsg - > Set ( true , " Physics Warning " , " Detector region exact failed to be made a Hull, trying trimesh: %s " , GetName ( ) ) . Show ( ) )
pErrMsg - > Set ( ) ;
recipe . meshStream = plPhysXCooking : : CookTrimesh ( mesh . fNumVerts , mesh . fVerts , mesh . fNumFaces , mesh . fFaces ) ;
if ( ! recipe . meshStream )
{
pErrMsg - > Set ( true , " Physics Error " , " Trimesh creation failed for physical %s " , GetName ( ) ) . Show ( ) ;
return false ;
}
plPXStream pxs ( recipe . meshStream ) ;
recipe . triMesh = plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createTriangleMesh ( pxs ) ;
}
}
else
{
recipe . meshStream = plPhysXCooking : : CookTrimesh ( mesh . fNumVerts , mesh . fVerts , mesh . fNumFaces , mesh . fFaces ) ;
if ( ! recipe . meshStream )
{
pErrMsg - > Set ( true , " Physics Error " , " Trimesh creation failed for physical %s " , GetName ( ) ) . Show ( ) ;
return false ;
}
plPXStream pxs ( recipe . meshStream ) ;
recipe . triMesh = plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createTriangleMesh ( pxs ) ;
}
}
break ;
case plSimDefs : : kSphereBounds :
{
hsPoint3 minV ( FLT_MAX , FLT_MAX , FLT_MAX ) , maxV ( - FLT_MAX , - FLT_MAX , - FLT_MAX ) ;
for ( int i = 0 ; i < mesh . fNumVerts ; i + + )
{
minV . fX = hsMinimum ( mesh . fVerts [ i ] . fX , minV . fX ) ;
minV . fY = hsMinimum ( mesh . fVerts [ i ] . fY , minV . fY ) ;
minV . fZ = hsMinimum ( mesh . fVerts [ i ] . fZ , minV . fZ ) ;
maxV . fX = hsMaximum ( mesh . fVerts [ i ] . fX , maxV . fX ) ;
maxV . fY = hsMaximum ( mesh . fVerts [ i ] . fY , maxV . fY ) ;
maxV . fZ = hsMaximum ( mesh . fVerts [ i ] . fZ , maxV . fZ ) ;
}
hsPoint3 width = maxV - minV ;
recipe . radius = hsMaximum ( width . fX , hsMaximum ( width . fY , width . fZ ) ) ;
recipe . radius / = 2.f ;
recipe . offset = minV + ( width / 2.f ) ;
}
break ;
case plSimDefs : : kHullBounds :
{
if ( group = = plSimDefs : : kGroupDynamic )
{
recipe . meshStream = plPhysXCooking : : IMakePolytope ( mesh ) ;
if ( ! recipe . meshStream )
{
pErrMsg - > Set ( true , " Physics Error " , " polyTope-convexhull failed for physical %s " , GetName ( ) ) . Show ( ) ;
return false ;
}
}
else
{
recipe . meshStream = plPhysXCooking : : CookHull ( mesh . fNumVerts , mesh . fVerts , false ) ;
if ( ! recipe . meshStream )
{
pErrMsg - > Set ( true , " Physics Error " , " Convex hull creation failed for physical %s " , GetName ( ) ) . Show ( ) ;
return false ;
}
}
plPXStream pxs ( recipe . meshStream ) ;
recipe . convexMesh = plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createConvexMesh ( pxs ) ;
}
break ;
}
delete [ ] mesh . fFaces ;
delete [ ] mesh . fVerts ;
//
// Create the physical
//
plPXPhysical * physical = new plPXPhysical ;
// add the object to the resource manager, keyed to the new name
plLocation nodeLoc = GetKey ( ) - > GetUoid ( ) . GetLocation ( ) ;
plString objName = GetKey ( ) - > GetName ( ) ;
plKey physKey = hsgResMgr : : ResMgr ( ) - > NewKey ( objName , physical , nodeLoc , GetLoadMask ( ) ) ;
if ( ! physical - > Init ( recipe ) )
{
pErrMsg - > Set ( true , " Physics Error " , " Physical creation failed for object %s " , GetName ( ) ) . Show ( ) ;
physKey - > RefObject ( ) ;
physKey - > UnRefObject ( ) ;
return false ;
}
physical - > SetProperty ( plSimulationInterface : : kPinned , physProps - > GetPinned ( ) ) ;
physical - > SetProperty ( plSimulationInterface : : kPhysAnim , physProps - > GetPhysAnim ( ) ) ;
physical - > SetProperty ( plSimulationInterface : : kNoSynchronize , ( physProps - > GetNoSynchronize ( ) ! = 0 ) ) ;
physical - > SetProperty ( plSimulationInterface : : kStartInactive , ( physProps - > GetStartInactive ( ) ! = 0 ) ) ;
physical - > SetProperty ( plSimulationInterface : : kAvAnimPushable , ( physProps - > GetAvAnimPushable ( ) ! = 0 ) ) ;
if ( physProps - > GetLOSBlockCamera ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBCameraBlockers ) ;
if ( physProps - > GetLOSBlockUI ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBUIBlockers ) ;
if ( physProps - > GetLOSBlockCustom ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBCustom ) ;
if ( physProps - > GetLOSUIItem ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBUIItems ) ;
if ( physProps - > GetLOSShootable ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBShootableItems ) ;
if ( physProps - > GetLOSAvatarWalkable ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBAvatarWalkable ) ;
if ( physProps - > GetLOSSwimRegion ( ) )
physical - > AddLOSDB ( plSimDefs : : kLOSDBSwimRegion ) ;
plSimulationInterface * si = new plSimulationInterface ;
plKey pSiKey = hsgResMgr : : ResMgr ( ) - > NewKey ( objName , si , nodeLoc , GetLoadMask ( ) ) ;
// link the simulation interface to the scene object
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( pSiKey , new plObjRefMsg ( GetKey ( ) , plRefMsg : : kOnCreate , 0 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
// add the physical to the simulation interface
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( physKey , new plIntRefMsg ( pSiKey , plRefMsg : : kOnCreate , 0 , plIntRefMsg : : kPhysical ) , plRefFlags : : kActiveRef ) ;
return true ;
}
hsBool plMaxNode : : MakeController ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! CanConvert ( ) )
return false ;
hsBool forceLocal = hsControlConverter : : Instance ( ) . ForceLocal ( this ) ;
// Rember the force Local setting
hsBool CurrForceLocal = GetForceLocal ( ) ; // dont want to clobber it with false if componentPass made it true
forceLocal = ( CurrForceLocal | | forceLocal ) ? true : false ; // if it was set before, or is true now, make it true...
SetForceLocal ( forceLocal ) ;
if ( IsTMAnimated ( ) & & ( ! GetParentNode ( ) - > IsRootNode ( ) ) )
{
( ( plMaxNode * ) GetParentNode ( ) ) - > SetForceLocal ( true ) ;
}
return true ;
}
hsBool plMaxNode : : MakeCoordinateInterface ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
const char * dbgNodeName = GetName ( ) ;
if ( ! CanConvert ( ) )
return false ;
plCoordinateInterface * ci = nil ;
hsBool forceLocal = GetForceLocal ( ) ;
hsBool needCI = ( ! GetParentNode ( ) - > IsRootNode ( ) )
| | NumberOfChildren ( )
| | forceLocal ;
// If we have a transform, set up a coordinateinterface
if ( needCI )
{
hsMatrix44 loc2Par = GetLocalToParent44 ( ) ;
hsMatrix44 par2Loc = GetParentToLocal44 ( ) ;
if ( GetFilterInherit ( ) )
ci = new plFilterCoordInterface ;
else
ci = new plCoordinateInterface ;
//-------------------------
// Get data from Node, then its key, then its name
//-------------------------
plKey pNodeKey = GetKey ( ) ;
hsAssert ( pNodeKey , " Missing key for this Object " ) ;
plString pName = pNodeKey - > GetName ( ) ;
plLocation nodeLoc = GetLocation ( ) ;
plKey pCiKey = hsgResMgr : : ResMgr ( ) - > NewKey ( pName , ci , nodeLoc , GetLoadMask ( ) ) ;
ci - > SetLocalToParent ( loc2Par , par2Loc ) ;
hsBool usesPhysics = GetPhysicalProps ( ) - > IsUsed ( ) ;
ci - > SetProperty ( plCoordinateInterface : : kCanEverDelayTransform , ! usesPhysics ) ;
ci - > SetProperty ( plCoordinateInterface : : kDelayedTransformEval , ! usesPhysics ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( pCiKey , new plObjRefMsg ( pNodeKey , plRefMsg : : kOnCreate , 0 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
}
return true ;
}
hsBool plMaxNode : : MakeModifiers ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! CanConvert ( ) )
return false ;
hsBool forceLocal = GetForceLocal ( ) ;
const char * dbgNodeName = GetName ( ) ;
hsBool addMods = ( ! GetParentNode ( ) - > IsRootNode ( ) )
| | forceLocal ;
if ( addMods )
{
// create / add modifiers
// mf horse hack testing ViewFace which is already obsolete
if ( UserPropExists ( " ViewFacing " ) )
{
plViewFaceModifier * pMod = new plViewFaceModifier ;
if ( UserPropExists ( " VFPivotFavorY " ) )
pMod - > SetFlag ( plViewFaceModifier : : kPivotFavorY ) ;
else if ( UserPropExists ( " VFPivotY " ) )
pMod - > SetFlag ( plViewFaceModifier : : kPivotY ) ;
else if ( UserPropExists ( " VFPivotTumble " ) )
pMod - > SetFlag ( plViewFaceModifier : : kPivotTumble ) ;
else
pMod - > SetFlag ( plViewFaceModifier : : kPivotFace ) ;
if ( UserPropExists ( " VFScale " ) )
{
pMod - > SetFlag ( plViewFaceModifier : : kScale ) ;
TSTR sdata ;
GetUserPropString ( " VFScale " , sdata ) ;
hsStringTokenizer toker ;
toker . Reset ( sdata , hsConverterUtils : : fTagSeps ) ;
int nGot = 0 ;
char * token ;
hsVector3 scale ;
scale . Set ( 1.f , 1.f , 1.f ) ;
while ( ( nGot < 3 ) & & ( token = toker . next ( ) ) )
{
switch ( nGot )
{
case 0 :
scale . fZ = float ( atof ( token ) ) ;
break ;
case 1 :
scale . fX = scale . fZ ;
scale . fY = float ( atof ( token ) ) ;
scale . fZ = 1.f ;
break ;
case 2 :
scale . fZ = float ( atof ( token ) ) ;
break ;
}
nGot + + ;
}
pMod - > SetScale ( scale ) ;
}
AddModifier ( pMod , plString : : FromUtf8 ( GetName ( ) ) ) ;
}
}
return true ;
}
hsBool plMaxNode : : MakeParentOrRoomConnection ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! CanConvert ( ) )
return false ;
char * dbgNodeName = GetName ( ) ;
plSceneObject * pso = GetSceneObject ( ) ;
if ( ! GetParentNode ( ) - > IsRootNode ( ) )
{
plKey parKey = GetParentKey ( ) ;
plCoordinateInterface * ci = const_cast < plCoordinateInterface * > ( pso - > GetCoordinateInterface ( ) ) ;
hsAssert ( ci , " Missing CI " ) ;
plIntRefMsg * msg = new plIntRefMsg ( parKey , plRefMsg : : kOnCreate , - 1 , plIntRefMsg : : kChildObject ) ;
msg - > SetRef ( pso ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( msg , plRefFlags : : kPassiveRef ) ;
}
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( pso - > GetKey ( ) , new plNodeRefMsg ( GetRoomKey ( ) , plRefMsg : : kOnCreate , - 1 , plNodeRefMsg : : kObject ) , plRefFlags : : kActiveRef ) ;
return true ;
}
void plMaxNode : : IWipeBranchDrawable ( hsBool b )
{
SetDrawable ( b ) ;
for ( int i = 0 ; i < NumberOfChildren ( ) ; i + + )
{
plMaxNode * pChild = ( plMaxNode * ) GetChildNode ( i ) ;
pChild - > IWipeBranchDrawable ( b ) ;
}
}
//// CanMakeMesh /////////////////////////////////////////////////////////////
// Returns true if MakeMesh() on this node will result in spans being stored
// on a drawable. Takes in the object pointer to avoid having to do redundant
// work to get it.
// 9.25.2001 mcn - Made public so components can figure out if this node is
// meshable.
hsBool plMaxNode : : CanMakeMesh ( Object * obj , plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( obj = = nil )
return false ;
if ( UserPropExists ( " Plasma2_Camera " ) )
return false ;
if ( ! GetSwappableGeom ( ) & & ! GetDrawable ( ) )
return false ;
if ( GetParticleRelated ( ) )
return false ;
if ( obj - > CanConvertToType ( triObjectClassID ) )
return true ;
return false ;
}
void ITestAdjacencyRecur ( const hsTArray < int > * vertList , int iVert , hsBitVector & adjVerts )
{
adjVerts . SetBit ( iVert ) ;
int i ;
for ( i = 0 ; i < vertList [ iVert ] . GetCount ( ) ; i + + )
{
if ( ! adjVerts . IsBitSet ( vertList [ iVert ] [ i ] ) )
{
ITestAdjacencyRecur ( vertList , vertList [ iVert ] [ i ] , adjVerts ) ;
}
}
}
hsBool ITestAdjacency ( const hsTArray < int > * vertList , int numVerts )
{
hsBitVector adjVerts ;
ITestAdjacencyRecur ( vertList , 0 , adjVerts ) ;
int i ;
for ( i = 0 ; i < numVerts ; i + + )
{
if ( ! adjVerts . IsBitSet ( i ) )
return false ;
}
return true ;
}
int IsGeoSpanConvexExhaust ( const plGeometrySpan * span )
{
// Brute force, check every point against every face
uint16_t * idx = span - > fIndexData ;
int numFaces = span - > fNumIndices / 3 ;
uint32_t stride = span - > GetVertexSize ( span - > fFormat ) ;
uint8_t * vertData = span - > fVertexData ;
int numVerts = span - > fNumVerts ;
hsBool someIn = false ;
hsBool someOut = false ;
int i ;
for ( i = 0 ; i < numFaces ; i + + )
{
// compute norm and dist for face
hsPoint3 * pos [ 3 ] ;
pos [ 0 ] = ( hsPoint3 * ) ( vertData + idx [ 0 ] * stride ) ;
pos [ 1 ] = ( hsPoint3 * ) ( vertData + idx [ 1 ] * stride ) ;
pos [ 2 ] = ( hsPoint3 * ) ( vertData + idx [ 2 ] * stride ) ;
hsVector3 edge01 ( pos [ 1 ] , pos [ 0 ] ) ;
hsVector3 edge02 ( pos [ 2 ] , pos [ 0 ] ) ;
hsVector3 faceNorm = edge01 % edge02 ;
hsFastMath : : NormalizeAppr ( faceNorm ) ;
float faceDist = faceNorm . InnerProduct ( pos [ 0 ] ) ;
int j ;
for ( j = 0 ; j < numVerts ; j + + )
{
hsPoint3 * p = ( hsPoint3 * ) ( vertData + idx [ 0 ] * stride ) ;
float dist = p - > InnerProduct ( faceNorm ) - faceDist ;
const float kSmall = 1.e-3 f ;
if ( dist < - kSmall )
someIn = true ;
else if ( dist > kSmall )
someOut = true ;
if ( someIn & & someOut )
return false ;
}
idx + = 3 ;
}
return true ;
}
int IsGeoSpanConvex ( plMaxNode * node , const plGeometrySpan * span )
{
static int skipTest = false ;
if ( skipTest )
return 0 ;
// May not be now, but could become.
if ( span - > fFormat & plGeometrySpan : : kSkinWeightMask )
return 0 ;
// May not be now, but could become.
