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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plPostEffectMod.h"
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#include "plPageTreeMgr.h"
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#include "plSceneNode.h"
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#include "plRenderRequest.h"
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#include "plPipeline/plRenderTarget.h"
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#include "plMessage/plRenderRequestMsg.h"
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#include "plMessage/plAnimCmdMsg.h"
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#include "plMessage/plRenderMsg.h"
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#include "pnMessage/plRefMsg.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "plDrawable.h"
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#include "plPipeline.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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plPostEffectMod::plPostEffectMod()
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: fHither(1.f),
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fYon(100.f),
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fFovX(hsScalarPI * 0.25f),
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fFovY(hsScalarPI * 0.25f * 0.75f),
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fPageMgr(nil),
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fRenderTarget(nil),
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fRenderRequest(nil)
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{
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fDefaultW2C = hsMatrix44::IdentityMatrix();
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fDefaultC2W = hsMatrix44::IdentityMatrix();
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ISetupRenderRequest();
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}
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plPostEffectMod::~plPostEffectMod()
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{
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IDestroyRenderRequest();
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}
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void plPostEffectMod::ISetupRenderRequest()
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{
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UInt32 rtFlags = 0;
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// If we go to rendering to sub-window, we'll want to explicitly set width and height
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UInt32 width = 0;
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UInt32 height = 0;
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UInt32 colorDepth = 0;
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UInt32 zDepth = 0;
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UInt32 stencilDepth = 0;
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fRenderRequest = TRACKED_NEW plRenderRequest;
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UInt32 renderState = plPipeline::kRenderNormal
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| plPipeline::kRenderNoProjection
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| plPipeline::kRenderNoLights
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| plPipeline::kRenderClearDepth;
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fRenderRequest->SetRenderState(renderState);
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fRenderRequest->SetDrawableMask(plDrawable::kNormal);
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fRenderRequest->SetSubDrawableMask(plDrawable::kSubAllTypes);
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fRenderRequest->SetPerspective();
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fRenderRequest->SetRenderTarget(fRenderTarget);
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fPageMgr = TRACKED_NEW plPageTreeMgr;
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fRenderRequest->SetPageTreeMgr(fPageMgr);
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fRenderRequest->SetPriority(1.f);
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IUpdateRenderRequest();
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}
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void plPostEffectMod::EnableLightsOnRenderRequest( void )
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{
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fRenderRequest->SetRenderState( fRenderRequest->GetRenderState() & ~plPipeline::kRenderNoLights );
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}
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void plPostEffectMod::IDestroyRenderRequest()
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{
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delete fRenderTarget;
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fRenderTarget = nil;
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delete fRenderRequest;
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fRenderRequest = nil;
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delete fPageMgr;
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fPageMgr = nil;
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}
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void plPostEffectMod::IRegisterForRenderMsg(hsBool on)
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{
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if( on )
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plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
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else
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plgDispatch::Dispatch()->UnRegisterForExactType(plRenderMsg::Index(), GetKey());
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}
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void plPostEffectMod::ISetEnable(hsBool on)
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{
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if( on )
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{
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IRegisterForRenderMsg(true);
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fState.SetBit(kEnabled);
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}
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else
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{
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IRegisterForRenderMsg(false);
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fState.ClearBit(kEnabled);
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}
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}
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hsBool plPostEffectMod::IIsEnabled() const
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{
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return /*GetTarget() &&*/ !fPageMgr->Empty() && fState.IsBitSet(kEnabled);
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}
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hsBool plPostEffectMod::IEval(double secs, hsScalar del, UInt32 dirty)
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{
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return false;
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}
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void plPostEffectMod::IUpdateRenderRequest()
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{
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fRenderRequest->SetHither(fHither);
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fRenderRequest->SetYon(fYon);
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fRenderRequest->SetFovX(fFovX);
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fRenderRequest->SetFovY(fFovY);
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if( GetTarget() )
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{
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hsMatrix44 w2c = GetTarget()->GetWorldToLocal();
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hsMatrix44 c2w = GetTarget()->GetLocalToWorld();
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int i;
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for( i = 0; i < 4; i++ )
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{
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w2c.fMap[2][i] *= -1.f;
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c2w.fMap[i][2] *= -1.f;
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}
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w2c.NotIdentity();
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c2w.NotIdentity();
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fRenderRequest->SetCameraTransform(w2c, c2w);
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}
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else
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fRenderRequest->SetCameraTransform( fDefaultW2C, fDefaultC2W );
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// fRenderRequest->SetCameraTransform(hsMatrix44::IdentityMatrix(), hsMatrix44::IdentityMatrix());
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}
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// If translating from a scene object, send WorldToLocal() and LocalToWorld(), in that order
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void plPostEffectMod::SetWorldToCamera( hsMatrix44 &w2c, hsMatrix44 &c2w )
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{
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int i;
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fDefaultW2C = w2c;
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fDefaultC2W = c2w;
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for( i = 0; i < 4; i++ )
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{
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fDefaultW2C.fMap[2][i] *= -1.f;
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fDefaultC2W.fMap[i][2] *= -1.f;
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}
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fDefaultW2C.NotIdentity();
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fDefaultC2W.NotIdentity();
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}
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void plPostEffectMod::GetDefaultWorldToCamera( hsMatrix44 &w2c, hsMatrix44 &c2w )
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{
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w2c = fDefaultW2C;
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c2w = fDefaultC2W;
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}
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void plPostEffectMod::ISubmitRequest()
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{
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hsAssert(fState.IsBitSet(kEnabled), "Submitting request when not active");
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// No target is now valid...
