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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plInputInterfaceMgr.h - The manager of all input interface layers //
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// //
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//// History /////////////////////////////////////////////////////////////////
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// //
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// 2.20.02 mcn - Created. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plInputInterfaceMgr_h
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#define _plInputInterfaceMgr_h
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#include "pnModifier/plSingleModifier.h"
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#include "hsTemplates.h"
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#include "hsGeometry3.h"
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#include "pnInputCore/plKeyMap.h"
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//// Class Definition ////////////////////////////////////////////////////////
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class hsStream;
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class hsResMgr;
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class plInputInterface;
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//class plKeyMap;
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enum plKeyDef;
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enum ControlEventCode;
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class plKey;
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class plCtrlCmd;
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class plKeyCombo;
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class plDefaultKeyCatcher;
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class plKeyBinding;
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class plInputInterfaceMgr : public plSingleModifier
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{
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protected:
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static plInputInterfaceMgr *fInstance;
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hsTArray<plInputInterface *> fInterfaces;
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hsTArray<plCtrlCmd *> fMessageQueue;
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hsTArray<plKey> fReceivers;
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#ifdef MCN_DISABLE_OLD_WITH_NEW_HACK
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hsTArray<ControlEventCode> fDisabledCodes;
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hsTArray<UInt32> fDisabledKeys;
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#endif
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hsBool fClickEnabled;
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Int32 fCurrentCursor;
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hsScalar fCursorOpacity;
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hsBool fForceCursorHidden;
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Int32 fForceCursorHiddenCount;
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plInputInterface *fCurrentFocus;
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plDefaultKeyCatcher *fDefaultCatcher;
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty );
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void IAddInterface( plInputInterface *iface );
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void IRemoveInterface( plInputInterface *iface );
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void IUpdateCursor( Int32 newCursor );
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hsBool ICheckCursor(plInputInterface *iFace); // returns true if the iface changed cursor settings
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void IWriteConsoleCmdKeys( plKeyMap *keyMap, FILE *keyFile );
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void IWriteNonConsoleCmdKeys( plKeyMap *keyMap, FILE *keyFile );
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plKeyMap *IGetRoutedKeyMap( ControlEventCode code ); // Null for console commands
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void IUnbind( const plKeyCombo &key );
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const char *IKeyComboToString( const plKeyCombo &combo );
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public:
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plInputInterfaceMgr();
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virtual ~plInputInterfaceMgr();
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CLASSNAME_REGISTER( plInputInterfaceMgr );
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GETINTERFACE_ANY( plInputInterfaceMgr, plSingleModifier );
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virtual hsBool MsgReceive( plMessage *msg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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void Init( void );
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void Shutdown( void );
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void InitDefaultKeyMap( void );
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void WriteKeyMap( void );
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void RefreshInterfaceKeyMaps( void );
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void SetCurrentFocus(plInputInterface *focus);
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void ReleaseCurrentFocus(plInputInterface *focus);
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void SetDefaultKeyCatcher( plDefaultKeyCatcher *c ) { fDefaultCatcher = c; }
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hsBool IsClickEnabled() { return fClickEnabled; }
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void ForceCursorHidden( hsBool requestedState );
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// Binding routers
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void BindAction( const plKeyCombo &key, ControlEventCode code );
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void BindAction( const plKeyCombo &key1, const plKeyCombo &key2, ControlEventCode code );
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void BindConsoleCmd( const plKeyCombo &key, const char *cmd, plKeyMap::BindPref pref = plKeyMap::kNoPreference );
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const plKeyBinding* FindBinding( ControlEventCode code );
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const plKeyBinding* FindBindingByConsoleCmd( const char *cmd );
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void ClearAllKeyMaps();
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void ResetClickableState();
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static plInputInterfaceMgr *GetInstance( void ) { return fInstance; }
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};
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//// plCtrlCmd ///////////////////////////////////////////////////////////////
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// Networkable helper class that represents a single control statement
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class plCtrlCmd
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{
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private:
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char* fCmd;
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plInputInterface *fSource;
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public:
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plCtrlCmd( plInputInterface *source ) : fCmd(nil),fPct(1.0f), fSource(source) {;}
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~plCtrlCmd() { delete [] fCmd; }
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const char* GetCmdString() { return fCmd; }
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void SetCmdString(const char* cs) { delete [] fCmd; fCmd=hsStrcpy(cs); }
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ControlEventCode fControlCode;
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hsBool fControlActivated;
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hsPoint3 fPt;
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hsScalar fPct;
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hsBool fNetPropagateToPlayers;
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void Read( hsStream* s, hsResMgr* mgr );
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void Write( hsStream* s, hsResMgr* mgr );
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plInputInterface *GetSource( void ) const { return fSource; }
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};
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//// Tiny Virtual Class For The Default Key Processor ////////////////////////
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//
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// Basically, if you want to be the one to catch the leftover key events,
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// derive from this class and pass yourself to inputIFaceMgr.
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// (it'll auto-tell inputIFaceMgr when it goes away)
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//
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// Note: if you want to do more than just get the darned key event (like
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// mouse events or key bindings or change the cursor or the like), don't do
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// this; create your own plInputInterface instead.
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class plKeyEventMsg;
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class plDefaultKeyCatcher
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{
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public:
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virtual ~plDefaultKeyCatcher();
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virtual void HandleKeyEvent( plKeyEventMsg *eventMsg ) = 0;
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};
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#endif // _plInputInterfaceMgr_h
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