if ( node - > GetConcave ( ) | | node - > UserPropExists ( " XXXWaterColor " ) )
return 0 ;
if ( span - > fMaterial & & span - > fMaterial - > GetLayer ( 0 ) & & ( span - > fMaterial - > GetLayer ( 0 ) - > GetMiscFlags ( ) & hsGMatState : : kMiscTwoSided ) )
return 0 ;
int numVerts = span - > fNumVerts ;
if ( ! numVerts )
return 0 ;
int numFaces = span - > fNumIndices / 3 ;
if ( ! numFaces )
return 0 ;
const int kSmallNumFaces = 20 ;
if ( numFaces < = kSmallNumFaces )
return IsGeoSpanConvexExhaust ( span ) ;
hsTArray < int > * vertList = new hsTArray < int > [ numVerts ] ;
hsTArray < hsVector3 > * normList = new hsTArray < hsVector3 > [ numVerts ] ;
hsTArray < float > * distList = new hsTArray < float > [ numVerts ] ;
uint16_t * idx = span - > fIndexData ;
uint32_t stride = span - > GetVertexSize ( span - > fFormat ) ;
uint8_t * vertData = span - > fVertexData ;
// For each face
int iFace ;
for ( iFace = 0 ; iFace < numFaces ; iFace + + )
{
// compute norm and dist for face
hsPoint3 * pos [ 3 ] ;
pos [ 0 ] = ( hsPoint3 * ) ( vertData + idx [ 0 ] * stride ) ;
pos [ 1 ] = ( hsPoint3 * ) ( vertData + idx [ 1 ] * stride ) ;
pos [ 2 ] = ( hsPoint3 * ) ( vertData + idx [ 2 ] * stride ) ;
hsVector3 edge01 ( pos [ 1 ] , pos [ 0 ] ) ;
hsVector3 edge02 ( pos [ 2 ] , pos [ 0 ] ) ;
hsVector3 faceNorm = edge01 % edge02 ;
hsFastMath : : NormalizeAppr ( faceNorm ) ;
float faceDist = faceNorm . InnerProduct ( pos [ 0 ] ) ;
// For each vert
int iVtx ;
for ( iVtx = 0 ; iVtx < 3 ; iVtx + + )
{
int jVtx ;
for ( jVtx = 0 ; jVtx < 3 ; jVtx + + )
{
if ( iVtx ! = jVtx )
{
// if idx[jVtx] not in list vertList[idx[iVtx]], add it
if ( vertList [ idx [ iVtx ] ] . kMissingIndex = = vertList [ idx [ iVtx ] ] . Find ( idx [ jVtx ] ) )
vertList [ idx [ iVtx ] ] . Append ( idx [ jVtx ] ) ;
}
}
normList [ idx [ iVtx ] ] . Append ( faceNorm ) ;
distList [ idx [ iVtx ] ] . Append ( faceDist ) ;
}
idx + = 3 ;
}
hsBool someIn = false ;
hsBool someOut = false ;
int i ;
for ( i = 0 ; i < numVerts ; i + + )
{
int k ;
for ( k = 0 ; k < normList [ i ] . GetCount ( ) ; k + + )
{
int j ;
for ( j = 0 ; j < vertList [ i ] . GetCount ( ) ; j + + )
{
hsPoint3 * pos = ( hsPoint3 * ) ( vertData + vertList [ i ] [ j ] * stride ) ;
float dist = pos - > InnerProduct ( normList [ i ] [ k ] ) - distList [ i ] [ k ] ;
const float kSmall = 1.e-3 f ;
if ( dist < - kSmall )
someIn = true ;
else if ( dist > kSmall )
someOut = true ;
if ( someIn & & someOut )
goto cleanUp ;
}
}
}
if ( ! ITestAdjacency ( vertList , numVerts ) )
someIn = someOut = true ;
cleanUp :
delete [ ] vertList ;
delete [ ] normList ;
delete [ ] distList ;
if ( someIn & & someOut )
return 0 ;
return someIn ? - 1 : 1 ;
}
// Returns nil if there isn't a sceneobject and a drawinterface.
plDrawInterface * plMaxNode : : GetDrawInterface ( )
{
plDrawInterface * di = nil ;
plSceneObject * obj = GetSceneObject ( ) ;
if ( obj )
{
di = obj - > GetVolatileDrawInterface ( ) ;
}
return di ;
}
hsBool plMaxNode : : MakeMesh ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
hsTArray < plGeometrySpan * > spanArray ;
plDrawInterface * newDI = nil ;
hsBool gotMade = false ;
hsBool haveAddedToSceneNode = false ;
hsGMesh * myMesh = nil ;
uint32_t i , triMeshIndex = ( uint32_t ) - 1 ;
const char * dbgNodeName = GetName ( ) ;
TSTR sdata ;
hsStringTokenizer toker ;
plLocation nodeLoc = GetLocation ( ) ;
if ( ! GetSwappableGeom ( ) )
{
if ( ! CanConvert ( ) )
return false ;
if ( UserPropExists ( " Plasma2_Camera " ) | | ! GetDrawable ( ) )
{
SetMesh ( nil ) ;
return true ;
}
}
if ( GetSwappableGeomTarget ( ) ! = ( uint32_t ) - 1 )
{
// This node has no geometry on export, but will have some added at runtime,
// so it needs a special drawInterface
plInstanceDrawInterface * newDI = new plInstanceDrawInterface ;
newDI - > fTargetID = GetSwappableGeomTarget ( ) ;
plKey pDiKey = hsgResMgr : : ResMgr ( ) - > NewKey ( GetKey ( ) - > GetName ( ) , newDI , nodeLoc , GetLoadMask ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( pDiKey , new plObjRefMsg ( GetKey ( ) , plRefMsg : : kOnCreate , 0 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
plSwapSpansRefMsg * sMsg = new plSwapSpansRefMsg ( pDiKey , plRefMsg : : kOnCreate , - 1 , - 1 ) ;
plDrawableSpans * drawable = IGetSceneNodeSpans ( IGetDrawableSceneNode ( pErrMsg ) , true , true ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( drawable - > GetKey ( ) , sMsg , plRefFlags : : kActiveRef ) ;
return true ;
}
if ( GetInstanced ( ) )
{
hsTArray < plMaxNode * > nodes ;
TimeValue t = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
uint32_t numInstances = IBuildInstanceList ( GetObjectRef ( ) , t , nodes , true ) ;
/// Instanced, find an iNode in the list that's been converted already
for ( i = 0 ; i < numInstances ; i + + )
{
if ( nodes [ i ] - > GetSceneObject ( ) & & nodes [ i ] - > GetSceneObject ( ) - > GetDrawInterface ( ) )
{
/// Found it!
if ( ! IMakeInstanceSpans ( nodes [ i ] , spanArray , pErrMsg , settings ) )
return false ;
gotMade = true ;
break ;
}
}
/// If we didn't find anything, nothing's got converted yet, so convert the first one
/// like normal
}
// This has the side effect of calling SetMovable(true) if it should be and
// isn't already. So it needs to be before we make the mesh (and material).
// (Really, whatever makes it movable should do so then, but that has the potential
// to break other stuff, which I don't want to do 2 weeks before we ship).
hsBool movable = IsMovable ( ) ;
if ( ! gotMade )
{
if ( ! plMeshConverter : : Instance ( ) . CreateSpans ( this , spanArray , ! settings - > fDoPreshade ) )
return false ;
}
if ( ! spanArray . GetCount ( ) )
return true ;
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
spanArray [ i ] - > fMaxOwner = GetKey ( ) - > GetName ( ) ;
uint32_t shadeFlags = 0 ;
if ( GetNoPreShade ( ) )
shadeFlags | = plGeometrySpan : : kPropNoPreShade ;
if ( GetRunTimeLight ( ) )
shadeFlags | = plGeometrySpan : : kPropRunTimeLight ;
if ( GetNoShadow ( ) )
shadeFlags | = plGeometrySpan : : kPropNoShadow ;
if ( GetForceShadow ( ) | | GetAvatarSO ( ) )
shadeFlags | = plGeometrySpan : : kPropForceShadow ;
if ( GetReverseSort ( ) )
shadeFlags | = plGeometrySpan : : kPropReverseSort ;
if ( GetForceVisLOS ( ) )
shadeFlags | = plGeometrySpan : : kVisLOS ;
if ( shadeFlags )
{
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
spanArray [ i ] - > fProps | = shadeFlags ;
}
hsBool DecalMat = false ;
hsBool NonDecalMat = false ;
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
{
if ( spanArray [ i ] - > fMaterial - > IsDecal ( ) )
DecalMat = true ;
else
NonDecalMat = true ;
}
if ( ! ( DecalMat ^ NonDecalMat ) )
{
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
spanArray [ i ] - > ClearBuffers ( ) ;
if ( pErrMsg - > Set ( ( plConvert : : Instance ( ) . fWarned & plConvert : : kWarnedDecalAndNonDecal ) = = 0 , GetName ( ) ,
" This node has both regular and decal materials, and thus will be ignored. " ) . CheckAskOrCancel ( ) )
{
plConvert : : Instance ( ) . fWarned | = plConvert : : kWarnedDecalAndNonDecal ;
}
pErrMsg - > Set ( false ) ;
return false ;
}
hsBool isDecal = IsLegalDecal ( false ) ; // Don't complain about the parent
/// Get some stuff
hsBool forceLocal = GetForceLocal ( ) ;
hsMatrix44 l2w = GetLocalToWorld44 ( ) ;
hsMatrix44 w2l = GetWorldToLocal44 ( ) ;
/// 4.17.2001 mcn - TEMP HACK to test fog by adding a key to a bogus fogEnviron object to ALL spans
/* plFogEnvironment *myFog = nil;
plKey myFogKey = hsgResMgr : : ResMgr ( ) - > FindExportAlias ( " HACK_FOG " , plFogEnvironment : : Index ( ) ) ;
if ( myFogKey ! = nil )
myFog = plFogEnvironment : : ConvertNoRef ( myFogKey - > GetObjectPtr ( ) ) ;
else
{
hsColorRGBA color ;
color . Set ( 0.5 , 0.5 , 1 , 1 ) ;
// Exp fog
myFog = new plFogEnvironment ( plFogEnvironment : : kExpFog , 700.f , 1.f , color ) ;
myFogKey = hsgResMgr : : ResMgr ( ) - > NewKey ( " HACK_FOG " , myFog , nodeLoc ) ;
hsgResMgr : : ResMgr ( ) - > AddExportAlias ( " HACK_FOG " , plFogEnvironment : : Index ( ) , myFogKey ) ;
}
for ( int j = 0 ; j < spanArray . GetCount ( ) ; j + + )
{
spanArray [ j ] . fFogEnviron = myFog ;
}
*/ /// 4.17.2001 mcn - TEMP HACK end
plDrawable * drawable = nil ;
plSceneNode * tmpNode = nil ;
/// Find the ice to add it to
if ( GetSwappableGeom ( ) ) // We just want to make a geo span, not actually add it to a drawable(interface)
{
plMaxNode * drawableSource = ( plMaxNode * ) ( GetParentNode ( ) - > IsRootNode ( ) ? this : GetParentNode ( ) ) ;
plSceneNode * tmpNode = drawableSource - > IGetDrawableSceneNode ( pErrMsg ) ;
plDrawableSpans * drawable = IGetSceneNodeSpans ( tmpNode , true , true ) ;
ISetupBones ( drawable , spanArray , l2w , w2l , pErrMsg , settings ) ;
hsTArray < plGeometrySpan * > * swapSpans = & GetSwappableGeom ( ) - > fSpans ;
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
swapSpans - > Append ( spanArray . Get ( i ) ) ;
plString tmpName = plString : : Format ( " %s_SMsh " , GetName ( ) ) ;
hsgResMgr : : ResMgr ( ) - > NewKey ( tmpName , GetSwappableGeom ( ) , GetLocation ( ) , GetLoadMask ( ) ) ;
return true ;
}
plMaxNode * nonDecalParent = this ;
if ( GetRoomKey ( ) )
{
tmpNode = plSceneNode : : ConvertNoRef ( GetRoomKey ( ) - > GetObjectPtr ( ) ) ;
if ( isDecal ) // If we're a decal, we just want to use our parent's drawable
{
plMaxNode * parent = ( plMaxNode * ) GetParentNode ( ) ;
SetDecalLevel ( parent - > GetDecalLevel ( ) + 1 ) ;
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
spanArray [ i ] - > fDecalLevel = GetDecalLevel ( ) ;
}
{
/// Make a new drawInterface (will assign stuff to it later)
newDI = new plDrawInterface ;
plKey pDiKey = hsgResMgr : : ResMgr ( ) - > NewKey ( GetKey ( ) - > GetName ( ) , newDI , nodeLoc , GetLoadMask ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( pDiKey , new plObjRefMsg ( GetKey ( ) , plRefMsg : : kOnCreate , 0 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
/// Attach the processed spans to the DI (through drawables)
IAssignSpansToDrawables ( spanArray , newDI , pErrMsg , settings ) ;
}
}
return true ;
}
plSceneNode * plMaxNode : : IGetDrawableSceneNode ( plErrorMsg * pErrMsg )
{
plSceneNode * sn = nil ;
sn = plSceneNode : : ConvertNoRef ( GetRoomKey ( ) - > GetObjectPtr ( ) ) ;
return sn ;
}
//// IAssignSpansToDrawables /////////////////////////////////////////////////
// Given a span array, adds it to the node's drawables, creating them if
// necessary. Then it takes the resulting indices and drawable pointers
// and assigns them to the given drawInterface.
void plMaxNode : : IAssignSpansToDrawables ( hsTArray < plGeometrySpan * > & spanArray , plDrawInterface * di ,
plErrorMsg * pErrMsg , plConvertSettings * settings )
{
hsTArray < plGeometrySpan * > opaqueArray , blendingArray , sortingArray ;
plDrawableSpans * oSpans = nil , * bSpans = nil , * sSpans = nil ;
int sCount , oCount , bCount , i ;
plSceneNode * tmpNode = nil ;
hsMatrix44 l2w = GetLocalToWorld44 ( ) ;
hsMatrix44 w2l = GetWorldToLocal44 ( ) ;
uint32_t oIndex = ( uint32_t ) - 1 , bIndex = ( uint32_t ) - 1 , sIndex = uint32_t ( - 1 ) ;
tmpNode = IGetDrawableSceneNode ( pErrMsg ) ;
/*
/// Get sceneNode. If we're itinerant and not the parent node, this won't just
/// be GetRoomKey()->GetObjectPtr()....
if ( GetItinerant ( ) & & ! GetParentNode ( ) - > IsRootNode ( ) )
{
/// Step up to the top of the chain
plMaxNode * baseNode = this ;
while ( ! baseNode - > GetParentNode ( ) - > IsRootNode ( ) )
baseNode = ( plMaxNode * ) baseNode - > GetParentNode ( ) ;
if ( baseNode - > GetItinerant ( ) )
tmpNode = plSceneNode : : ConvertNoRef ( baseNode - > GetRoomKey ( ) - > GetObjectPtr ( ) ) ;
else
{
tmpNode = plSceneNode : : ConvertNoRef ( GetRoomKey ( ) - > GetObjectPtr ( ) ) ;
/// Warn, since we should only be itinerant if our parent is as well
pErrMsg - > Set ( true , " Warning " , " Itinerant flag in child '%s' of non-itinerant tree. This should never happen. You should inform a programmer... " , GetName ( ) ) . Show ( ) ;
}
}
else
tmpNode = plSceneNode : : ConvertNoRef ( GetRoomKey ( ) - > GetObjectPtr ( ) ) ;
*/
hsBitVector convexBits ;
/// Separate the array into two arrays, one opaque and one blending
for ( sCount = 0 , oCount = 0 , bCount = 0 , i = 0 ; i < spanArray . GetCount ( ) ; i + + )
{
if ( spanArray [ i ] - > fProps & plGeometrySpan : : kRequiresBlending )
{
hsBool needFaceSort = ! GetNoFaceSort ( ) & & ! IsGeoSpanConvex ( this , spanArray [ i ] ) ;
if ( needFaceSort )
{
sCount + + ;
}
else
{
convexBits . SetBit ( i ) ;
bCount + + ;
}
}
else
oCount + + ;
}
// Done this way, since expanding an hsTArray has the nasty side effect of just copying data, which we don't
// want when we have memory pointers...