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// hsAssert(GetTarget(), "Submitting request without target loaded");
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IUpdateRenderRequest();
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plRenderRequestMsg* req = TRACKED_NEW plRenderRequestMsg(GetKey(), fRenderRequest);
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plgDispatch::MsgSend(req);
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}
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void plPostEffectMod::IAddToPageMgr(plSceneNode* node)
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{
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fPageMgr->AddNode(node);
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}
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void plPostEffectMod::IRemoveFromPageMgr(plSceneNode* node)
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{
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fPageMgr->RemoveNode(node);
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}
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#include "plProfile.h"
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plProfile_CreateTimer("PostEffect", "RenderSetup", PostEffect);
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hsBool plPostEffectMod::MsgReceive(plMessage* msg)
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{
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plRenderMsg* rend = plRenderMsg::ConvertNoRef(msg);
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if( rend && IIsEnabled() )
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{
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plProfile_BeginLap(PostEffect, this->GetKey()->GetUoid().GetObjectName());
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ISubmitRequest();
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plProfile_EndLap(PostEffect, this->GetKey()->GetUoid().GetObjectName());
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return true;
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}
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plAnimCmdMsg* anim = plAnimCmdMsg::ConvertNoRef(msg);
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if( anim )
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{
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if( anim->Cmd(plAnimCmdMsg::kContinue) )
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ISetEnable(true);
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else if( anim->Cmd(plAnimCmdMsg::kStop) )
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ISetEnable(false);
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else if( anim->Cmd(plAnimCmdMsg::kToggleState) )
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ISetEnable(!fState.IsBitSet(kEnabled));
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return true;
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}
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plGenRefMsg* ref = plGenRefMsg::ConvertNoRef(msg);
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if( ref )
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{
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switch( ref->fType )
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{
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case kNodeRef:
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if( ref->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest) )
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{
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IAddToPageMgr(plSceneNode::ConvertNoRef(ref->GetRef()));
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}
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else if( ref->GetContext() & plRefMsg::kOnReplace )
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{
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IRemoveFromPageMgr(plSceneNode::ConvertNoRef(ref->GetOldRef()));
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IAddToPageMgr(plSceneNode::ConvertNoRef(ref->GetRef()));
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}
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else if( ref->GetContext() & (plRefMsg::kOnRemove | plRefMsg::kOnDestroy) )
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{
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IRemoveFromPageMgr(plSceneNode::ConvertNoRef(ref->GetRef()));
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}
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break;
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}
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return true;
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}
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return plSingleModifier::MsgReceive(msg);
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}
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void plPostEffectMod::Read(hsStream* s, hsResMgr* mgr)
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{
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plSingleModifier::Read(s, mgr);
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fState.Read(s);
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#if 0 // FORCE ENABLE ON LOAD - ONLY FOR DEBUGGING
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ISetEnable(true);
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#endif // FORCE ENABLE ON LOAD - ONLY FOR DEBUGGING
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fHither = s->ReadLEScalar();
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fYon = s->ReadLEScalar();
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fFovX = s->ReadLEScalar();
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fFovY = s->ReadLEScalar();
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fNodeKey = mgr->ReadKeyNotifyMe(s, TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, kNodeRef), plRefFlags::kPassiveRef);
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fDefaultW2C.Read( s );
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fDefaultC2W.Read( s );
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IUpdateRenderRequest();
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}
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void plPostEffectMod::Write(hsStream* s, hsResMgr* mgr)
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{
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plSingleModifier::Write(s, mgr);
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fState.Write(s);
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s->WriteLEScalar(fHither);
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s->WriteLEScalar(fYon);
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s->WriteLEScalar(fFovX);
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s->WriteLEScalar(fFovY);
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mgr->WriteKey(s, fNodeKey);
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fDefaultW2C.Write( s );
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fDefaultC2W.Write( s );
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}
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const plViewTransform& plPostEffectMod::GetViewTransform()
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{
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IUpdateRenderRequest();
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return fRenderRequest->GetViewTransform();
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}
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