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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plRegistryKeyList.h"
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#include "plRegistryHelpers.h"
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#include "hsStream.h"
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#include <algorithm>
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plRegistryKeyList::plRegistryKeyList(UInt16 classType)
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{
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fClassType = classType;
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fReffedStaticKeys = 0;
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fLocked = 0;
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fFlags = 0;
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}
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plRegistryKeyList::~plRegistryKeyList()
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{
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hsAssert(fLocked == 0, "Key list still locked on delete");
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for (int i = 0; i < fStaticKeys.size(); i++)
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{
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plKeyImp* keyImp = fStaticKeys[i];
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if (!keyImp->ObjectIsLoaded())
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delete keyImp;
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}
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}
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// Special dummy key that lets us set the return value of the GetName call.
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// Makes it easier to do STL searches.
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class plSearchKeyImp : public plKeyImp
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{
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public:
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const char* fSearchKeyName;
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const char* GetName() const { return fSearchKeyName; }
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};
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plKeyImp* plRegistryKeyList::FindKey(const char* keyName)
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{
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static plSearchKeyImp searchKey;
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searchKey.fSearchKeyName = keyName;
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// Search the static key list
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if (fFlags & kStaticUnsorted)
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{
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// We're unsorted, brute force it. May do a separate search table in the
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// future if this is a bottlneck
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for (int i = 0; i < fStaticKeys.size(); i++)
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{
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plKeyImp* curKey = fStaticKeys[i];
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if (curKey && hsStrCaseEQ(keyName, curKey->GetName()))
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return curKey;
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}
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}
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else
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{
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// We're sorted, do a fast lookup
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StaticVec::const_iterator it = std::lower_bound(fStaticKeys.begin(), fStaticKeys.end(), &searchKey, KeySorter());
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if (it != fStaticKeys.end() && hsStrCaseEQ(keyName, (*it)->GetName()))
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return *it;
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}
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// Search the dynamic key list
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DynSet::const_iterator dynIt = fDynamicKeys.find(&searchKey);
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if (dynIt != fDynamicKeys.end())
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return *dynIt;
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return nil;
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}
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plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid)
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{
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UInt32 objectID = uoid.GetObjectID();
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// Key is dynamic or doesn't know it's index. Do a find by name.
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if (objectID == 0)
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return FindKey(uoid.GetObjectName());
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// Direct lookup
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if (objectID <= fStaticKeys.size())
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{
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#ifdef PLASMA_EXTERNAL_RELEASE
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return fStaticKeys[objectID-1];
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#else
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// If this is an internal release, our objectIDs might not match
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// because of local data. Verify that we have the right key by
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// name, and if it's wrong, do the slower find-by-name.
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plKeyImp *keyImp = fStaticKeys[objectID-1];
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if (!hsStrCaseEQ(keyImp->GetName(), uoid.GetObjectName()))
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return FindKey(uoid.GetObjectName());
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else
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return keyImp;
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#endif // PLASMA_EXTERNAL_RELEASE
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}
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// If we got here it probably means we just deleted all our keys of the matching type
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// because no one was using them. No worries. The resManager will catch this and
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// reload our keys, then try again.
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return nil;
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}
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void plRegistryKeyList::ILock()
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{
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fLocked++;
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}
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void plRegistryKeyList::IUnlock()
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{
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fLocked--;
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if (fLocked == 0)
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IRepack();
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}
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bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator)
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{
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ILock();
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for (int i = 0; i < fStaticKeys.size(); i++)
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{
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plKeyImp* keyImp = fStaticKeys[i];
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if (keyImp != nil)
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{
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if (!iterator->EatKey(plKey::Make(keyImp)))
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{
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IUnlock();
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return false;
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}
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}
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}
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DynSet::const_iterator it;
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for (it = fDynamicKeys.begin(); it != fDynamicKeys.end(); it++)
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{
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plKeyImp* keyImp = *it;
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hsAssert(keyImp, "Shouldn't ever have a nil dynamic key");
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if (!iterator->EatKey(plKey::Make(keyImp)))
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{
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IUnlock();
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return false;
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}
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}
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IUnlock();
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return true;
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}
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void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange)
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{
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loadStatusChange = kNoChange;
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hsAssert(fLocked == 0, "Don't currently support adding keys while locked");
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if (fLocked == 0 && key != nil)
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{
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// If this is the first key added, we just became loaded
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if (fDynamicKeys.empty())
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loadStatusChange = kDynLoaded;
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hsAssert(fDynamicKeys.find(key) == fDynamicKeys.end(), "Key already added");
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fDynamicKeys.insert(key);
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}
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}
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void plRegistryKeyList::SetKeyUsed(plKeyImp* key)
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{
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// If this is a static key, mark that we used it. Otherwise, just ignore it.