opaqueArray . SetCount ( oCount ) ;
blendingArray . SetCount ( bCount ) ;
sortingArray . SetCount ( sCount ) ;
for ( sCount = 0 , oCount = 0 , bCount = 0 , i = 0 ; i < spanArray . GetCount ( ) ; i + + )
{
if ( spanArray [ i ] - > fProps & plGeometrySpan : : kRequiresBlending )
{
if ( convexBits . IsBitSet ( i ) )
blendingArray [ bCount + + ] = spanArray [ i ] ;
else
sortingArray [ sCount + + ] = spanArray [ i ] ;
}
else
opaqueArray [ oCount + + ] = spanArray [ i ] ;
}
/// Get some drawable pointers
if ( opaqueArray . GetCount ( ) > 0 )
oSpans = plDrawableSpans : : ConvertNoRef ( IGetSceneNodeSpans ( tmpNode , false ) ) ;
if ( blendingArray . GetCount ( ) > 0 )
bSpans = plDrawableSpans : : ConvertNoRef ( IGetSceneNodeSpans ( tmpNode , true , false ) ) ;
if ( sortingArray . GetCount ( ) > 0 )
sSpans = plDrawableSpans : : ConvertNoRef ( IGetSceneNodeSpans ( tmpNode , true , true ) ) ;
if ( oSpans ! = nil )
IAssignSpan ( oSpans , opaqueArray , oIndex , l2w , w2l , pErrMsg , settings ) ;
if ( bSpans ! = nil )
IAssignSpan ( bSpans , blendingArray , bIndex , l2w , w2l , pErrMsg , settings ) ;
if ( sSpans )
IAssignSpan ( sSpans , sortingArray , sIndex , l2w , w2l , pErrMsg , settings ) ;
/// Now assign to the interface
if ( oSpans )
{
uint8_t iDraw = di - > GetNumDrawables ( ) ;
di - > SetDrawable ( iDraw , oSpans ) ;
di - > SetDrawableMeshIndex ( iDraw , oIndex ) ;
}
if ( bSpans )
{
uint8_t iDraw = di - > GetNumDrawables ( ) ;
di - > SetDrawable ( iDraw , bSpans ) ;
di - > SetDrawableMeshIndex ( iDraw , bIndex ) ;
}
if ( sSpans )
{
uint8_t iDraw = di - > GetNumDrawables ( ) ;
di - > SetDrawable ( iDraw , sSpans ) ;
di - > SetDrawableMeshIndex ( iDraw , sIndex ) ;
}
}
//// IAssignSpan /////////////////////////////////////////////////////////////
// Small utility function for IAssignSpansToDrawables, just does some of
// the low-down work that's identical for each drawable/spans/etc.
void plMaxNode : : IAssignSpan ( plDrawableSpans * drawable , hsTArray < plGeometrySpan * > & spanArray , uint32_t & index ,
hsMatrix44 & l2w , hsMatrix44 & w2l ,
plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( NumBones ( ) )
ISetupBones ( drawable , spanArray , l2w , w2l , pErrMsg , settings ) ;
// Assign spans to the drawables, plus set the volatile flag on the
// drawables for the SceneViewer, just in case it hasn't been set yet
if ( settings - > fSceneViewer )
{
drawable - > SetNativeProperty ( plDrawable : : kPropVolatile , true ) ;
index = drawable - > AppendDISpans ( spanArray , index , false ) ;
}
else
index = drawable - > AddDISpans ( spanArray , index ) ;
if ( GetItinerant ( ) )
drawable - > SetNativeProperty ( plDrawable : : kPropCharacter , true ) ;
}
// Tiny helper for the function below
void SetSpansBoneInfo ( hsTArray < plGeometrySpan * > & spanArray , uint32_t baseMatrix , uint32_t numMatrices )
{
int i ;
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
{
spanArray [ i ] - > fBaseMatrix = baseMatrix ;
spanArray [ i ] - > fNumMatrices = numMatrices ;
}
}
//// ISetupBones /////////////////////////////////////////////////////////////
// Adds the given bones to the given drawable, then sets up the given spans
// with the right indices and sets the initial bone positions.
void plMaxNode : : ISetupBones ( plDrawableSpans * drawable , hsTArray < plGeometrySpan * > & spanArray ,
hsMatrix44 & l2w , hsMatrix44 & w2l ,
plErrorMsg * pErrMsg , plConvertSettings * settings )
{
const char * dbgNodeName = GetName ( ) ;
if ( ! NumBones ( ) )
return ;
plMaxBoneMap * boneMap = GetBoneMap ( ) ;
if ( boneMap & & boneMap - > GetBaseMatrixIndex ( drawable ) ! = ( uint32_t ) - 1 )
{
SetSpansBoneInfo ( spanArray , boneMap - > GetBaseMatrixIndex ( drawable ) , boneMap - > fNumBones ) ;
return ;
}
int baseMatrix , i ;
uint8_t numBones = ( boneMap ? boneMap - > fNumBones : NumBones ( ) ) + 1 ;
plMaxNodeBase * * boneArray = new plMaxNodeBase * [ numBones ] ;
if ( boneMap )
boneMap - > FillBoneArray ( boneArray ) ;
else
{
for ( i = 0 ; i < NumBones ( ) ; i + + )
{
boneArray [ i ] = GetBone ( i ) ;
}
}
hsTArray < hsMatrix44 > initialB2W ;
hsTArray < hsMatrix44 > initialW2B ;
initialB2W . SetCount ( numBones ) ;
initialW2B . SetCount ( numBones ) ;
hsTArray < hsMatrix44 > initialL2B ;
hsTArray < hsMatrix44 > initialB2L ;
initialL2B . SetCount ( numBones ) ;
initialB2L . SetCount ( numBones ) ;
initialB2W [ 0 ] . Reset ( ) ;
initialW2B [ 0 ] . Reset ( ) ;
initialL2B [ 0 ] . Reset ( ) ;
initialB2L [ 0 ] . Reset ( ) ;
for ( i = 1 ; i < numBones ; i + + )
{
hsMatrix44 b2w ;
hsMatrix44 w2b ;
hsMatrix44 l2b ;
hsMatrix44 b2l ;
plMaxNodeBase * bone = boneArray [ i - 1 ] ;
const char * dbgBoneName = bone - > GetName ( ) ;
Matrix3 localTM = bone - > GetNodeTM ( TimeValue ( 0 ) ) ;
b2w = Matrix3ToMatrix44 ( localTM ) ;
b2w . GetInverse ( & w2b ) ;
l2b = w2b * l2w ;
b2l = w2l * b2w ;
initialB2W [ i ] = b2w ;
initialW2B [ i ] = w2b ;
initialL2B [ i ] = l2b ;
initialB2L [ i ] = b2l ;
}
// First, see if the bones are already set up appropriately.
// Appropriately means:
// a) Associated with the correct drawable (maybe others too, we don't care).
// b) InitialBone transforms match. If we (or another user of the same bone)
// are force localed, Our InitialBone won't match, because it also includes
// our transform as well as the bone's. If we've been flattened into world
// space, our transform is ident and we can share. This is the normal case
// in scene boning. So InitialBones have to match in count and matrix value.
baseMatrix = drawable - > FindBoneBaseMatrix ( initialL2B , GetSwappableGeom ( ) ! = nil ) ;
if ( baseMatrix ! = uint32_t ( - 1 ) )
{
SetSpansBoneInfo ( spanArray , baseMatrix , numBones ) ;
delete [ ] boneArray ;
return ;
}
baseMatrix = drawable - > AppendDIMatrixSpans ( numBones ) ;
SetSpansBoneInfo ( spanArray , baseMatrix , numBones ) ;
if ( boneMap )
boneMap - > SetBaseMatrixIndex ( drawable , baseMatrix ) ;
for ( i = 1 ; i < numBones ; i + + )
{
plMaxNodeBase * bone = boneArray [ i - 1 ] ;
plSceneObject * obj = bone - > GetSceneObject ( ) ;
const char * dbgBoneName = bone - > GetName ( ) ;
// Pick which drawable to point the DI to
uint8_t iDraw = 0 ;
/// Now create the actual bone DI, or grab it if it's already created
plDrawInterface * di = obj - > GetVolatileDrawInterface ( ) ;
if ( di )
{
for ( iDraw = 0 ; iDraw < di - > GetNumDrawables ( ) ; iDraw + + )
{
if ( di - > GetDrawable ( iDraw ) = = drawable )
break ;
}
}
else
{
plLocation nodeLoc = bone - > GetLocation ( ) ;
di = new plDrawInterface ;
plKey diKey = hsgResMgr : : ResMgr ( ) - > NewKey ( GetKey ( ) - > GetName ( ) , di , nodeLoc , GetLoadMask ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( diKey , new plObjRefMsg ( obj - > GetKey ( ) , plRefMsg : : kOnCreate , 0 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
}
if ( di - > GetNumDrawables ( ) < = iDraw )
{
uint32_t diIndex = drawable - > NewDIMatrixIndex ( ) ;
di - > SetDrawableMeshIndex ( iDraw , diIndex ) ;
di - > SetDrawable ( iDraw , drawable ) ;
}
plDISpanIndex & skinIndices = drawable - > GetDISpans ( di - > GetDrawableMeshIndex ( iDraw ) ) ;
skinIndices . Append ( baseMatrix + i ) ;
drawable - > SetInitialBone ( baseMatrix + i , initialL2B [ i ] , initialB2L [ i ] ) ;
di - > SetTransform ( initialB2W [ i ] , initialW2B [ i ] ) ;
}
delete [ ] boneArray ;
}
//// IMakeInstanceSpans //////////////////////////////////////////////////////
// Given an instance node, instances the geoSpans that the node owns and
// stores them in the given array.
hsBool plMaxNode : : IMakeInstanceSpans ( plMaxNode * node , hsTArray < plGeometrySpan * > & spanArray ,
plErrorMsg * pErrMsg , plConvertSettings * settings )
{
uint8_t iDraw ;
int index , i ;
plSceneObject * obj = node - > GetSceneObject ( ) ;
if ( ! obj )
return false ;
const plDrawInterface * di = obj - > GetDrawInterface ( ) ;
if ( ! di )
return false ;
hsBool setVisDists = false ;
float minDist , maxDist ;
if ( hsMaterialConverter : : HasVisDists ( this , 0 , minDist , maxDist ) )
{
setVisDists = true ;
}
index = 0 ;
spanArray . Reset ( ) ;
for ( iDraw = 0 ; iDraw < di - > GetNumDrawables ( ) ; iDraw + + )
{
plDrawableSpans * dr = plDrawableSpans : : ConvertNoRef ( di - > GetDrawable ( iDraw ) ) ;
if ( ! dr )
continue ;
if ( di - > GetDrawableMeshIndex ( iDraw ) = = ( uint32_t ) - 1 )
continue ;
plDISpanIndex disi = dr - > GetDISpans ( di - > GetDrawableMeshIndex ( iDraw ) ) ;
spanArray . ExpandAndZero ( spanArray . GetCount ( ) + disi . fIndices . GetCount ( ) ) ;
for ( i = 0 ; i < disi . fIndices . GetCount ( ) ; i + + )
{
spanArray [ index ] = new plGeometrySpan ;
spanArray [ index ] - > MakeInstanceOf ( dr - > GetGeometrySpan ( disi . fIndices [ i ] ) ) ;
if ( setVisDists )
{
spanArray [ index ] - > fMinDist = ( minDist ) ;
spanArray [ index ] - > fMaxDist = ( maxDist ) ;
}
dr - > GetGeometrySpan ( disi . fIndices [ i ] ) - > fProps | = plGeometrySpan : : kInstanced ;
spanArray [ index + + ] - > fProps | = plGeometrySpan : : kInstanced ;
}
}
// Now that we have all of our instanced spans, we need to make sure we
// have the right materials. Why? There are some isolated cases (such as when "force
// material copy" is set) where we want to still instance the geometry but we want
// separate materials. In this case, GetMaterialArray() will return the right array of
// materials for our instanced node. However, since we've tossed everything except the
// final plGeometrySpans from MakeMesh(), we have to do a reverse lookup to see what
// materials get assigned to whom. GetMaterialArray() is guaranteed (according to Bob)
// to return materials in the same order for instanced nodes, so what we do is call
// GMA() for the old node and the new node (the old one should just be a lookup), then
// for each geoSpan look its old material up in the old array, find the matching material
// in the new array (i.e. same position) and assign that new material to the span.
# if 1 // Change this to 0 to just always use the same materials on instances (old, incorrect way)
Mtl * newMtl = GetMtl ( ) , * origMtl = node - > GetMtl ( ) ;
if ( newMtl ! = nil & & newMtl = = origMtl ) // newMtl should == origMtl, but check just in case
{
hsTArray < hsGMaterial * > oldMaterials , newMaterials ;
if ( hsMaterialConverter : : IsMultiMat ( newMtl ) )
{
for ( i = 0 ; i < newMtl - > NumSubMtls ( ) ; i + + )
{
hsMaterialConverter : : Instance ( ) . GetMaterialArray ( origMtl - > GetSubMtl ( i ) , node , oldMaterials ) ;
hsMaterialConverter : : Instance ( ) . GetMaterialArray ( newMtl - > GetSubMtl ( i ) , this , newMaterials ) ;
}
}
else
{
hsMaterialConverter : : Instance ( ) . GetMaterialArray ( origMtl , node , oldMaterials ) ;
hsMaterialConverter : : Instance ( ) . GetMaterialArray ( newMtl , this , newMaterials ) ;
}
/// Now we have two arrays to let us map, so walk through our geoSpans and translate them!
/// The good thing is that this is all done before the spans are added to the drawable,
/// so we don't have to worry about reffing or unreffing or any of that messiness; all of
/// that will be done for us as part of the normal AppendDISpans() process.
for ( i = 0 ; i < spanArray . GetCount ( ) ; i + + )
{
int j ;
// Find the span's original material
for ( j = 0 ; j < oldMaterials . GetCount ( ) ; j + + )
{
if ( spanArray [ i ] - > fMaterial = = oldMaterials [ j ] )
{
spanArray [ i ] - > fMaterial = newMaterials [ j ] ;
break ;
}
}
}
}
# endif
return true ;
}
//// IBuildInstanceList //////////////////////////////////////////////////////
// For the given object, builds a list of all the iNodes that have that
// object as their object. Returns the total node count
uint32_t plMaxNode : : IBuildInstanceList ( Object * obj , TimeValue t , hsTArray < plMaxNode * > & nodes , hsBool beMoreAccurate )
{
Object * thisObj = EvalWorldState ( t ) . obj ;
DependentIterator di ( obj ) ;
ReferenceMaker * rm ;
plMaxNode * node ;
plKey sceneNodeKey = GetRoomKey ( ) ;
/// Use the DependentIterator to loop through all the dependents of the object,
/// looking for nodes that use it
nodes . Reset ( ) ;
while ( rm = di . Next ( ) )
{
if ( rm - > SuperClassID ( ) = = BASENODE_CLASS_ID )
{
node = ( plMaxNode * ) rm ;
if ( node - > EvalWorldState ( t ) . obj = = thisObj )
{
// Note: we CANNOT instance across pages (i.e. sceneNodes), so we need to make sure this
// INode will be in the same page as our master object
// Also note: RoomKeys will be nil until we've finished the first component pass, so when
// we test this in ConvertValidate(), the keys will be nil and all objects will be "in the
// same room", even though they're not. This is not too bad, though, since the worst that
// could happen is the object gets forced local even when there ends up not being any other
// instances of it in the same page. Ooooh.
if ( sceneNodeKey = = node - > GetRoomKey ( ) )
{
// Make sure the materials generated for both of these nodes will be the same
if ( IMaterialsMatch ( node , beMoreAccurate ) )
nodes . Append ( node ) ;
}
}
}
}
return nodes . GetCount ( ) ;
}
//// IMaterialsMatch /////////////////////////////////////////////////////////
// Given two nodes that are instances of each other, this function determines
// whether the resulting exported materials for both will be the same or not.
