|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plAudioCaps - Utility class to query and detect available audio options.//
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _plAudioCaps_h
|
|
|
|
#define _plAudioCaps_h
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
|
|
|
|
class plAudioCapsDetector;
|
|
|
|
class plStatusLog;
|
|
|
|
|
|
|
|
class plAudioCaps
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
plAudioCaps() { Clear(); }
|
|
|
|
|
|
|
|
void Clear( void )
|
|
|
|
{
|
|
|
|
fIsAvailable = false;
|
|
|
|
fEAXAvailable = false;
|
|
|
|
fEAXUnified = false;
|
|
|
|
fMaxNumSources = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool IsAvailable( void ) const { return fIsAvailable; }
|
|
|
|
hsBool IsEAXAvailable( void ) const { return fEAXAvailable; }
|
|
|
|
hsBool UsingEAXUnified( void ) const { return fEAXUnified; }
|
|
|
|
unsigned GetMaxNumVoices() { return fMaxNumSources; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
friend class plAudioCapsDetector;
|
|
|
|
|
|
|
|
hsBool fIsAvailable, fEAXAvailable, fEAXUnified;
|
|
|
|
unsigned fMaxNumSources;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plAudioCapsDetector
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plAudioCapsDetector();
|
|
|
|
virtual ~plAudioCapsDetector();
|
|
|
|
|
|
|
|
static plAudioCaps &Detect( hsBool log = false, hsBool init = false );
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static plStatusLog *fLog;
|
|
|
|
static plAudioCaps fCaps;
|
|
|
|
static hsBool fGotCaps;
|
|
|
|
|
|
|
|
static hsBool IDetectEAX( );
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //_plAudioCaps_h
|