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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plRenderRequest.h"
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#include "plPageTreeMgr.h"
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#include "plPipeline/plRenderTarget.h"
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#include "hsFastMath.h"
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#include "hsStream.h"
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#include "plPipeline.h"
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#include "plMessage/plRenderRequestMsg.h"
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#include "plgDispatch.h"
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#include "plVisMgr.h"
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plRenderRequest::plRenderRequest()
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: fRenderTarget(nil),
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fPageMgr(nil),
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fAck(nil),
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fOverrideMat(nil),
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fEraseMat(nil),
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fDrawableMask(UInt32(-1)),
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fSubDrawableMask(UInt32(-1)),
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fRenderState(0),
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fClearDepth(1.f),
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fFogStart(-1.f),
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fClearDrawable(nil),
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fPriority(-1.e6f),
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fUserData(0),
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fIgnoreOccluders(false)
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{
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fClearColor.Set(0,0,0,1.f);
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fLocalToWorld.Reset();
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fWorldToLocal.Reset();
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}
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plRenderRequest::~plRenderRequest()
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{
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}
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void plRenderRequest::SetLocalTransform(const hsMatrix44& l2w, const hsMatrix44& w2l)
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{
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fLocalToWorld = l2w;
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fWorldToLocal = w2l;
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}
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void plRenderRequest::Read(hsStream* s, hsResMgr* mgr)
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{
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fClearDrawable = nil;
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fRenderTarget = nil;
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fPageMgr = nil;
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fDrawableMask = s->ReadLE32();
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fSubDrawableMask = s->ReadLE32();
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fRenderState = s->ReadLE32();
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fLocalToWorld.Read(s);
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fWorldToLocal.Read(s);
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fPriority = s->ReadLEScalar();
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}
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void plRenderRequest::Write(hsStream* s, hsResMgr* mgr)
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{
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s->WriteLE32(fDrawableMask);
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s->WriteLE32(fSubDrawableMask);
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s->WriteLE32(fRenderState);
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fLocalToWorld.Write(s);
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fWorldToLocal.Write(s);
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s->WriteLEScalar(fPriority);
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}
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void plRenderRequest::Render(plPipeline* pipe, plPageTreeMgr* pageMgr)
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{
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if( !fVisForce.Empty() )
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{
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plGlobalVisMgr::Instance()->DisableNormal();
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plGlobalVisMgr::Instance()->ForceVisSets(fVisForce, false);
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}
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pipe->PushRenderRequest(this);
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pipe->ClearRenderTarget(GetClearDrawable());
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int numDrawn = 0;
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if( GetPageTreeMgr() )
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numDrawn = GetPageTreeMgr()->Render(pipe);
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else
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numDrawn = pageMgr->Render(pipe);
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pipe->PopRenderRequest(this);
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if( GetAck() )
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{
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plRenderRequestAck* ack = TRACKED_NEW plRenderRequestAck( GetAck(), GetUserData() );
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ack->SetNumDrawn(numDrawn);
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plgDispatch::MsgSend( ack );
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}
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}
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void plRenderRequest::SetRenderTarget(plRenderTarget* t)
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{
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if( t != fRenderTarget )
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{
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fRenderTarget = t;
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if( fRenderTarget )
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{
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fViewTransform.SetWidth(t->GetWidth());
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fViewTransform.SetHeight(t->GetHeight());
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}
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}
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}
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void plRenderRequest::SetVisForce(const hsBitVector& b)
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{
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if( b.Empty() )
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fVisForce.Reset();
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else
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fVisForce = b;
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}
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hsBool plRenderRequest::GetRenderCharacters() const
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{
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return fVisForce.IsBitSet(plVisMgr::kCharacter);
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}
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