// If not, we need to not instance/share the geometry, since the UV channels
// could (and most likely will) be different.
// To test this, all we really need to do is check the return values of
// AlphaHackLayersNeeded(), since all the other material parameters will be
// identical due to these nodes being instances of each other.
hsBool plMaxNode : : IMaterialsMatch ( plMaxNode * otherNode , hsBool beMoreAccurate )
{
Mtl * mtl = GetMtl ( ) , * otherMtl = otherNode - > GetMtl ( ) ;
if ( mtl ! = otherMtl )
return false ; // The two objects have different materials, no way we
// can try to instance them now
if ( mtl = = nil )
return true ; // Both nodes have no material, works for me
// If we're not told to be accurate, then we just quit here. This is because
// in the early passes, we *can't* be more accurate, since we won't have all
// the info yet, so we don't bother checking it
if ( ! beMoreAccurate )
return true ;
if ( hsMaterialConverter : : IsMultiMat ( mtl ) )
{
int i ;
for ( i = 0 ; i < mtl - > NumSubMtls ( ) ; i + + )
{
if ( AlphaHackLayersNeeded ( i ) ! = otherNode - > AlphaHackLayersNeeded ( i ) )
return false ;
}
}
else
{
if ( AlphaHackLayersNeeded ( - 1 ) ! = otherNode - > AlphaHackLayersNeeded ( - 1 ) )
return false ;
}
// They're close enough!
return true ;
}
hsBool plMaxNode : : ShadeMesh ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
const char * dbgNodeName = GetName ( ) ;
hsTArray < plGeometrySpan * > spanArray ;
if ( ! ( CanConvert ( ) & & GetDrawable ( ) ) )
return true ;
plSceneObject * obj = GetSceneObject ( ) ;
if ( ! obj )
return true ;
const plDrawInterface * di = obj - > GetDrawInterface ( ) ;
if ( ! di )
return true ;
uint8_t iDraw ;
for ( iDraw = 0 ; iDraw < di - > GetNumDrawables ( ) ; iDraw + + )
{
plDrawableSpans * dr = plDrawableSpans : : ConvertNoRef ( di - > GetDrawable ( iDraw ) ) ;
if ( ! dr )
continue ;
if ( di - > GetDrawableMeshIndex ( iDraw ) = = ( uint32_t ) - 1 )
continue ;
plDISpanIndex disi = dr - > GetDISpans ( di - > GetDrawableMeshIndex ( iDraw ) ) ;
int i ;
for ( i = 0 ; i < disi . fIndices . GetCount ( ) ; i + + )
{
spanArray . Append ( dr - > GetGeometrySpan ( disi . fIndices [ i ] ) ) ;
}
hsMatrix44 l2w = GetLocalToWorld44 ( ) ;
hsMatrix44 w2l = GetWorldToLocal44 ( ) ;
/// Shade the spans now
// Either do vertex shading or generate a light map.
if ( GetLightMapComponent ( ) )
{
plLightMapGen : : Instance ( ) . MakeMaps ( this , l2w , w2l , spanArray , pErrMsg , nil ) ;
// Since they were already pointers to the geometry spans, we don't have
// to re-stuff them. Horray!
}
else
{
hsVertexShader : : Instance ( ) . ShadeNode ( this , l2w , w2l , spanArray ) ;
}
if ( settings & & settings - > fSceneViewer )
dr - > RefreshDISpans ( di - > GetDrawableMeshIndex ( iDraw ) ) ;
}
return true ;
}
hsBool plMaxNode : : MakeOccluder ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! UserPropExists ( " Occluder " ) )
return true ;
hsBool twoSided = UserPropExists ( " OccTwoSided " ) ;
hsBool isHole = UserPropExists ( " OccHole " ) ;
return ConvertToOccluder ( pErrMsg , twoSided , isHole ) ;
}
static void IRemoveCollinearPoints ( hsTArray < Point3 > & facePts )
{
int i ;
for ( i = 0 ; i < facePts . GetCount ( ) ; )
{
int j = i + 1 > = facePts . GetCount ( ) ? 0 : i + 1 ;
int k = j + 1 > = facePts . GetCount ( ) ? 0 : j + 1 ;
Point3 ab = FNormalize ( facePts [ i ] - facePts [ j ] ) ;
Point3 bc = FNormalize ( facePts [ j ] - facePts [ k ] ) ;
const float kDotCutoff = 1.f - 1.e-3 f ;
float dot = DotProd ( ab , bc ) ;
if ( ( dot < kDotCutoff ) & & ( dot > - kDotCutoff ) )
{
i + + ;
}
else
{
facePts . Remove ( j ) ;
}
}
}
hsBool plMaxNode : : ConvertToOccluder ( plErrorMsg * pErrMsg , hsBool twoSided , hsBool isHole )
{
if ( ! CanConvert ( ) )
return false ;
/// Get some stuff
plLocation nodeLoc = GetLocation ( ) ;
hsBool moving = IsMovable ( ) ;
if ( moving )
moving + + ;
Matrix3 tmp ( true ) ;
Matrix3 maxL2V = GetLocalToVert ( TimeValue ( 0 ) ) ;
Matrix3 maxV2L = GetVertToLocal ( TimeValue ( 0 ) ) ;
hsTArray < plCullPoly > polys ;
uint32_t polyInitFlags = plCullPoly : : kNone ;
if ( isHole )
polyInitFlags | = plCullPoly : : kHole ;
else
if ( twoSided )
polyInitFlags | = plCullPoly : : kTwoSided ;
Object * obj = EvalWorldState ( TimeValue ( 0 ) ) . obj ;
if ( obj - > CanConvertToType ( triObjectClassID ) )
{
TriObject * meshObj = ( TriObject * ) obj - > ConvertToType ( TimeValue ( 0 ) , triObjectClassID ) ;
if ( meshObj )
{
Mesh mesh ( meshObj - > mesh ) ;
const float kNormThresh = M_PI / 20.f ;
const float kEdgeThresh = M_PI / 20.f ;
const float kBias = 0.1f ;
const float kMaxEdge = - 1.f ;
const DWORD kOptFlags = OPTIMIZE_SAVESMOOTHBOUNDRIES ;
mesh . Optimize (
kNormThresh , // threshold of normal differences to preserve
kEdgeThresh , // When the angle between adjacent surface normals is less than this value the auto edge is performed (if the OPTIMIZE_AUTOEDGE flag is set). This angle is specified in radians.
kBias , // Increasing the bias parameter keeps triangles from becoming degenerate. range [0..1] (0 = no bias).
kMaxEdge , // This will prevent the optimize function from creating edges longer than this value. If this parameter is <=0 no limit is placed on the length of the edges.
kOptFlags , // Let them input using smoothing groups, but nothing else.
NULL ) ; // progress bar
MNMesh mnMesh ( mesh ) ;
mnMesh . EliminateCollinearVerts ( ) ;
mnMesh . EliminateCoincidentVerts ( 0.1f ) ;
// Documentation recommends MakeConvexPolyMesh over MakePolyMesh. Naturally, MakePolyMesh works better.
// mnMesh.MakeConvexPolyMesh();
mnMesh . MakePolyMesh ( ) ;
mnMesh . MakeConvex ( ) ;
// mnMesh.MakePlanar(1.f * M_PI / 180.f); // Completely ineffective. Winding up with majorly non-planar polys.
mnMesh . Transform ( maxV2L ) ;
polys . SetCount ( mesh . getNumFaces ( ) ) ;
polys . SetCount ( 0 ) ;
// Unfortunate problem here. Max is assuming that eventually this will get rendered, and so
// we need to avoid T-junctions. Fact is, T-junctions don't bother us at all, where-as colinear
// verts within a poly do (just as added overhead).
// So, to make this as painless (ha ha) as possible, we could detach each poly as we go to
// its own mnMesh, then eliminate colinear verts on that single poly mesh. Except
// EliminateCollinearVerts doesn't seem to actually do that. So we'll just have to
// manually detect and skip collinear verts.
hsTArray < Point3 > facePts ;
int i ;
for ( i = 0 ; i < mnMesh . numf ; i + + )
{
MNFace & face = mnMesh . f [ i ] ;
facePts . SetCount ( 0 ) ;
int j ;
for ( j = 0 ; j < face . deg ; j + + )
{
facePts . Append ( mnMesh . v [ face . vtx [ j ] ] . p ) ;
}
IRemoveCollinearPoints ( facePts ) ;
if ( facePts . GetCount ( ) < 3 )
continue ;
int lastAdded = 2 ;
plCullPoly * poly = polys . Push ( ) ;
poly - > fVerts . SetCount ( 0 ) ;
Point3 p ;
hsPoint3 pt ;
p = facePts [ 0 ] ;
pt . Set ( p . x , p . y , p . z ) ;
poly - > fVerts . Append ( pt ) ;
p = facePts [ 1 ] ;
pt . Set ( p . x , p . y , p . z ) ;
poly - > fVerts . Append ( pt ) ;
p = facePts [ 2 ] ;
pt . Set ( p . x , p . y , p . z ) ;
poly - > fVerts . Append ( pt ) ;
for ( j = lastAdded + 1 ; j < facePts . GetCount ( ) ; j + + )
{
p = facePts [ j ] ;
pt . Set ( p . x , p . y , p . z ) ;
hsVector3 a = hsVector3 ( & pt , & poly - > fVerts [ 0 ] ) ;
hsVector3 b = hsVector3 ( & poly - > fVerts [ lastAdded ] , & poly - > fVerts [ 0 ] ) ;
hsVector3 c = hsVector3 ( & poly - > fVerts [ lastAdded - 1 ] , & poly - > fVerts [ 0 ] ) ;
hsVector3 aXb = a % b ;
hsVector3 bXc = b % c ;
hsFastMath : : Normalize ( aXb ) ;
hsFastMath : : Normalize ( bXc ) ;
float dotSq = aXb . InnerProduct ( bXc ) ;
dotSq * = dotSq ;
const float kMinLenSq = 1.e-8 f ;
const float kMinDotFracSq = 0.998f * 0.998f ;
float lenSq = aXb . MagnitudeSquared ( ) * bXc . MagnitudeSquared ( ) ;
if ( lenSq < kMinLenSq )
continue ;
// If not planar, move to new poly.
if ( dotSq < lenSq * kMinDotFracSq )
{
poly - > InitFromVerts ( polyInitFlags ) ;
poly = polys . Push ( ) ;
plCullPoly * lastPoly = & polys [ polys . GetCount ( ) - 2 ] ;
poly - > fVerts . SetCount ( 0 ) ;
poly - > fVerts . Append ( lastPoly - > fVerts [ 0 ] ) ;
poly - > fVerts . Append ( lastPoly - > fVerts [ lastAdded ] ) ;
lastAdded = 1 ;
}
poly - > fVerts . Append ( pt ) ;
lastAdded + + ;
}
poly - > InitFromVerts ( polyInitFlags ) ;
}
}
}
if ( polys . GetCount ( ) )
{
plOccluder * occ = nil ;
plMobileOccluder * mob = nil ;
if ( moving )
{
mob = new plMobileOccluder ;
occ = mob ;
}
else
{
occ = new plOccluder ;
}
occ - > SetPolyList ( polys ) ;
occ - > ComputeFromPolys ( ) ;
// Register it.
plString tmpName ;
if ( GetKey ( ) & & ! GetKey ( ) - > GetName ( ) . IsEmpty ( ) )
{
tmpName = plString : : Format ( " %s_Occluder " , GetKey ( ) - > GetName ( ) . c_str ( ) ) ;
}
else
{
static int numOcc = 0 ;
tmpName = plString : : Format ( " Occluder_%4.4d " , numOcc ) ;
}
plKey key = hsgResMgr : : ResMgr ( ) - > NewKey ( tmpName , occ , nodeLoc , GetLoadMask ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( occ - > GetKey ( ) , new plObjRefMsg ( GetKey ( ) , plRefMsg : : kOnCreate , - 1 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
}
return true ;
}
hsBool plMaxNode : : MakeLight ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
if ( ! CanConvert ( ) )
return false ;
if ( ! GetRunTimeLight ( ) )
return true ;
/// Get some stuff
plLocation nodeLoc = GetLocation ( ) ;
hsBool forceLocal = GetForceLocal ( ) ;
hsMatrix44 l2w = GetLocalToWorld44 ( ) ;
hsMatrix44 w2l = GetWorldToLocal44 ( ) ;
hsMatrix44 lt2l = GetVertToLocal44 ( ) ;
hsMatrix44 l2lt = GetLocalToVert44 ( ) ;
plLightInfo * liInfo = nil ;
liInfo = IMakeLight ( pErrMsg , settings ) ;
if ( liInfo )
{
// 12.03.01 mcn - Um, we want RT lights to affect static objects if they're animated. So
// why wasn't this here a long time ago? :~
if ( IsMovable ( ) | | IsAnimatedLight ( ) )
liInfo - > SetProperty ( plLightInfo : : kLPMovable , true ) ;
liInfo - > SetTransform ( l2w , w2l ) ;
liInfo - > SetLocalToLight ( l2lt , lt2l ) ;
plKey key = hsgResMgr : : ResMgr ( ) - > NewKey ( GetKey ( ) - > GetName ( ) , liInfo , nodeLoc , GetLoadMask ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( liInfo - > GetKey ( ) , new plObjRefMsg ( GetKey ( ) , plRefMsg : : kOnCreate , - 1 , plObjRefMsg : : kInterface ) , plRefFlags : : kActiveRef ) ;
// Only support projection for spots and dir lights for now.
if ( plLimitedDirLightInfo : : ConvertNoRef ( liInfo ) | | plSpotLightInfo : : ConvertNoRef ( liInfo ) )
{
// Have to do this after the drawable gets a key.