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UInt32 id = key->GetUoid().GetObjectID();
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if (id > 0)
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fReffedStaticKeys++;
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}
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bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange)
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{
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loadStatusChange = kNoChange;
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// Clones never officially get added to the key list (they're maintained by
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// the original key), so just ignore them
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if (key->GetUoid().IsClone())
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{
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delete key;
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return true;
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}
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// Check if it's a static key
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UInt32 id = key->GetUoid().GetObjectID();
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hsAssert(id <= fStaticKeys.size(), "Bad static key id");
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if (id != 0 && id <= fStaticKeys.size())
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{
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fReffedStaticKeys--;
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if (fLocked == 0)
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IRepack();
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// That was our last used static key, we're static unloaded
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if (fReffedStaticKeys == 0)
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loadStatusChange = kStaticUnloaded;
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return true;
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}
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// Try to find it in the dynamic key list
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DynSet::iterator dynIt = fDynamicKeys.find(key);
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if (dynIt != fDynamicKeys.end())
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{
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hsAssert(fLocked == 0, "Don't currently support removing dynamic keys while locked");
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if (fLocked == 0)
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{
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fDynamicKeys.erase(dynIt);
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delete key;
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// That was our last dynamic key, notify of dynamic unloaded
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if (fDynamicKeys.empty())
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loadStatusChange = kDynUnloaded;
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return true;
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}
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return false;
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}
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hsAssert(0, "Couldn't find this key, what is it?");
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return false;
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}
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//// IRepack /////////////////////////////////////////////////////////////////
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// Frees the memory for our static key array if none of them are loaded
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void plRegistryKeyList::IRepack()
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{
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if (fReffedStaticKeys == 0 && !fStaticKeys.empty())
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{
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for (int i = 0; i < fStaticKeys.size(); i++)
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delete fStaticKeys[i];
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fStaticKeys.clear();
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}
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}
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void plRegistryKeyList::PrepForWrite()
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{
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// If we have any static keys already, we were read in. To keep from
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// invalidating old key indexes any new keys have to go on the end, hence we're
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// unsorted now.
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if (!fStaticKeys.empty())
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fFlags |= kStaticUnsorted;
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// If a dynamic keys doesn't have an object assigned to it, we're not writing
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// it out. Figure out how many valid keys we have.
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int numDynKeys = 0;
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DynSet::const_iterator cIt;
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for (cIt = fDynamicKeys.begin(); cIt != fDynamicKeys.end(); cIt++)
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{
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plKeyImp* key = *cIt;
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// We're only going to write out keys that have objects
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if (key->ObjectIsLoaded())
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numDynKeys++;
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}
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// Start our new object id's after any already created ones
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UInt32 objectID = fStaticKeys.size()+1;
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// Make room for our new keys
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fStaticKeys.resize(fStaticKeys.size()+numDynKeys);
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DynSet::iterator it = fDynamicKeys.begin();
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while (it != fDynamicKeys.end())
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{
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plKeyImp* key = *it;
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it++;
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// If we're gonna use this key, tag it with it's object id and move it to the static array.
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if (key->ObjectIsLoaded())
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{
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key->SetObjectID(objectID);
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fStaticKeys[objectID-1] = key;
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objectID++;
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fReffedStaticKeys++;
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fDynamicKeys.erase(key);
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}
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}
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}
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void plRegistryKeyList::Read(hsStream* s)
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{
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UInt32 keyListLen = s->ReadLE32();
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if (!fStaticKeys.empty())
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{
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s->Skip(keyListLen);
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return;
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}
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fFlags = s->ReadByte();
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UInt32 numKeys = s->ReadLE32();
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fStaticKeys.resize(numKeys);
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for (int i = 0; i < numKeys; i++)
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{
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plKeyImp* newKey = TRACKED_NEW plKeyImp;
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newKey->Read(s);
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fStaticKeys[i] = newKey;
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}
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}
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void plRegistryKeyList::Write(hsStream* s)
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{
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// Save space for the length of our data
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UInt32 beginPos = s->GetPosition();
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s->WriteLE32(0);
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s->WriteByte(fFlags);
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int numKeys = fStaticKeys.size();
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s->WriteLE32(numKeys);
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// Write out all our keys (anything in dynamic is unused, so just ignore those)
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for (int i = 0; i < numKeys; i++)
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{
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plKeyImp* key = fStaticKeys[i];
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key->Write(s);
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}
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// Go back to the start and write the length of our data
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UInt32 endPos = s->GetPosition();
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s->SetPosition(beginPos);
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s->WriteLE32(endPos-beginPos-sizeof(UInt32));
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s->SetPosition(endPos);
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}
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