IGetProjection ( liInfo , pErrMsg ) ;
}
}
return true ;
}
plLightInfo * plMaxNode : : IMakeLight ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
plLightInfo * liInfo = nil ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
if ( obj - > ClassID ( ) = = Class_ID ( OMNI_LIGHT_CLASS_ID , 0 ) )
liInfo = IMakeOmni ( pErrMsg , settings ) ;
else
if ( ( obj - > ClassID ( ) = = Class_ID ( SPOT_LIGHT_CLASS_ID , 0 ) ) | | ( obj - > ClassID ( ) = = Class_ID ( FSPOT_LIGHT_CLASS_ID , 0 ) ) )
liInfo = IMakeSpot ( pErrMsg , settings ) ;
else
if ( ( obj - > ClassID ( ) = = Class_ID ( DIR_LIGHT_CLASS_ID , 0 ) ) | | ( obj - > ClassID ( ) = = Class_ID ( TDIR_LIGHT_CLASS_ID , 0 ) ) )
liInfo = IMakeDirectional ( pErrMsg , settings ) ;
else
if ( obj - > ClassID ( ) = = RTOMNI_LIGHT_CLASSID )
liInfo = IMakeRTOmni ( pErrMsg , settings ) ;
else
if ( ( obj - > ClassID ( ) = = RTSPOT_LIGHT_CLASSID ) ) //|| (obj->ClassID() == Class_ID(FSPOT_LIGHT_CLASS_ID, 0)) )
liInfo = IMakeRTSpot ( pErrMsg , settings ) ;
else
if ( ( obj - > ClassID ( ) = = RTDIR_LIGHT_CLASSID ) ) //|| (obj->ClassID() == Class_ID(FSPOT_LIGHT_CLASS_ID, 0)) )
liInfo = IMakeRTDirectional ( pErrMsg , settings ) ;
else
if ( obj - > ClassID ( ) = = RTPDIR_LIGHT_CLASSID )
liInfo = IMakeRTProjDirectional ( pErrMsg , settings ) ;
return liInfo ;
}
void plMaxNode : : IGetLightAttenuation ( plOmniLightInfo * liInfo , LightObject * light , LightState & ls )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
float attenConst , attenLinear , attenQuadratic ;
float intens = ls . intens > = 0 ? ls . intens : - ls . intens ;
float attenEnd = ls . attenEnd ;
// Decay type 0:None, 1:Linear, 2:Squared
if ( ls . useAtten )
{
switch ( ( ( GenLight * ) light ) - > GetDecayType ( ) )
{
case 0 :
case 1 :
attenConst = 1.f ;
attenLinear = ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / attenEnd ;
attenQuadratic = 0 ;
break ;
case 2 :
attenConst = 1.f ;
attenLinear = 0 ;
attenQuadratic = ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / ( attenEnd * attenEnd ) ;
break ;
case 3 :
attenConst = intens ;
attenLinear = 0.f ;
attenQuadratic = 0.f ;
liInfo - > SetCutoffAttenuation ( ( ( GenLight * ) light ) - > GetDecayRadius ( timeVal ) ) ;
break ;
}
}
else
{
attenConst = 1.f ;
attenLinear = 0.f ;
attenQuadratic = 0.f ;
}
liInfo - > SetConstantAttenuation ( attenConst ) ;
liInfo - > SetLinearAttenuation ( attenLinear ) ;
liInfo - > SetQuadraticAttenuation ( attenQuadratic ) ;
}
hsBool plMaxNode : : IGetRTLightAttenValues ( IParamBlock2 * ProperPB , float & attenConst , float & attenLinear , float & attenQuadratic , float & attenCutoff )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
float intens = ProperPB - > GetFloat ( plRTLightBase : : kIntensity , timeVal ) ;
if ( intens < 0 )
intens = - intens ;
float attenEnd ;
attenEnd = ProperPB - > GetFloat ( plRTLightBase : : kAttenMaxFalloffEdit , timeVal ) ; //ls.attenEnd;
// Decay Type New == 0 for Linear and 1 for Squared.... OLD and OBSOLETE:Decay type 0:None, 1:Linear, 2:Squared
// Oh, and now 2 = cutoff attenuation
if ( ProperPB - > GetInt ( plRTLightBase : : kUseAttenuationBool , timeVal ) )
{
switch ( ProperPB - > GetInt ( plRTLightBase : : kAttenTypeRadio , timeVal ) ) //((GenLight*)light)->GetDecayType())
{
case 0 :
attenConst = 1.f ;
attenLinear = ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / attenEnd ;
if ( attenLinear < 0 )
attenLinear = 0 ;
attenQuadratic = 0 ;
attenCutoff = attenEnd ;
break ;
case 1 :
attenConst = 1.f ;
attenLinear = 0 ;
attenQuadratic = ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / ( attenEnd * attenEnd ) ;
if ( attenQuadratic < 0 )
attenQuadratic = 0 ;
attenCutoff = attenEnd ;
break ;
case 2 :
attenConst = intens ;
attenLinear = 0.f ;
attenQuadratic = 0.f ;
attenCutoff = attenEnd ;
break ;
}
return true ;
}
else
{
attenConst = 1.f ;
attenLinear = 0.f ;
attenQuadratic = 0.f ;
attenCutoff = 0.f ;
return true ;
}
return false ;
}
void plMaxNode : : IGetRTLightAttenuation ( plOmniLightInfo * liInfo , IParamBlock2 * ProperPB )
{
float attenConst , attenLinear , attenQuadratic , attenCutoff ;
if ( IGetRTLightAttenValues ( ProperPB , attenConst , attenLinear , attenQuadratic , attenCutoff ) )
{
liInfo - > SetConstantAttenuation ( attenConst ) ;
liInfo - > SetLinearAttenuation ( attenLinear ) ;
liInfo - > SetQuadraticAttenuation ( attenQuadratic ) ;
liInfo - > SetCutoffAttenuation ( attenCutoff ) ;
}
}
void plMaxNode : : IGetLightColors ( plLightInfo * liInfo , LightObject * light , LightState & ls )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Point3 color = light - > GetRGBColor ( timeVal ) ;
float intensity = light - > GetIntensity ( timeVal ) ;
color * = intensity ;
liInfo - > SetAmbient ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , 1.f ) ) ;
if ( ls . affectDiffuse )
liInfo - > SetDiffuse ( hsColorRGBA ( ) . Set ( color . x , color . y , color . z , intensity ) ) ;
else
liInfo - > SetDiffuse ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , intensity ) ) ;
if ( ls . affectSpecular )
liInfo - > SetSpecular ( hsColorRGBA ( ) . Set ( color . x , color . y , color . z , intensity ) ) ;
else
liInfo - > SetSpecular ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , intensity ) ) ;
}
void plMaxNode : : IGetRTLightColors ( plLightInfo * liInfo , IParamBlock2 * ProperPB )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Point3 color = ProperPB - > GetPoint3 ( plRTLightBase : : kLightColor , timeVal ) ; //light->GetRGBColor(timeVal);
float intensity = ProperPB - > GetFloat ( plRTLightBase : : kIntensity , timeVal ) ; //light->GetIntensity(timeVal);
color * = intensity ;
liInfo - > SetAmbient ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , 1.f ) ) ;
if ( ProperPB - > GetInt ( plRTLightBase : : kAffectDiffuse , timeVal ) )
liInfo - > SetDiffuse ( hsColorRGBA ( ) . Set ( color . x , color . y , color . z , intensity ) ) ;
else
liInfo - > SetDiffuse ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , intensity ) ) ;
if ( ProperPB - > GetInt ( plRTLightBase : : kSpec , timeVal ) ) //ls.affectSpecular )
{
Color spec = ProperPB - > GetColor ( plRTLightBase : : kSpecularColorSwatch ) ;
liInfo - > SetSpecular ( hsColorRGBA ( ) . Set ( spec . r , spec . g , spec . b , intensity ) ) ;
}
else
liInfo - > SetSpecular ( hsColorRGBA ( ) . Set ( 0 , 0 , 0 , intensity ) ) ;
}
void plMaxNode : : IGetCone ( plSpotLightInfo * liInfo , LightObject * light , LightState & ls )
{
float inner = hsDegreesToRadians ( ls . hotsize ) ;
float outer = hsDegreesToRadians ( ls . fallsize ) ;
/// 4.26.2001 mcn - MAX gives us full angles, but we want to store half angles
liInfo - > SetSpotInner ( inner / 2.0f ) ;
liInfo - > SetSpotOuter ( outer / 2.0f ) ;
liInfo - > SetFalloff ( 1.f ) ;
}
void plMaxNode : : IGetRTCone ( plSpotLightInfo * liInfo , IParamBlock2 * ProperPB )
{
//TimeValue timeVal = hsConverterUtils::Instance().GetTime(GetInterface());
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
float inner , outer ;
inner = hsDegreesToRadians ( ProperPB - > GetFloat ( plRTLightBase : : kHotSpot , timeVal ) ) ; //ls.hotsize);
outer = hsDegreesToRadians ( ProperPB - > GetFloat ( plRTLightBase : : kFallOff , timeVal ) ) ; //ls.fallsize);
/// 4.26.2001 mcn - MAX gives us full angles, but we want to store half angles
liInfo - > SetSpotInner ( inner / 2.0f ) ;
liInfo - > SetSpotOuter ( outer / 2.0f ) ;
liInfo - > SetFalloff ( 1.f ) ;
}
plLightInfo * plMaxNode : : IMakeSpot ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
LightObject * light = ( LightObject * ) obj - > ConvertToType ( timeVal , Class_ID ( SPOT_LIGHT_CLASS_ID , 0 ) ) ;
if ( ! light )
light = ( LightObject * ) obj - > ConvertToType ( timeVal , Class_ID ( FSPOT_LIGHT_CLASS_ID , 0 ) ) ;
LightState ls ;
if ( ! ( REF_SUCCEED = = light - > EvalLightState ( timeVal , Interval ( timeVal , timeVal ) , & ls ) ) )
{
pErrMsg - > Set ( true , GetName ( ) , " Trouble evaluating light " ) . CheckAndAsk ( ) ;
return nil ;
}
plSpotLightInfo * spot = new plSpotLightInfo ;
IGetLightColors ( spot , light , ls ) ;
IGetLightAttenuation ( spot , light , ls ) ;
IGetCone ( spot , light , ls ) ;
if ( obj ! = light )
light - > DeleteThis ( ) ;
return spot ;
}
plLightInfo * plMaxNode : : IMakeOmni ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
LightObject * light = ( LightObject * ) obj - > ConvertToType ( timeVal ,
Class_ID ( OMNI_LIGHT_CLASS_ID , 0 ) ) ;
LightState ls ;
if ( ! ( REF_SUCCEED = = light - > EvalLightState ( timeVal , Interval ( timeVal , timeVal ) , & ls ) ) )
{
pErrMsg - > Set ( true , GetName ( ) , " Trouble evaluating light " ) . CheckAndAsk ( ) ;
return nil ;
}
plOmniLightInfo * omni = new plOmniLightInfo ;
IGetLightAttenuation ( omni , light , ls ) ;
IGetLightColors ( omni , light , ls ) ;
if ( obj ! = light )
light - > DeleteThis ( ) ;
return omni ;
}
plLightInfo * plMaxNode : : IMakeDirectional ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
LightObject * light = ( LightObject * ) obj - > ConvertToType ( timeVal , Class_ID ( DIR_LIGHT_CLASS_ID , 0 ) ) ;
if ( ! light )
light = ( LightObject * ) obj - > ConvertToType ( timeVal , Class_ID ( TDIR_LIGHT_CLASS_ID , 0 ) ) ;
LightState ls ;
if ( ! ( REF_SUCCEED = = light - > EvalLightState ( timeVal , Interval ( timeVal , timeVal ) , & ls ) ) )
{
pErrMsg - > Set ( true , GetName ( ) , " Trouble evaluating light " ) . CheckAndAsk ( ) ;
return nil ;
}
plLightInfo * plasLight = nil ;
if ( light - > GetProjMap ( ) )
{
plLimitedDirLightInfo * ldl = new plLimitedDirLightInfo ;
float sz = light - > GetFallsize ( timeVal , FOREVER ) ;
float depth = 1000.f ;
ldl - > SetWidth ( sz ) ;
ldl - > SetHeight ( sz ) ;
ldl - > SetDepth ( depth ) ;
plasLight = ldl ;
}
else
{
plDirectionalLightInfo * direct = new plDirectionalLightInfo ;
plasLight = direct ;
}
IGetLightColors ( plasLight , light , ls ) ;
if ( obj ! = light )
light - > DeleteThis ( ) ;
return plasLight ;
}
plLightInfo * plMaxNode : : IMakeRTSpot ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
Object * ThisObj = ( ( INode * ) this ) - > GetObjectRef ( ) ;
IParamBlock2 * ThisObjPB = ThisObj - > GetParamBlockByID ( plRTLightBase : : kBlkSpotLight ) ;
if ( ! obj - > CanConvertToType ( RTSPOT_LIGHT_CLASSID ) )
{
pErrMsg - > Set ( true , GetName ( ) , " Trouble evaluating light, improper classID " ) . CheckAndAsk ( ) ;
return nil ;
}
plSpotLightInfo * spot = new plSpotLightInfo ;
if ( ! ThisObjPB - > GetInt ( plRTLightBase : : kLightOn ) )
spot - > SetProperty ( plLightInfo : : kDisable , true ) ;
IGetRTLightColors ( spot , ThisObjPB ) ;
IGetRTLightAttenuation ( spot , ThisObjPB ) ;
IGetRTCone ( spot , ThisObjPB ) ;
//plSpotModifier* liMod = new plSpotModifier;
//GetRTLightColAnim(ThisObjPB, liMod);
//GetRTLightAttenAnim(ThisObjPB, liMod);
//GetRTConeAnim(ThisObjPB, liMod);
//IAttachRTLightModifier(liMod);
// if( obj != light )
// light->DeleteThis();
return spot ;
}
plLightInfo * plMaxNode : : IMakeRTOmni ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
Object * ThisObj = ( ( INode * ) this ) - > GetObjectRef ( ) ;
IParamBlock2 * ThisObjPB = ThisObj - > GetParamBlockByID ( plRTLightBase : : kBlkOmniLight ) ;
plOmniLightInfo * omni = new plOmniLightInfo ;
if ( ! ThisObjPB - > GetInt ( plRTLightBase : : kLightOn ) )
omni - > SetProperty ( plLightInfo : : kDisable , true ) ;
IGetRTLightAttenuation ( omni , ThisObjPB ) ;
IGetRTLightColors ( omni , ThisObjPB ) ;
//plOmniModifier* liMod = new plOmniModifier;
//GetRTLightColAnim(ThisObjPB, liMod);
//GetRTLightAttenAnim(ThisObjPB, liMod);
//IAttachRTLightModifier(liMod);
// if( obj != light )
// light->DeleteThis();
return omni ;
}
plLightInfo * plMaxNode : : IMakeRTDirectional ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
Object * ThisObj = ( ( INode * ) this ) - > GetObjectRef ( ) ;
IParamBlock2 * ThisObjPB = ThisObj - > GetParamBlockByID ( plRTLightBase : : kBlkTSpotLight ) ;
plDirectionalLightInfo * direct = new plDirectionalLightInfo ;
if ( ! ThisObjPB - > GetInt ( plRTLightBase : : kLightOn ) )
direct - > SetProperty ( plLightInfo : : kDisable , true ) ;
IGetRTLightColors ( direct , ThisObjPB ) ;
//plLightModifier* liMod = new plLightModifier;
//GetRTLightColAnim(ThisObjPB, liMod);
//IAttachRTLightModifier(liMod);
// if( obj != light )
// light->DeleteThis();
return direct ;
}
//// IMakeRTProjDirectional //////////////////////////////////////////////////
// Conversion function for RT Projected Directional lights
plLightInfo * plMaxNode : : IMakeRTProjDirectional ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
Object * ThisObj = ( ( INode * ) this ) - > GetObjectRef ( ) ;
IParamBlock2 * mainPB = ThisObj - > GetParamBlockByID ( plRTLightBase : : kBlkMain ) ;
IParamBlock2 * projPB = ThisObj - > GetParamBlockByID ( plRTProjDirLight : : kBlkProj ) ;
plLimitedDirLightInfo * light = new plLimitedDirLightInfo ;
light - > SetWidth ( projPB - > GetFloat ( plRTProjDirLight : : kWidth ) ) ;
light - > SetHeight ( projPB - > GetFloat ( plRTProjDirLight : : kHeight ) ) ;
light - > SetDepth ( projPB - > GetFloat ( plRTProjDirLight : : kRange ) ) ;
if ( ! mainPB - > GetInt ( plRTLightBase : : kLightOn ) )
light - > SetProperty ( plLightInfo : : kDisable , true ) ;
IGetRTLightColors ( light , mainPB ) ;
//plLightModifier *liMod = new plLightModifier;
//GetRTLightColAnim( mainPB, liMod );
//IAttachRTLightModifier(liMod);
return light ;
}
hsBool plMaxNode : : IGetProjection ( plLightInfo * li , plErrorMsg * pErrMsg )
{
hsBool persp = false ;
TimeValue timeVal = hsConverterUtils : : Instance ( ) . GetTime ( GetInterface ( ) ) ;
Object * obj = EvalWorldState ( timeVal ) . obj ;
LightObject * light = ( LightObject * ) obj - > ConvertToType ( timeVal , RTSPOT_LIGHT_CLASSID ) ;
if ( light )
persp = true ;
if ( ! light )
light = ( LightObject * ) obj - > ConvertToType ( timeVal , RTPDIR_LIGHT_CLASSID ) ;
if ( ! light )
return false ;
hsBool retVal = false ;
Texmap * projMap = light - > GetProjMap ( ) ;
if ( ! projMap )
return false ;
plConvert & convert = plConvert : : Instance ( ) ;
if ( projMap - > ClassID ( ) ! = LAYER_TEX_CLASS_ID )
{
if ( pErrMsg - > Set ( ! ( convert . fWarned & plConvert : : kWarnedWrongProj ) , GetName ( ) ,
" Only Plasma Layers supported for projection " ) . CheckAskOrCancel ( ) )
{
convert . fWarned | = plConvert : : kWarnedWrongProj ;
}
pErrMsg - > Set ( false ) ;
return false ;
}
IParamBlock2 * pb = nil ;
Class_ID cid = obj - > ClassID ( ) ;
// Get the paramblock
if ( cid = = RTSPOT_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkSpotLight ) ;
else if ( cid = = RTOMNI_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkOmniLight ) ;
else if ( cid = = RTDIR_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkTSpotLight ) ;
else if ( cid = = RTPDIR_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTProjDirLight : : kBlkProj ) ;
// Have the layer converter process this layer directly
plLayerConverter : : Instance ( ) . MuteWarnings ( ) ;
plLayerInterface * proj = plLayerConverter : : Instance ( ) . ConvertTexmap ( projMap , this , 0 , true , false ) ;
plLayerConverter : : Instance ( ) . UnmuteWarnings ( ) ;
if ( proj )
{
plLayer * projLay = plLayer : : ConvertNoRef ( proj - > BottomOfStack ( ) ) ;
if ( projLay & & projLay - > GetTexture ( ) )
{
if ( persp )
projLay - > SetMiscFlags ( projLay - > GetMiscFlags ( ) | hsGMatState : : kMiscPerspProjection ) ;
else
projLay - > SetMiscFlags ( projLay - > GetMiscFlags ( ) | hsGMatState : : kMiscOrthoProjection ) ;
projLay - > SetUVWSrc ( projLay - > GetUVWSrc ( ) | plLayerInterface : : kUVWPosition ) ;
projLay - > SetClampFlags ( hsGMatState : : kClampTexture ) ;
projLay - > SetZFlags ( hsGMatState : : kZNoZWrite ) ;
switch ( pb - > GetInt ( plRTLightBase : : kProjTypeRadio ) )
{
default :
case plRTLightBase : : kIlluminate :
projLay - > SetBlendFlags ( hsGMatState : : kBlendMult ) ;
li - > SetProperty ( plLightInfo : : kLPOverAll , false ) ;
break ;
case plRTLightBase : : kAdd :
projLay - > SetBlendFlags ( hsGMatState : : kBlendAdd ) ;
li - > SetProperty ( plLightInfo : : kLPOverAll , true ) ;
break ;
case plRTLightBase : : kMult :
projLay - > SetBlendFlags ( hsGMatState : : kBlendMult | hsGMatState : : kBlendInvertColor | hsGMatState : : kBlendInvertFinalColor ) ;
li - > SetProperty ( plLightInfo : : kLPOverAll , true ) ;
break ;
case plRTLightBase : : kMADD :
projLay - > SetBlendFlags ( hsGMatState : : kBlendMADD ) ;
li - > SetProperty ( plLightInfo : : kLPOverAll , true ) ;
break ;
}
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( proj - > GetKey ( ) , new plGenRefMsg ( li - > GetKey ( ) , plRefMsg : : kOnCreate , 0 , 0 ) , plRefFlags : : kActiveRef ) ;
li - > SetShadowCaster ( false ) ;
li - > SetProperty ( plLightInfo : : kLPMovable , true ) ;
retVal = true ;
}
else
{
char buff [ 256 ] ;
if ( projMap & & projMap - > GetName ( ) & & * projMap - > GetName ( ) )
sprintf ( buff , " Can't find projected bitmap - %s " , projMap - > GetName ( ) ) ;
else
sprintf ( buff , " Can't find projected bitmap - <unknown> " ) ;
if ( pErrMsg - > Set ( ! ( convert . fWarned & plConvert : : kWarnedMissingProj ) , GetName ( ) ,
buff ) . CheckAskOrCancel ( ) )
convert . fWarned | = plConvert : : kWarnedMissingProj ;
pErrMsg - > Set ( false ) ;
retVal = false ;
}
}
else
{
if ( pErrMsg - > Set ( ! ( convert . fWarned & plConvert : : kWarnedWrongProj ) , GetName ( ) ,
" Failure to convert projection map - check type. " ) . CheckAskOrCancel ( ) )
convert . fWarned | = plConvert : : kWarnedWrongProj ;
pErrMsg - > Set ( false ) ;
retVal = false ;
}
if ( light ! = obj )
light - > DeleteThis ( ) ;
return retVal ;
}
/*
hsBool plMaxNode : : IAttachRTLightModifier ( plLightModifier * liMod )
{
if ( liMod - > HasAnima ( ) )
{
liMod - > DefaultAnimation ( ) ;
CreateModifierKey ( liMod , " _ANIMA " ) ;
AddModifier ( liMod ) ;
}
else
{
delete liMod ;
return false ;
}
return true ;
}
*/
bool plMaxNode : : IsAnimatedLight ( )
{
Object * obj = GetObjectRef ( ) ;
if ( ! obj )
return false ;
const char * dbgNodeName = GetName ( ) ;
Class_ID cid = obj - > ClassID ( ) ;
if ( ! ( cid = = RTSPOT_LIGHT_CLASSID | |
cid = = RTOMNI_LIGHT_CLASSID | |
cid = = RTDIR_LIGHT_CLASSID | |
cid = = RTPDIR_LIGHT_CLASSID ) )
return false ;
IParamBlock2 * pb = nil ;
// Get the paramblock
if ( cid = = RTSPOT_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkSpotLight ) ;
else if ( cid = = RTOMNI_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkOmniLight ) ;
else if ( cid = = RTDIR_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkTSpotLight ) ;
else if ( cid = = RTPDIR_LIGHT_CLASSID )
pb = obj - > GetParamBlockByID ( plRTLightBase : : kBlkMain ) ;
hsControlConverter & cc = hsControlConverter : : Instance ( ) ;
// Is the color animated?
Control * colorCtl = GetParamBlock2Controller ( pb , ParamID ( plRTLightBase : : kLightColor ) ) ;
if ( colorCtl & & cc . HasKeyTimes ( colorCtl ) )
return true ;
// Is the specularity animated?
Control * specCtl = GetParamBlock2Controller ( pb , ParamID ( plRTLightBase : : kSpecularColorSwatch ) ) ;
if ( specCtl & & cc . HasKeyTimes ( specCtl ) )
return true ;
// Is the attenuation animated? (Spot and Omni lights only)
if ( cid = = RTSPOT_LIGHT_CLASSID | | cid = = RTOMNI_LIGHT_CLASSID )
{
Control * falloffCtl = GetParamBlock2Controller ( pb , ParamID ( plRTLightBase : : kAttenMaxFalloffEdit ) ) ;
if ( falloffCtl & & cc . HasKeyTimes ( falloffCtl ) )
return true ;
}
// Is the cone animated? (Spot only)
if ( cid = = RTSPOT_LIGHT_CLASSID )
{
Control * innerCtl = GetParamBlock2Controller ( pb , ParamID ( plRTLightBase : : kHotSpot ) ) ;
if ( innerCtl & & cc . HasKeyTimes ( innerCtl ) )
return true ;
Control * outerCtl = GetParamBlock2Controller ( pb , ParamID ( plRTLightBase : : kFallOff ) ) ;
if ( outerCtl & & cc . HasKeyTimes ( outerCtl ) )
return true ;
}
return false ;
}
void plMaxNode : : GetRTLightAttenAnim ( IParamBlock2 * ProperPB , plAGAnim * anim )
{
if ( ProperPB - > GetInt ( plRTLightBase : : kUseAttenuationBool , TimeValue ( 0 ) ) )
{
Control * falloffCtl = GetParamBlock2Controller ( ProperPB , ParamID ( plRTLightBase : : kAttenMaxFalloffEdit ) ) ;
if ( falloffCtl )
{
plLeafController * subCtl ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
subCtl = hsControlConverter : : Instance ( ) . MakeScalarController ( falloffCtl , this ) ;
else
subCtl = hsControlConverter : : Instance ( ) . MakeScalarController ( falloffCtl , this ,
anim - > GetStart ( ) , anim - > GetEnd ( ) ) ;
if ( subCtl )
{
if ( ProperPB - > GetInt ( plRTLightBase : : kAttenTypeRadio , TimeValue ( 0 ) ) = = 2 )
{
// Animation of a cutoff attenuation, which only needs a scalar channel
plOmniCutoffApplicator * app = new plOmniCutoffApplicator ( ) ;
app - > SetChannelName ( GetName ( ) ) ;
plScalarControllerChannel * chan = new plScalarControllerChannel ( subCtl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( subCtl - > GetLength ( ) ) ;
}
else
{
hsBool distSq = ProperPB - > GetInt ( plRTLightBase : : kAttenTypeRadio , TimeValue ( 0 ) ) ;
int i ;
for ( i = 0 ; i < subCtl - > GetNumKeys ( ) ; i + + )
{
hsScalarKey * key = subCtl - > GetScalarKey ( i ) ;
if ( key )
{
float attenEnd = key - > fValue ;
TimeValue tv = key - > fFrame * MAX_TICKS_PER_FRAME ;
float intens = ProperPB - > GetFloat ( plRTLightBase : : kIntensity , tv ) ;
float newVal = ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / attenEnd ;
if ( distSq )
newVal / = attenEnd ;
key - > fValue = newVal ;
}
hsBezScalarKey * bezKey = subCtl - > GetBezScalarKey ( i ) ;
if ( bezKey )
{
float attenEnd = bezKey - > fValue ;
TimeValue tv = bezKey - > fFrame * MAX_TICKS_PER_FRAME ;
float intens = ProperPB - > GetFloat ( plRTLightBase : : kIntensity , tv ) ;
float newVal = ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / attenEnd ;
if ( distSq )
newVal / = attenEnd ;
/// From the chain rule, fix our tangents.
bezKey - > fInTan * = - ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / ( attenEnd * attenEnd ) ;
if ( distSq )
bezKey - > fInTan * = 2.f / attenEnd ;
bezKey - > fOutTan * = - ( intens * plSillyLightKonstants : : GetFarPowerKonst ( ) - 1.f ) / ( attenEnd * attenEnd ) ;
if ( distSq )
bezKey - > fOutTan * = 2.f / attenEnd ;
bezKey - > fValue = newVal ;
}
}
plAGApplicator * app ;
if ( distSq )
app = new plOmniSqApplicator ;
else
app = new plOmniApplicator ;
app - > SetChannelName ( GetName ( ) ) ;
plScalarControllerChannel * chan = new plScalarControllerChannel ( subCtl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( subCtl - > GetLength ( ) ) ;
float attenConst , attenLinear , attenQuadratic , attenCutoff ;
IGetRTLightAttenValues ( ProperPB , attenConst , attenLinear , attenQuadratic , attenCutoff ) ;
plOmniLightInfo * info = plOmniLightInfo : : ConvertNoRef ( GetSceneObject ( ) - > GetGenericInterface ( plOmniLightInfo : : Index ( ) ) ) ;
if ( info )
{
hsPoint3 initAtten ( attenConst , attenLinear , attenQuadratic ) ;
info - > SetConstantAttenuation ( attenConst ) ;
info - > SetLinearAttenuation ( attenLinear ) ;
info - > SetQuadraticAttenuation ( attenQuadratic ) ;
}
else
hsAssert ( false , " Failed to find light info " ) ;
}
}
}
}
}
void plMaxNode : : IAdjustRTColorByIntensity ( plController * ctl , IParamBlock2 * ProperPB )
{
plLeafController * simp = plLeafController : : ConvertNoRef ( ctl ) ;
plCompoundController * comp ;
if ( simp )
{
int i ;
for ( i = 0 ; i < simp - > GetNumKeys ( ) ; i + + )
{
hsPoint3Key * key = simp - > GetPoint3Key ( i ) ;
if ( key )
{
TimeValue tv = key - > fFrame * MAX_TICKS_PER_FRAME ;
float intens = ProperPB - > GetFloat ( plRTLightBase : : kIntensity , tv ) ;
key - > fValue * = intens ;
}
hsBezPoint3Key * bezKey = simp - > GetBezPoint3Key ( i ) ;
if ( bezKey )
{
TimeValue tv = bezKey - > fFrame * MAX_TICKS_PER_FRAME ;
float intens = ProperPB - > GetFloat ( plRTLightBase : : kIntensity , tv ) ;
bezKey - > fInTan * = intens ;
bezKey - > fOutTan * = intens ;
bezKey - > fValue * = intens ;
}
}
}
else if ( comp = plCompoundController : : ConvertNoRef ( ctl ) )
{
int j ;
for ( j = 0 ; j < 3 ; j + + )
{
IAdjustRTColorByIntensity ( comp - > GetController ( j ) , ProperPB ) ;
}
}
}
void plMaxNode : : GetRTLightColAnim ( IParamBlock2 * ProperPB , plAGAnim * anim )
{
Control * ambientCtl = nil ; // Ambient not currently supported
Control * colorCtl = GetParamBlock2Controller ( ProperPB , ParamID ( plRTLightBase : : kLightColor ) ) ;
Control * specCtl = GetParamBlock2Controller ( ProperPB , ParamID ( plRTLightBase : : kSpecularColorSwatch ) ) ;
plPointControllerChannel * chan ;
if ( ambientCtl )
{
plController * ctl ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
ctl = hsControlConverter : : Instance ( ) . MakeColorController ( ambientCtl , this ) ;
else
ctl = hsControlConverter : : Instance ( ) . MakeColorController ( ambientCtl , this , anim - > GetStart ( ) , anim - > GetEnd ( ) ) ;
if ( ctl )
{
plLightAmbientApplicator * app = new plLightAmbientApplicator ( ) ;
app - > SetChannelName ( GetName ( ) ) ;
chan = new plPointControllerChannel ( ctl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( ctl - > GetLength ( ) ) ;
}
}
if ( colorCtl )
{
plController * ctl ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
ctl = hsControlConverter : : Instance ( ) . MakeColorController ( colorCtl , this ) ;
else
ctl = hsControlConverter : : Instance ( ) . MakeColorController ( colorCtl , this , anim - > GetStart ( ) , anim - > GetEnd ( ) ) ;
if ( ctl )
{
IAdjustRTColorByIntensity ( ctl , ProperPB ) ;
plLightDiffuseApplicator * app = new plLightDiffuseApplicator ( ) ;
app - > SetChannelName ( GetName ( ) ) ;
chan = new plPointControllerChannel ( ctl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( ctl - > GetLength ( ) ) ;
}
}
if ( specCtl )
{
plController * ctl ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
ctl = hsControlConverter : : Instance ( ) . MakeColorController ( specCtl , this ) ;
else
ctl = hsControlConverter : : Instance ( ) . MakeColorController ( specCtl , this , anim - > GetStart ( ) , anim - > GetEnd ( ) ) ;
if ( ctl )
{
plLightSpecularApplicator * app = new plLightSpecularApplicator ( ) ;
app - > SetChannelName ( GetName ( ) ) ;
chan = new plPointControllerChannel ( ctl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( ctl - > GetLength ( ) ) ;
}
}
}
void plMaxNode : : GetRTConeAnim ( IParamBlock2 * ProperPB , plAGAnim * anim )
{
Control * innerCtl = GetParamBlock2Controller ( ProperPB , ParamID ( plRTLightBase : : kHotSpot ) ) ;
Control * outerCtl = GetParamBlock2Controller ( ProperPB , ParamID ( plRTLightBase : : kFallOff ) ) ;
plScalarControllerChannel * chan ;
if ( innerCtl )
{
plLeafController * ctl ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
ctl = hsControlConverter : : Instance ( ) . MakeScalarController ( innerCtl , this ) ;
else
ctl = hsControlConverter : : Instance ( ) . MakeScalarController ( innerCtl , this , anim - > GetStart ( ) , anim - > GetEnd ( ) ) ;
if ( ctl )
{
plSpotInnerApplicator * app = new plSpotInnerApplicator ( ) ;
app - > SetChannelName ( GetName ( ) ) ;
chan = new plScalarControllerChannel ( ctl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( ctl - > GetLength ( ) ) ;
}
}
if ( outerCtl )
{
plController * ctl ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
ctl = hsControlConverter : : Instance ( ) . MakeScalarController ( outerCtl , this ) ;
else
ctl = hsControlConverter : : Instance ( ) . MakeScalarController ( outerCtl , this , anim - > GetStart ( ) , anim - > GetEnd ( ) ) ;
if ( ctl )
{
plSpotOuterApplicator * app = new plSpotOuterApplicator ( ) ;
app - > SetChannelName ( GetName ( ) ) ;
chan = new plScalarControllerChannel ( ctl ) ;
app - > SetChannel ( chan ) ;
anim - > AddApplicator ( app ) ;
if ( ! anim - > GetName ( ) . Compare ( ENTIRE_ANIMATION_NAME ) )
anim - > ExtendToLength ( ctl - > GetLength ( ) ) ;
}
}
}
plXImposterComp * plMaxNode : : GetXImposterComp ( )
{
int count = NumAttachedComponents ( ) ;
int i ;
for ( i = 0 ; i < count ; i + + )
{
// See if any are a x-imposter component.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp & & ( comp - > ClassID ( ) = = XIMPOSTER_COMP_CID ) )
{
plXImposterComp * ximp = ( plXImposterComp * ) comp ;
return ximp ;
}
}
return nil ;
}
Point3 plMaxNode : : GetFlexibility ( )
{
uint32_t count = NumAttachedComponents ( ) ;
// Go through all the components attached to this node
for ( uint32_t i = 0 ; i < count ; i + + )
{
// See if any are a flexibility component.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp & & ( comp - > ClassID ( ) = = FLEXIBILITY_COMP_CID ) )
{
plFlexibilityComponent * flex = ( plFlexibilityComponent * ) comp ;
return flex - > GetFlexibility ( ) ;
}
}
return Point3 ( 0.f , 0.f , 0.f ) ;
}
plLightMapComponent * plMaxNode : : GetLightMapComponent ( )
{
uint32_t count = NumAttachedComponents ( ) ;
// Go through all the components attached to this node
for ( uint32_t i = 0 ; i < count ; i + + )
{
// See if any are a flexibility component.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp & & ( comp - > ClassID ( ) = = LIGHTMAP_COMP_CID ) )
{
plLightMapComponent * lmap = ( plLightMapComponent * ) comp ;
return lmap ;
}
}
return nil ;
}
plDrawableCriteria plMaxNode : : GetDrawableCriteria ( hsBool needBlending , hsBool needSorting )
{
plRenderLevel level = needBlending ? GetRenderLevel ( needBlending ) : plRenderLevel : : OpaqueRenderLevel ( ) ;
if ( GetSortAsOpaque ( ) )
level . Set ( plRenderLevel : : kOpaqueMajorLevel , level . Minor ( ) ) ;
uint32_t crit = 0 ;
if ( needBlending )
{
if ( needSorting & & ! GetNoFaceSort ( ) )
crit | = plDrawable : : kCritSortFaces ;
if ( ! GetNoSpanSort ( ) )
crit | = plDrawable : : kCritSortSpans ;
}
if ( GetItinerant ( ) )
crit | = plDrawable : : kCritCharacter ;
plDrawableCriteria retVal ( crit , level , GetLoadMask ( ) ) ;
if ( GetEnviron ( ) )
retVal . fType | = plDrawable : : kEnviron ;
if ( GetEnvironOnly ( ) )
retVal . fType & = ~ plDrawable : : kNormal ;
return retVal ;
}
//// IGetSceneNodeSpans //////////////////////////////////////////////////////
// Gets the required drawableSpans from a sceneNode. Creates a new one
// if it can't find one.
plDrawableSpans * plMaxNode : : IGetSceneNodeSpans ( plSceneNode * node , hsBool needBlending , hsBool needSorting )
{
plDrawableSpans * spans ;
plString tmpName ;
plLocation nodeLoc = GetLocation ( ) ;
if ( ! needBlending )
needSorting = false ;
plDrawableCriteria crit = GetDrawableCriteria ( needBlending , needSorting ) ;
spans = plDrawableSpans : : ConvertNoRef ( node - > GetMatchingDrawable ( crit ) ) ;
if ( spans ! = nil )
{
if ( GetNoSpanReSort ( ) )
{
spans - > SetNativeProperty ( plDrawable : : kPropNoReSort , true ) ;
}
return spans ;
}
/// Couldn't find--create and return it
spans = new plDrawableSpans ;
if ( needBlending )
{
/// Blending (deferred) spans
spans - > SetCriteria ( crit ) ;
tmpName = plString : : Format ( " %s_%8.8x_%xBlendSpans " , node - > GetKeyName ( ) . c_str ( ) , crit . fLevel . fLevel , crit . fCriteria ) ;
}
else
{
/// Normal spans
spans - > SetCriteria ( crit ) ;
tmpName = plString : : Format ( " %s_%8.8x_%xSpans " , node - > GetKeyName ( ) . c_str ( ) , crit . fLevel . fLevel , crit . fCriteria ) ;
}
if ( GetSwappableGeomTarget ( ) ! = ( uint32_t ) - 1 | | GetSwappableGeom ( ) ) // We intend to swap geometry with this node... flag the drawable as volatile
{
if ( GetItinerant ( ) )
spans - > SetNativeProperty ( plDrawable : : kPropCharacter , true ) ;
spans - > SetNativeProperty ( plDrawable : : kPropVolatile , true ) ;
}
// Add a key for the spans
plKey key = hsgResMgr : : ResMgr ( ) - > NewKey ( tmpName , spans , nodeLoc , GetLoadMask ( ) ) ;
spans - > SetSceneNode ( node - > GetKey ( ) ) ;
/// Created! Return it now...
if ( GetNoSpanReSort ( ) )
spans - > SetNativeProperty ( plDrawable : : kPropNoReSort , true ) ;
return spans ;
}
hsBool plMaxNode : : SetupPropertiesPass ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
// TEMP
if ( IsComponent ( ) )
return false ;
// End TEMP
hsBool ret = true ;
uint32_t count = NumAttachedComponents ( ) ;
// Go through all the components attached to this node
for ( uint32_t i = 0 ; i < count ; i + + )
{
// For each one, call the requested function. If any of the attached components
// return false this function will return false.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp - > IsExternal ( ) )
{
if ( ! ( ( plComponentExt * ) comp ) - > SetupProperties ( this , & gComponentTools , pErrMsg ) )
ret = false ;
}
else
{
if ( ! ( ( plComponent * ) comp ) - > SetupProperties ( this , pErrMsg ) )
ret = false ;
}
}
if ( ret )
{
// Now loop through all the plPassMtlBase-derived materials that are applied to this node
Mtl * mtl = GetMtl ( ) ;
if ( mtl ! = nil & & ! GetParticleRelated ( ) )
{
if ( hsMaterialConverter : : IsMultiMat ( mtl ) | | hsMaterialConverter : : IsMultipassMat ( mtl ) | | hsMaterialConverter : : IsCompositeMat ( mtl ) )
{
int i ;
for ( i = 0 ; i < mtl - > NumSubMtls ( ) ; i + + )
{
plPassMtlBase * pass = plPassMtlBase : : ConvertToPassMtl ( mtl - > GetSubMtl ( i ) ) ;
if ( pass ! = nil )
{
if ( ! pass - > SetupProperties ( this , pErrMsg ) )
ret = false ;
}
}
}
else
{
plPassMtlBase * pass = plPassMtlBase : : ConvertToPassMtl ( mtl ) ;
if ( pass ! = nil )
{
if ( ! pass - > SetupProperties ( this , pErrMsg ) )
ret = false ;
}
}
}
}
if ( ret )
{
plMaxNode * parent = ( plMaxNode * ) GetParentNode ( ) ;
if ( parent & & IsLegalDecal ( false ) )
{
AddRenderDependency ( parent ) ;
SetNoSpanSort ( true ) ;
SetNoFaceSort ( true ) ;
SetNoDeferDraw ( true ) ;
}
}
return ret ;
}
hsBool plMaxNode : : FirstComponentPass ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
// TEMP
if ( IsComponent ( ) )
return false ;
// End TEMP
hsBool ret = true ;
if ( ! CanConvert ( ) )
return ret ;
uint32_t count = NumAttachedComponents ( ) ;
// Go through all the components attached to this node
for ( uint32_t i = 0 ; i < count ; i + + )
{
// For each one, call the requested function. If any of the attached components
// return false this function will return false.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp - > IsExternal ( ) )
{
if ( ! ( ( plComponentExt * ) comp ) - > PreConvert ( this , & gComponentTools , pErrMsg ) )
ret = false ;
}
else
{
if ( ! ( ( plComponent * ) comp ) - > PreConvert ( this , pErrMsg ) )
ret = false ;
}
}
return ret ;
}
hsBool plMaxNode : : ConvertComponents ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
// TEMP
if ( IsComponent ( ) )
return false ;
// End TEMP
hsBool ret = true ;
char * dbgNodeName = GetName ( ) ;
if ( ! CanConvert ( ) )
return ret ;
uint32_t count = NumAttachedComponents ( ) ;
// Go through all the components attached to this node
for ( uint32_t i = 0 ; i < count ; i + + )
{
// For each one, call the requested function. If any of the attached components
// return false this function will return false.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp - > IsExternal ( ) )
{
if ( ! ( ( plComponentExt * ) comp ) - > Convert ( this , & gComponentTools , pErrMsg ) )
ret = false ;
}
else
{
if ( ! ( ( plComponent * ) comp ) - > Convert ( this , pErrMsg ) )
ret = false ;
}
}
return ret ;
}
hsBool plMaxNode : : DeInitComponents ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
// TEMP
if ( IsComponent ( ) )
return false ;
// End TEMP
hsBool ret = true ;
char * dbgNodeName = GetName ( ) ;
if ( ! CanConvert ( ) )
return ret ;
uint32_t count = NumAttachedComponents ( ) ;
// Go through all the components attached to this node
for ( uint32_t i = 0 ; i < count ; i + + )
{
// For each one, call the requested function. If any of the attached components
// return false this function will return false.
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp - > IsExternal ( ) )
{
if ( ! ( ( plComponentExt * ) comp ) - > DeInit ( this , & gComponentTools , pErrMsg ) )
ret = false ;
}
else
{
if ( ! ( ( plComponent * ) comp ) - > DeInit ( this , pErrMsg ) )
ret = false ;
}
}
if ( ret )
{
// Now loop through all the plPassMtlBase-derived materials that are applied to this node
// So we can call ConvertDeInit() on them
Mtl * mtl = GetMtl ( ) ;
if ( mtl ! = nil & & ! GetParticleRelated ( ) )
{
if ( hsMaterialConverter : : IsMultiMat ( mtl ) | | hsMaterialConverter : : IsMultipassMat ( mtl ) | | hsMaterialConverter : : IsCompositeMat ( mtl ) )
{
int i ;
for ( i = 0 ; i < mtl - > NumSubMtls ( ) ; i + + )
{
plPassMtlBase * pass = plPassMtlBase : : ConvertToPassMtl ( mtl - > GetSubMtl ( i ) ) ;
if ( pass ! = nil )
{
if ( ! pass - > ConvertDeInit ( this , pErrMsg ) )
ret = false ;
}
}
}
else
{
plPassMtlBase * pass = plPassMtlBase : : ConvertToPassMtl ( mtl ) ;
if ( pass ! = nil )
{
if ( ! pass - > ConvertDeInit ( this , pErrMsg ) )
ret = false ;
}
}
}
}
return ret ;
}
hsBool plMaxNode : : ClearData ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
RemoveAppDataChunk ( PLASMA_MAX_CLASSID , GUP_CLASS_ID , kPlasmaAgeChunk ) ;
RemoveAppDataChunk ( PLASMA_MAX_CLASSID , GUP_CLASS_ID , kPlasmaDistChunk ) ;
RemoveAppDataChunk ( PLASMA_MAX_CLASSID , GUP_CLASS_ID , kPlasmaRoomChunk ) ;
RemoveAppDataChunk ( PLASMA_MAX_CLASSID , GUP_CLASS_ID , kPlasmaMaxNodeDataChunk ) ;
// RemoveAppDataChunk(PLASMA_MAX_CLASSID, GUP_CLASS_ID, kPlasmaSceneViewerChunk);
RemoveAppDataChunk ( PLASMA_MAX_CLASSID , GUP_CLASS_ID , kPlasmaLightChunk ) ;
return true ;
}
// HASAGMOD
// Little special-purpose thing to see if a node has an animation graph modifier on it.
plAGModifier * plMaxNode : : HasAGMod ( )
{
char * name = GetName ( ) ;
if ( CanConvert ( ) )
{
plSceneObject * SO = GetSceneObject ( ) ;
int numMods = SO - > GetNumModifiers ( ) ;
for ( int i = 0 ; i < numMods ; i + + )
{
const plModifier * mod = SO - > GetModifier ( i ) ;
if ( plAGModifier : : ConvertNoRef ( mod ) ) {
return ( plAGModifier * ) mod ;
}
}
}
return nil ;
}
plAGMasterMod * plMaxNode : : GetAGMasterMod ( )
{
char * name = GetName ( ) ;
if ( CanConvert ( ) )
{
plSceneObject * SO = GetSceneObject ( ) ;
int numMods = SO - > GetNumModifiers ( ) ;
for ( int i = 0 ; i < numMods ; i + + )
{
const plModifier * mod = SO - > GetModifier ( i ) ;
if ( plAGMasterMod : : ConvertNoRef ( mod ) ) {
return ( plAGMasterMod * ) mod ;
}
}
}
return nil ;
}
// SETUPBONESALIASESRECUR
void plMaxNode : : SetupBonesAliasesRecur ( const char * rootName )
{
if ( CanConvert ( ) ) {
if ( ! HasAGMod ( ) ) {
plString nameToUse ;
// parse UserPropsBuf for entire BoneName line
char localName [ 256 ] ;
TSTR propsBuf ;
GetUserPropBuffer ( propsBuf ) ;
char * start = strstr ( propsBuf , " BoneName= " ) ;
if ( ! start )
start = strstr ( propsBuf , " bonename= " ) ;
const int len = strlen ( " BoneName= " ) ;
if ( start & & UserPropExists ( " BoneName " ) )
{
start + = len ;
int i = 0 ;
while ( * start ! = ' \n ' & & * start )
{
hsAssert ( i < 256 , " localName overflow " ) ;
localName [ i + + ] = * start + + ;
}
localName [ i ] = 0 ;
nameToUse = plString : : FromUtf8 ( localName ) ;
}
else
{
plString nodeName = plString : : FromUtf8 ( GetName ( ) ) ;
// char str[256];
// sprintf(str, "Missing 'BoneName=foo' UserProp, on object %s, using node name", nodeName ? nodeName : "?");
// hsAssert(false, str);
nameToUse = nodeName ;
}
/* char aliasName[256];
sprintf ( aliasName , " %s_%s " , rootName , nameToUse ) ;
plUoid * uoid = hsgResMgr : : ResMgr ( ) - > FindAlias ( aliasName , plSceneObject : : Index ( ) ) ;
if ( ! uoid )
{
plAliasModifier * pAlMod = new plAliasModifier ;
pAlMod - > SetAlias ( aliasName ) ;
AddModifier ( pAlMod ) ;
}
*/
plAGModifier * mod = new plAGModifier ( nameToUse ) ;
AddModifier ( mod , plString : : FromUtf8 ( GetName ( ) ) ) ;
}
}
int j = 0 ;
for ( j = 0 ; j < NumberOfChildren ( ) ; j + + )
( ( plMaxNode * ) GetChildNode ( j ) ) - > SetupBonesAliasesRecur ( rootName ) ;
}
void plMaxNode : : SetDISceneNodeSpans ( plDrawInterface * di , hsBool needBlending )
{
// This poorly named function is currently only used by ParticleComponent.
// di->GetNumDrawables() will always be zero. In general, particles only
// need a blending drawable, which can always be index zero since it's the only
// one.
di - > SetDrawable ( di - > GetNumDrawables ( ) ,
IGetSceneNodeSpans ( plSceneNode : : ConvertNoRef ( GetRoomKey ( ) - > GetObjectPtr ( ) ) ,
needBlending ) ) ;
}
plMaxNode * plMaxNode : : GetBonesRoot ( )
{
ISkin * skin = FindSkinModifier ( ) ;
if ( ! skin )
return nil ;
INode * bone = skin - > GetBone ( 0 ) ;
if ( ! bone )
return nil ;
while ( ! bone - > GetParentNode ( ) - > IsRootNode ( ) )
bone = bone - > GetParentNode ( ) ;
plMaxNode * boneRoot = ( plMaxNode * ) bone ;
if ( ! ( boneRoot & & boneRoot - > CanConvert ( ) ) )
return nil ;
return boneRoot ;
}
void plMaxNode : : GetBonesRootsRecur ( hsTArray < plMaxNode * > & nodes )
{
plMaxNode * bRoot = GetBonesRoot ( ) ;
if ( bRoot )
{
int idx = nodes . Find ( bRoot ) ;
if ( idx = = nodes . kMissingIndex )
nodes . Append ( bRoot ) ;
}
int i ;
for ( i = 0 ; i < NumberOfChildren ( ) ; i + + )
( ( plMaxNode * ) GetChildNode ( i ) ) - > GetBonesRootsRecur ( nodes ) ;
}
plSceneObject * plMaxNode : : MakeCharacterHierarchy ( plErrorMsg * pErrMsg )
{
plSceneObject * playerRoot = GetSceneObject ( ) ;
if ( pErrMsg - > Set ( playerRoot - > GetDrawInterface ( ) ! = nil , GetName ( ) , " Non-helper as player root " ) . CheckAndAsk ( ) )
return nil ;
const char * playerRootName = GetName ( ) ;
hsTArray < plMaxNode * > bonesRoots ;
int i ;
for ( i = 0 ; i < NumberOfChildren ( ) ; i + + )
( ( plMaxNode * ) GetChildNode ( i ) ) - > GetBonesRootsRecur ( bonesRoots ) ;
if ( pErrMsg - > Set ( bonesRoots . GetCount ( ) > 1 , playerRootName , " Found multiple bones hierarchies " ) . CheckAndAsk ( ) )
return nil ;
if ( bonesRoots . GetCount ( ) )
{
bonesRoots [ 0 ] - > SetupBonesAliasesRecur ( playerRootName ) ;
plSceneObject * boneRootObj = bonesRoots [ 0 ] - > GetSceneObject ( ) ;
if ( pErrMsg - > Set ( boneRootObj = = nil , playerRootName , " No scene object for the bones root " ) . CheckAndAsk ( ) )
return nil ;
if ( boneRootObj ! = playerRoot )
hsMessageBox ( " This avatar's bone hierarchy does not have the avatar root node linked as a parent. "
" This may cause the avatar draw incorrectly. " , playerRootName , hsMessageBoxNormal ) ;
}
return playerRoot ;
}
// Takes all bones found on this node (and any descendents) and sets up a single palette
void plMaxNode : : SetupBoneHierarchyPalette ( plMaxBoneMap * bones /* = nil */ )
{
const char * dbgNodeName = GetName ( ) ;
if ( ! CanConvert ( ) )
return ;
if ( GetBoneMap ( ) )
return ;
if ( bones = = nil )
{
bones = new plMaxBoneMap ( ) ;
bones - > fOwner = this ;
}
if ( UserPropExists ( " Bone " ) )
bones - > AddBone ( this ) ;
int i ;
for ( i = 0 ; i < NumBones ( ) ; i + + )
bones - > AddBone ( GetBone ( i ) ) ;
SetBoneMap ( bones ) ;
for ( i = 0 ; i < NumberOfChildren ( ) ; i + + )
( ( plMaxNode * ) GetChildNode ( i ) ) - > SetupBoneHierarchyPalette ( bones ) ;
// If we were the one to start this whole thing, then sort all the bones now that
// they've been added.
if ( bones - > fOwner = = this )
bones - > SortBones ( ) ;
}
hsBool plMaxNode : : IsLegalDecal ( hsBool checkParent /* = true */ )
{
Mtl * mtl = GetMtl ( ) ;
if ( mtl = = nil | | GetParticleRelated ( ) )
return false ;
if ( hsMaterialConverter : : IsMultiMat ( mtl ) )
{
int i ;
for ( i = 0 ; i < mtl - > NumSubMtls ( ) ; i + + )
{
if ( ! hsMaterialConverter : : IsDecalMat ( mtl - > GetSubMtl ( i ) ) )
return false ;
}
}
else if ( ! hsMaterialConverter : : IsDecalMat ( mtl ) )
return false ;
return true ;
}
int plMaxNode : : NumUVWChannels ( )
{
hsBool deleteIt ;
TriObject * triObj = GetTriObject ( deleteIt ) ;
if ( triObj )
{
Mesh * mesh = & ( triObj - > mesh ) ;
// note: There's been a bit of a change with UV accounting. There are two variables, numChannels
// and numBlendChannels. The first represents texture UV channels MAX gives us, the latter is
// the number of extra blending channels the current material uses to handle its effects.
// numMaps includes map #0, which is the vertex colors. So subtract 1 to get the # of uv maps...
int numChannels = mesh - > getNumMaps ( ) - 1 ;
if ( numChannels > plGeometrySpan : : kMaxNumUVChannels )
numChannels = plGeometrySpan : : kMaxNumUVChannels ;
/// Check the mapping channels. See, MAX likes to tell us we have mapping channels
/// but the actual channel pointer is nil. When MAX tries to render the scene, it says that the
/// object in question has no UV channel. So apparently we have to check numChannels *and*
/// that each mapChannel is non-nil...
int i ;
for ( i = 0 ; i < numChannels ; i + + )
{
// i + 1 is exactly what IGenerateUVs uses, so I'm not questioning it...
if ( mesh - > mapFaces ( i + 1 ) = = nil )
{
numChannels = i ;
break ;
}
}
int numUsed = hsMaterialConverter : : MaxUsedUVWSrc ( this , GetMtl ( ) ) ;
plLightMapComponent * lmc = GetLightMapComponent ( ) ;
if ( lmc )
{
if ( ( lmc - > GetUVWSrc ( ) < numChannels ) & & ( lmc - > GetUVWSrc ( ) > = numUsed ) )
numUsed = lmc - > GetUVWSrc ( ) + 1 ;
}
if ( numChannels > numUsed )
numChannels = numUsed ;
if ( GetWaterDecEnv ( ) )
numChannels = 3 ;
if ( deleteIt )
triObj - > DeleteThis ( ) ;
return numChannels ;
}
return 0 ;
}
//// IGet/SetCachedAlphaHackValue ////////////////////////////////////////////
// Pair of functions to handle accessing the TArray cache on plMaxNodeData.
// See AlphaHackLayersNeeded() for details.
int plMaxNode : : IGetCachedAlphaHackValue ( int iSubMtl )
{
plMaxNodeData * pDat = GetMaxNodeData ( ) ;
if ( pDat = = nil )
return - 1 ;
hsTArray < int > * cache = pDat - > GetAlphaHackLayersCache ( ) ;
if ( cache = = nil )
return - 1 ;
iSubMtl + + ;
if ( iSubMtl > = cache - > GetCount ( ) )
return - 1 ;
return ( * cache ) [ iSubMtl ] ;
}
void plMaxNode : : ISetCachedAlphaHackValue ( int iSubMtl , int value )
{
plMaxNodeData * pDat = GetMaxNodeData ( ) ;
if ( pDat = = nil )
return ;
hsTArray < int > * cache = pDat - > GetAlphaHackLayersCache ( ) ;
if ( cache = = nil )
{
cache = new hsTArray < int > ;
pDat - > SetAlphaHackLayersCache ( cache ) ;
}
iSubMtl + + ;
if ( iSubMtl > = cache - > GetCount ( ) )
{
int i = cache - > GetCount ( ) ;
cache - > ExpandAndZero ( iSubMtl + 1 ) ;
for ( ; i < cache - > GetCount ( ) ; i + + )
( * cache ) [ i ] = - 1 ;
}
( * cache ) [ iSubMtl ] = value ;
}
//// AlphaHackLayersNeeded ///////////////////////////////////////////////////
// Updated 8.13.02 mcn - Turns out this function is actually very slow, and
// it also happens to be used a lot in testing instanced objects and whether
// they really can be instanced or not. Since the return value of this
// function will be constant after the SetupProperties() pass (and undefined
// before), we cache the value now after the first time we calculate it.
// Note: mf said that putting long comments in are good so long as most of
// them aren't obscenities, so I'm trying to keep the #*$&(*#$ obscenities
// to a minimum here.
int plMaxNode : : AlphaHackLayersNeeded ( int iSubMtl )
{
const char * dbgNodeName = GetName ( ) ;
int cached = IGetCachedAlphaHackValue ( iSubMtl ) ;
if ( cached ! = - 1 )
return cached ;
int numVtxOpacChanAvail = VtxAlphaNotAvailable ( ) ? 0 : 1 ;
int numVtxOpacChanNeeded = hsMaterialConverter : : NumVertexOpacityChannelsRequired ( this , iSubMtl ) ;
cached = numVtxOpacChanNeeded - numVtxOpacChanAvail ;
ISetCachedAlphaHackValue ( iSubMtl , cached ) ;
return cached ;
}
// Will our lighting pay attention to vertex alpha values?
hsBool plMaxNode : : VtxAlphaNotAvailable ( )
{
if ( NonVtxPreshaded ( ) | | GetParticleRelated ( ) )
return false ;
return true ;
}
hsBool plMaxNode : : NonVtxPreshaded ( )
{
if ( GetForceMatShade ( ) )
return false ;
if ( GetAvatarSO ( ) ! = nil | |
hsMaterialConverter : : Instance ( ) . HasMaterialDiffuseOrOpacityAnimation ( this ) )
return false ;
if ( GetRunTimeLight ( ) & & ! hsMaterialConverter : : Instance ( ) . HasEmissiveLayer ( this ) )
return true ;
return ( GetLightMapComponent ( ) ! = nil ) ;
}
TriObject * plMaxNode : : GetTriObject ( hsBool & deleteIt )
{
// Get da object
Object * obj = EvalWorldState ( TimeValue ( 0 ) ) . obj ;
if ( obj = = nil )
return nil ;
if ( ! obj - > CanConvertToType ( triObjectClassID ) )
return nil ;
// Convert to triMesh object
TriObject * meshObj = ( TriObject * ) obj - > ConvertToType ( TimeValue ( 0 ) , triObjectClassID ) ;
if ( meshObj = = nil )
return nil ;
deleteIt = meshObj ! = obj ;
return meshObj ;
}
//// GetNextSoundIdx /////////////////////////////////////////////////////////
// Starting at 0, returns an incrementing index for each maxNode. Useful for
// assigning indices to sound objects attached to the node.
uint32_t plMaxNode : : GetNextSoundIdx ( void )
{
uint32_t idx = GetSoundIdxCounter ( ) ;
SetSoundIdxCounter ( idx + 1 ) ;
return idx ;
}
//// IsPhysical //////////////////////////////////////////////////////////////
// Fun temp hack function to tell if a maxNode is physical. Useful after
// preConvert (checks for a physical on the simInterface)
hsBool plMaxNode : : IsPhysical ( void )
{
if ( GetSceneObject ( ) & & GetSceneObject ( ) - > GetSimulationInterface ( ) & &
GetSceneObject ( ) - > GetSimulationInterface ( ) - > GetPhysical ( ) )
return true ;
return false ;
}
plPhysicalProps * plMaxNode : : GetPhysicalProps ( )
{
plMaxNodeData * pDat = GetMaxNodeData ( ) ;
if ( pDat )
return pDat - > GetPhysicalProps ( ) ;
return nil ;
}
//// FindPageKey /////////////////////////////////////////////////////////////
// Little helper function. Calls FindKey() in the resManager using the location (page) of this node
plKey plMaxNode : : FindPageKey ( uint16_t classIdx , const plString & name )
{
return hsgResMgr : : ResMgr ( ) - > FindKey ( plUoid ( GetLocation ( ) , classIdx , name ) ) ;
}
const char * plMaxNode : : GetAgeName ( )
{
int i ;
for ( i = 0 ; i < NumAttachedComponents ( ) ; i + + )
{
plComponentBase * comp = GetAttachedComponent ( i ) ;
if ( comp - > ClassID ( ) = = PAGEINFO_CID )
return ( ( plPageInfoComponent * ) comp ) - > GetAgeName ( ) ;
}
return nil ;
}
// create a list of keys used by the run-time interface for things like
// determining cursor changes, what kind of object this is, etc.
// we're doing this here because multiple logic triggers can be attached to a
// single object and tracking down all their run-time counterpart objects (who might
// need a message sent to them) is a huge pain and very ugly. This will capture anything
// important in a single list.
hsBool plMaxNode : : MakeIfaceReferences ( plErrorMsg * pErrMsg , plConvertSettings * settings )
{
hsBool ret = true ;
char * dbgNodeName = GetName ( ) ;
if ( ! CanConvert ( ) )
return ret ;
uint32_t count = GetSceneObject ( ) - > GetNumModifiers ( ) ;
hsTArray < plKey > keys ;
// Go through all the modifiers attached to this node's scene object
// and grab keys for objects who we would need to send interface messages to
for ( uint32_t i = 0 ; i < count ; i + + )
{
const plModifier * pMod = GetSceneObject ( ) - > GetModifier ( i ) ;
// right now all we care about are these, but I guarentee you we will
// care about more as the interface gets more complex
const plPickingDetector * pDet = plPickingDetector : : ConvertNoRef ( pMod ) ;
const plLogicModifier * pLog = plLogicModifier : : ConvertNoRef ( pMod ) ;
if ( pDet )
{
for ( int j = 0 ; j < pDet - > GetNumReceivers ( ) ; j + + )
keys . Append ( pDet - > GetReceiver ( j ) ) ;
}
else
if ( pLog )
{
keys . Append ( pLog - > GetKey ( ) ) ;
}
}
// if there is anything there, create an 'interface object modifier' which simply stores
// the list in a handy form
if ( keys . Count ( ) )
{
plInterfaceInfoModifier * pMod = new plInterfaceInfoModifier ;
plKey modifierKey = hsgResMgr : : ResMgr ( ) - > NewKey ( plString : : FromUtf8 ( GetName ( ) ) , pMod , GetLocation ( ) , GetLoadMask ( ) ) ;
hsgResMgr : : ResMgr ( ) - > AddViaNotify ( modifierKey , new plObjRefMsg ( GetSceneObject ( ) - > GetKey ( ) , plRefMsg : : kOnCreate , - 1 , plObjRefMsg : : kModifier ) , plRefFlags : : kActiveRef ) ;
for ( int i = 0 ; i < keys . Count ( ) ; i + + )
pMod - > AddRefdKey ( keys [ i ] ) ;
}
return ret ;
}